I think people are over-exaggerating
As the title says, people are over-exaggerating the new changes and making it sound a lot worse then it actually is.
First of all, these changes are still in the development stage and may see massive changes depending on how the ptb goes. That's why there's ptb. Honestly I'd be happier if behavior did more often with more experimental features. A lot of people are acting like this is guaranteed going into the game as it is now.
To address the new Mori system, I believe it should still be a choice and not happen automatically. If a killer finds themselves in a situation where all Survivors are dead, dying, hooked or escaped except one, it should still be an option to mori the last survivor. Stand over them and trigger the new mori system or don't if you want to give hatch or something. Maybe you need an extra hook.
The new slugging changes is the meat of this whole thing and I think people are worrying a bit too much. The entire point of this new system is to male slugging less appealing, because it is boring and awful as a survivor to have to sit for 4 min doing nothing. Basically it's a toxic play style that no one likes, just like camping and tunneling. If you're playing the game the way it is intended too, then you won't notice much or have to worry because good killers more often then not don't need to slug. If you do for some reason have to slug, it shouldn't take you more than 45 seconds to resolve your issues. If you're at a pallet situation, that's two survivors not doing gens.
Slugging is a playstyle that no one likes. If you're not slugging then you'll never notice it. If you are though, it's your fault for the letting survivors get value off base kit unbreakable in the first place, and it's your fault for trying to subject others to toxic and boring gameplay.
If you try to be bring up Twins, remember that they'll likely be reworked before these changes are implemented. Plus a killer designed around slugging is something that should have never happened, just like Nurse who is a killer designed to ignore core game mechanics. They shouldn't exist.
Comments
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Fix gen speeds before you complain about slugging for pressure. If I down a survivor in a 35 second chase, pick them up and hook them, two gens almost always pop (and 35 seconds is a good chase).
Slugging enables snowballing and to apply pressure
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> then you won't notice much or have to worry because good killers more often then not don't need to slug. If you do for some reason have to slug, it shouldn't take you more than 45 seconds to resolve your issues.
One gen is left. 90%. 3 ppl are reparing him. how do i solve it in 45 seconds? I ofter read people thoughts i belive that they are simply bad palyers. They belive in some evil overpowered killer and surviviors that are afraid for their life. This is not how the game works. Average survivor do not afraid of killer he can repair gen right under his nose.
>Slugging is a playstyle that no one likes. If you're not slugging then you'll never notice it. If you are though, it's your fault for the letting survivors
you simply dont understand the game. All tensions, fun, risk comes from "slugging". Without "slugging" this game is mecanichal process of chasing 1 player. After killer picks up a survivor all tension is lost. Instead of choosing risk and chase you choose make a hook.
>good killersworry because good killers more often then not don't need to slug.
you dont understand the game. good killers slug, bad killers camp. Slugging is risky, You need to put down several people. because of it low ranks/new palyers always camp. You have to find, chase, put down a surv. .Punishing slugging means promoting boring gameplay
>If you're playing the game the way it is intended too,
explain how it should work
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I agree completely that people are exaggerating. But your point of view and opinions will always, no matter what, be wrong to those who feel so strongly about this change, like it's not even here yet and people are threatening to quit. I wouldn't even bother trying to reason, give positivity, or realistic thoughts about this situation.
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Here's some rebuttals for your talking points
1) Dozens and dozens of things have gone unaddressed after going through the PTB, that patience argument has been a moot point for a very long time now. There is zero guarantee that something will be tweaked before going to live, therefore it is up to the community to provide clear feedback so that BHVR can combine it with their own vision to make a change. When they make changes you are negatively impacted by do you also preach on the forums about patience or is it just now because you actually like having unlimited Unbreakable?
2) You said good Killers don't need to slug so only bad ones will feel effected, yet slugging is something done most often by good Killers with the most experience out of everybody. Bad Killers are often criticized for committing too much to tunneling, camping and not knowing much about the game yet slugging somehow only punishes them and nobody else? So are bad Killers all slugging excessively for unfun amounts of time or are they excessively tunneling/camping? It cannot always be all 3 at once, make up your mind(s) and pick a struggle
3) The game is not solely based on skill, there are many RNG elements that directly impact the performance of players on both roles, Its kind of silly to base a person's skill solely off whether they slug or not considering its something naturally promoted by the game's core mechanics anyway.
Also, Multiple character's have their basekit and their most optimal play-styles attached to Hit n Run or Slugging. Are you really suggesting that the company that took 6 years to make their own mascot (The Trapper on the cover art of the game) hold 1 extra trap is going to do a sweeping rework to multiple Killers at once just for this update? They barely do it twice a year (Ghostface, Legion) IF that, therefore there is zero reason to believe this will be the case this time. Most people are more than likely basing their fast responses off of history, not hatred towards the devs
4) Unfun =/= Toxic. The fact that you automatically drew a blanket correlation between the two regardless of the context involved shows your bias. Slugging is pretty natural in both pub and comp matches... You don't always go out of your way to do it, it will organically manifest itself due to a series of decisions made from both the Killer and Survivors. The point is, context and intentions matter the most.
A Nurse slugging for the 4k at 5 gens against 4 babies is not the same as a Onyro trying to juggle 4 strong players at 2 gens and leaving one on the floor to generate a snowball
5) Gaslighting innocent players that aren't going out of their way to grief others is petty, myself included. I'm guilty of doing it in different ways in the past, but at least I'm self-aware. "If you wind up slugged on the floor or getting hooked after looping its your own fault for going down in the first place and for subjecting the Killer to toxic gameplay. Its a strategy that nobody enjoys, If you don't want to be slugged then don't get downed."
See how stupid it sounds when I reverse some of your words?
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I made a booboo on my comment and I accidentally posted twice. Read your replies though when you get a chance and maybe you'll see the topic differently
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Think more, unbreakable has been one of the strongest perk even before.
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