RE: 1.9-2.0.1 BUG
Assassin's force is attacked and it will be automatically locked to the judgment on the wall. When the extreme distance animal attack is performed, it will automatically lock and absorb on a certain corner before the human judgment!
When the survivor falls under the plank, once the killer picks him up, 90% of the probability will be knocked down by other survivors! (Because of the narrow scope of modification of the holding range, many team members use this, many times I deliberately fell under different planks and waited for you to hold him. Once you lifted him, he would be kicked down by others. Once you leave, he will be cured. Numerous times you will use this to disgusting you.)
Relative to the v1.9 version, the footprint of the survivors is too confusing!
Trapped traps are too difficult to pick up survivors, resulting in a clip for every trip that requires many operations!
When the trap killer clips, there will be a red frame BUG that pre-cuts the clip, which will affect the field of vision!
Trap Killer Dark gold skin, when placing the clip, a piece of white cloth on the upper right corner will show the player's judgment and vision!
The trap of the trap killer will still have problems with the ability to place a clip on the surviving survivor, causing the clipper to fall down after cutting down on the survivors who stepped on the clip. The clip of the current version cannot be oversized! Large, resulting in regularity cannot be effectively placed and escaped! (eg invincible in/outside)
The killer attacks when he successfully uses a deadly blow, which can lead to a deadly blow!
When the killer is cut to the ground and he is treated by other survivors, he will be cut down again when he is treated. This will prevent him from being treated again.
The survivors just finished loading the map. Sometimes they can't interact and move on the spot. They can only press the armpit to operate!
The clown killer, after throwing the bottle, sometimes the screen flies over a row of smoke!
Humans can still repair the motor with no view, and do not trigger QTE!
The hunter's killer's headscarf shows BUG. When attacking from the air, the headscarf hides the line of sight!
When the assassin picks up the survivors, the flashlight illuminates. The killer has already begun to turn, and it will continue to be awkward!
Still not changing the problem of the generator being repaired too fast and increasing the repair time! Especially when it comes to team formation, the killer experience in each round is very poor!
1.杀手蓄力攻击,会莫名其妙的自动锁定到墙上的判定,当进行极限距离畜力攻击时,现在会产生自动锁定与吸附在离人类判定前的某一块墙角上!
2.当幸存者倒在木板下,杀手一旦去抱起他,90%概率会被其它幸存者砸下来!(由于抱人范围修改的比较窄,导致很多组队的人利用这一点,多次故意倒在不同的木板下面,等着你抱他,一旦你上去抱起他,就会被其它人砸下来,一但你离开就被会治疗起来,无数次利用这一点来恶心你)
3.相对v1.9版本,幸存者足迹太混乱!经常无故性消失或迷之足迹?!
4.陷井杀手捡夹子太困难与抱起幸存者一般,导致每捡起一个夹子,都需要操作很多次!
5.陷井杀手捡夹子的时候,会有预断放置夹子的红框BUG显示出来,特别影响视野!
6.陷井杀手 暗金皮肤,在放置夹子的时候,右上角一块会显示 手上的白布,影响玩家的判断和视野!
7.陷井杀手的夹子在倒地幸存者身上仍然会存在不能够放置夹子的问题,导致砍倒踩中夹子的幸存者后,不能够在倒地的位置放夹子!现版本夹子的体积过大,导致经常性无法被有效的放置而被躲过去!(例如无敌房内/外)
8.当成功使用出致命打击时杀手进行攻击,会导致致命打击无效化!
9.被杀手砍倒在地上,被其它幸存者治疗时,当被治疗好的瞬间再次被砍倒,会导致无法再次被治疗起身!
10.幸存者刚刚加载完地图出来,有时会原地不能互动和移动,只能按蹲下操作!
11.小丑杀手,在扔完瓶子后,有时屏幕会飞过一排横着的烟雾!
12.人类仍然可以无视图腾技能,进行点修电机,从发不触发QTE!
13.猎人杀手的头巾有显示BUG,在从空中进行攻击时,会被头巾所遮住视线!
14.杀手在抱起生还者的时候,手电进行照射,杀手已经开始转向,并且还会被继续晃瞎的BUG!
15.仍然没有改变发电机被修理过快的而增加修理时间的问题!特别遇见组队,导致每局杀手体验都很差劲!
Ps: no.1 >>>> Hold down the general attack.
Comments
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I totally agree with all of this, even tho I mostly didn't get what it even means.
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I will give a proper response when I get back to my computer.....but for the most part I can tell you are unhappy and feel the game is still not sitting at a good balance/Imbalance with how killers deal with survivors.
This, I also understand and think we still have a ways to go, getting a healthy level established
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@TheXenoborg said:
@Runiver said:
I totally agree with all of this, even tho I mostly didn't get what it even means.They're pointing out bugs in the current version of the game. Most caused by new cosmetics clipping into the camera during certain animations causing the screen to be covered etc, some other bug report suggests the clown's bottle having a rocket-like smoke trail that goes straight across even though the bottle is thrown at a different angle, and so on. Pretty valid bug reports, but Google Translate ruined it all. This also belongs in the bug report forum.
The "rocket" clown bottle have been reported to devs already.
About the skins, details would be nice to have which skins are affected. (Why did this even go untested... It's not like it didn't happen back in the past)0 -
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@TheXenoborg said:
@Runiver said:
@TheXenoborg said:
@Runiver said:
I totally agree with all of this, even tho I mostly didn't get what it even means.They're pointing out bugs in the current version of the game. Most caused by new cosmetics clipping into the camera during certain animations causing the screen to be covered etc, some other bug report suggests the clown's bottle having a rocket-like smoke trail that goes straight across even though the bottle is thrown at a different angle, and so on. Pretty valid bug reports, but Google Translate ruined it all. This also belongs in the bug report forum.
The "rocket" clown bottle have been reported to devs already.
About the skins, details would be nice to have which skins are affected. (Why did this even go untested... It's not like it didn't happen back in the past)Oh no, the "QA team" did not playtest a thing before releasing a new update! It's almost as if they don't have a QA team, just a bunch of money moochers slacking off at their jobs.
Most of the bugs reported by OP would have been noticed right away by spending 5 minutes spamming random buttons as killer, but of course somehow the "QA" team didn't notice.
Are you trying to say that Jeff is slacking off?! I'll let you know he's a true memer and deserves the upmost respect.
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@MeowLux said:
@TheXenoborg said:
@Runiver said:
@TheXenoborg said:
@Runiver said:
I totally agree with all of this, even tho I mostly didn't get what it even means.They're pointing out bugs in the current version of the game. Most caused by new cosmetics clipping into the camera during certain animations causing the screen to be covered etc, some other bug report suggests the clown's bottle having a rocket-like smoke trail that goes straight across even though the bottle is thrown at a different angle, and so on. Pretty valid bug reports, but Google Translate ruined it all. This also belongs in the bug report forum.
The "rocket" clown bottle have been reported to devs already.
About the skins, details would be nice to have which skins are affected. (Why did this even go untested... It's not like it didn't happen back in the past)Oh no, the "QA team" did not playtest a thing before releasing a new update! It's almost as if they don't have a QA team, just a bunch of money moochers slacking off at their jobs.
Most of the bugs reported by OP would have been noticed right away by spending 5 minutes spamming random buttons as killer, but of course somehow the "QA" team didn't notice.
Are you trying to say that Jeff is slacking off?! I'll let you know he's a true memer and deserves the upmost respect.
He's not part of the QA team tho. Still a true hero!
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@Runiver said:
@MeowLux said:
@TheXenoborg said:
@Runiver said:
@TheXenoborg said:
@Runiver said:
I totally agree with all of this, even tho I mostly didn't get what it even means.They're pointing out bugs in the current version of the game. Most caused by new cosmetics clipping into the camera during certain animations causing the screen to be covered etc, some other bug report suggests the clown's bottle having a rocket-like smoke trail that goes straight across even though the bottle is thrown at a different angle, and so on. Pretty valid bug reports, but Google Translate ruined it all. This also belongs in the bug report forum.
The "rocket" clown bottle have been reported to devs already.
About the skins, details would be nice to have which skins are affected. (Why did this even go untested... It's not like it didn't happen back in the past)Oh no, the "QA team" did not playtest a thing before releasing a new update! It's almost as if they don't have a QA team, just a bunch of money moochers slacking off at their jobs.
Most of the bugs reported by OP would have been noticed right away by spending 5 minutes spamming random buttons as killer, but of course somehow the "QA" team didn't notice.
Are you trying to say that Jeff is slacking off?! I'll let you know he's a true memer and deserves the upmost respect.
He's not part of the QA team tho. Still a true hero!
Didn't he say he was part of the QA team tho?
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