Unbreakable Basekit, Is It A Good Or Bad Thing?
Well yes but also no.
The only thing this really does is prevent people from slugging a lot of survivors earlier on into the match, or they have to manage the timers if they do so. Frankly all this does is reduce the amount of pressure high mobility killers can generate which is perfectly fine by me.
One of my only concerns is how this will effect a killer like Twins, where slugging becomes necessary with how their power works. I mean sometimes you wont slug a survivor for 45 seconds, but keep in mind Unbreakable is buffing the recovery speed by 100% with the update, so I can see some problems with this come up. (BHVR please monitor this accordingly.)
All of this is of course for the Last Standing mechanic coming up, where the last survivor in the trial gets Mori'ed once down, and all other survivors in the trial get sacrificed (presumably like EGC). Which I think is an interesting way to end a match, putting things towards a quick closure as you do not have to travel from point A to point B to hook people.
Mori's now act as a bounty system, requiring more survivors to die at the end of the match while someone is getting Mori'ed. Uh, pretty neat, however I do not know how hard it would be to pull off considering the basekit Unbreakable coming to the game, I reckon it will just be more inventory clutter since you need to down all 4 survivors in 45 seconds (or less, when perks are in play) for an Ebony Mori... I might just bring Survivor Puddings instead.
Comments
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In some form, it's been long overdue. The fact that up until now, a player can spend four whole minutes doing absolutely nothing depending on what mood the killer's in and sometimes due to their teammates, has always been an indefensibly boring, unfun, and obnoxious game mechanic. That said, I'll need time to actually play with it on the PTB to see how this proposed iteration feels. I don't think 45 seconds is necessarily too fast, but it's a major gameflow change that's going to take some time to get used to.
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I think survivors being able to pick themselves up if left on the ground for too long is a fine change. The problem is I think 45 seconds (especially when you factor in recovery speed boosts adjust the time) might be too short.
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As a killer I am completely fine with unbreakable basekit. It simply removes the possibility of the survivor bleeding out and dying too soon if I can't find other survivors when I slug someone. So no worries. He's down for 45 seconds anyway.
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I'm fairly certain that the way the new mori offerings work is if you killed a certain number of survivors by any means, and you got a finisher mori, you get the bonus BP.
A little gimmicky and weird imo.
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I don't like it personally but it's probably for the best overall for the game's health
It is interresting how the game instanly ends when everyone is down.
Still gives some bite to slugging at least.
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Like everything else, I am mostly fine with it EXCEPT that it's going to open up some more bully squad BS stuff
Now you don't get this that often so ultimately it's not the worst thing in the world but against Boil Over Sabo Squads, slugging is the only thing that is actually somewhat effective against them. Now even that little bit of power to fight back is gone...
Ultimately a good thing but getting those squads is somehow going to suck even more than it currently sucks
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Base-kit unbreakable sounds pretty op with 45 seconds, compared to killer changes with mori. xD
But again... It's try-out against slugging.
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I don't like it. I wonder how Comp players will react to this.
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Well, it's kind of needed because of the Finishing Mori. That's the hard thing. The Finishing Mori has the potential for some killers to abandon hooking at all. If all 4 survivors are downed or in a downed/hooked combo, then the game ends. The last survivor is automatically mori'd and the others on the ground and hook are automatically sacrificed to the entity. If there is no way for a survivor to pick themselves up, then the game will become one massive slug fest because there's more of a benefit to it than there is to hook.
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For Solo Survivor, this is a good thing, for killer facing a SWF, this is definitely a bad thing.
As a solo survivor, i cant count how many times ive been left slugged because "my team" didn't want to come get me.
From a killer facing a well organized SWF, this is defiantly going to be abused where after downing one survivor, a teammate can come up and lopp the killer giving the downed survivor time to get back up and run away
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I have honestly called in the past for a form of base-kit unbreakable. But this seems a bit much.
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