Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

So did the "killer buffs" make any difference at all?

10 secs added to gens is laughable. A total of 50 whole seconds does absolutely nothing. Kicking gens is the same, survivors can get the progress back in literally one second, so gen tapping is still a thing. 10% faster pallet breaking speed barely makes a difference, since maps have 30+ pallets, survivors easily run to other pallets almost always (it's just a buff to brutal strength). And the 10% faster hit cooldown recovery just seems like a buff to STBFL. So after the rage quit waves are over, does any of these changes actually make a difference? Killers are still stacking up gen defense perks because extra 50 secs added to gens just ain't enough (who would have thought so!). I'm not asking for more buffs, just pointing out that the killer side got negligible changes, while survivors got 2 meta perks as basekit.

And yeah the new kill rates don't mean a thing, we all know the amount of rage quits we've had.

Comments

  • lauraa
    lauraa Member Posts: 3,195

    The killer buffs helped....for like a week lol.

    People are playing smarter and being more efficient. I personally dont tolerate slacking off as much that'sfor sure.

  • Carth
    Carth Member Posts: 1,182

    not in my opinion no, sub 5 meter changes and fractions of seconds cannot compare to borrowed time and infinite unbreakable. We could say they were the same if killers got STBFL(the entire perk) for free and if we got brutal strength(the entire perk) for free.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,023

    Gens are getting done even faster now, so no. Far more prove thyself being run as well as the new hyperfocus. M1 killers are required to run multiple gen perks, now.

  • brokedownpalace
    brokedownpalace Member Posts: 8,814

    This forum is being flooded.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited September 2022

    First: 50 seconds of extra gen time is A LOT. Old Thana was viable and did way less than extra 50 seconds. I think it is clear how painful old Pop was, that required 3 kicks to get an equal amount of slowdown. Eating 6-8 full pop regressions was a pretty unwinnable game in most scenarios. The problem with the recent changes is at a different spot.

    • Btw it is not "literally 1 second", it is literally 2,25 seconds (or dont use the word literal just for fashion reasons, not even sure if you can use "literally" for a number). and this is enough to damage the gen over time if 2 survivors try to rubber band it
    • and the 10% buff is actually a nerf to STBFL because each stack gives you less noticeable value than before and rage quits always have been a thing, old kill rates are based on them too.
    • Meta will always be gen slowdown vs gen rush / chase extension, each side wants to buy time because DBD is a race, who gets their objective done quicker? This is the natural meta and will always be as long as there are perks doing this. Removing every second chance and every gen slowdown from the perk list is the only way to change it, otherwise you will just exchange the perks that try to do the same effect.

    They showed some stats, also here on the forum. I think killer kill rate went up from ~50% to ~60% or something. In my personal opinion the last midchapter increased the hard tunneling and the meta to contain 1-2 Prove Thyself and/or Hyperfocus+Stakeout.

    So basically it got worse. The new Unbreakable basekit will also increase tunneling even further because this is another level of pressure taken away from the killers options so spreading damage and spreading hooks is not rewarded in any way and getting kills will only be achievable by tunneling, since forcing an early 3v1 is the only viable way that is left to pressure survivors. Just a rough guess

  • fussy
    fussy Member Posts: 1,815

    My favorite thing about this game is that you could spend a full minute (2.34x25) just in breaking pallet animation on the gideon. But sometimes in the same minute (mostly it's 1:10-20) during the first chase, I get 3! finished generator. (Not only me, all streamers i usually watch too) That's all you need to know about the balance in this game.

    Speaking on topic, hit cooldown is probably the only thing that affects the gameplay slightly, since now when hitting a survivor, he does not run THAT far. As for the rest, it was just a slight blowing of dust from the killer role, but certainly not a buff that was worth writing three million crying topics on this forum. It became more difficult to play only for very bad survivors, due to which the last statistics were the way it are. And yeah, I play both roles for about the same amount of time.

    Speaking of the meta shake up, dh has only gotten stronger in some situations. Boons are still crazy and very stupidly designed. Prove yourself still wins me survivor games and makes my killer matches last 5 minutes. I still don't play against players when I'm a killer, but against their perks. It's sad

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited September 2022

    Not really. The main differences are faster chases thanks to the non-existing Deadhard FOR DISTANCE to reach the next pallet/window to waste more time for the killer anymore and weaker Boon Circle of Healing.