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We need the slug rework

Just had a match against a Pig. Surveillance, of course, at RPD. She was just running around downing people, almost never hooking. We got 4 gens done but I was downed so many times that I bled out, and I wasn't the only one. That... is a really ######### experience. And too many killers abuse slugging to the point where the matches aren't fun. Not that matches are ever fun anymore regardless, but still. Maybe this will help.

Comments

  • Bran
    Bran Member Posts: 2,100

    We really don't though.

  • MDRSan
    MDRSan Member Posts: 778

    A throw is intentionally losing a match, not merely playing in a way that isn’t the most strategically efficient. No one should claim they can’t win a match unless they can leave their opponents on the ground for longer than 20-30 seconds. Will they be able to win as fast? Probably not. Is it worth it to give survivors a tool to not have their match be 90% browsing the internet in exchange for killers having to actually use the hook mechanic that’s been core to the game since launch? I think yes.

    If everyone brings unbreakable or no mother today, does that mean survivors just steamroll the killer? Of course not.

  • Marik1987
    Marik1987 Member Posts: 1,700

    No problem. If the new Basekit-Unbreakable is coming, tunneling will be the by far best and only strategy for killers left.

  • jajay119
    jajay119 Member Posts: 1,232

    Honestly loving the vast irony of all these whinging threads after the general killer attitude over the last few months.

    As you said, most killers tunnel anyway. Many killers slug and camp anyway... that's the whole reason this change has happened. Killer behaviour has been the cause of this effect (just as it was for the overuse of DH, not the inverse as was lovingly toted by many a killer, Ita not going to cause killers to do anything because they do it anyway. That's the point in making these types of seriously radical changes; because it was that much of an issue already.

  • The_Krapper
    The_Krapper Member Posts: 3,259
    edited September 2022

    This isn't true, killers with high snowball potentials and builds to end the game immediately are gonna be more common, when all four survivors are slugged,hooked, or dead they auto die with these changes, are you telling me that majority of killer mains aren't smart enough to make a decision in 45 secs on whether to slug or not? People are just being crybabies as usual, you could hook a survivor and then slug and still win, for example if bubba catches and face camps a survivor now you'll almost have to leave them because if all three of you go down to save one survivor the match is instantly over without them being able to abuse hook spawns and wiggling out everytime

  • Seraphor
    Seraphor Member Posts: 9,436
    edited September 2022

    This will not prevent slugging, it will make slugging meta:

    1. Killers will now be encouraged to slug for the 4K in order to skip hook phases, and will infact be forced to slug for the 4K if they bring a Mori offering.
    2. Solo survivor will be 'every man for themselves' as no one is going to come to the rescue of someone they know has Unbreakable. Why would they risk their own safety and risk giving the killer a Mori? Be prepared to hang out on the ground for your entire recovery duration, which may well be increased from the proposed 45 seconds.

    An actual anti-slugging mechanic would look like this:


  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    Well for me I'll know I'm throwing when I choose not to tunnel when I play as Clown or Bubba. Currently sometimes I return to the hook and I can't find the rescuer and end up chasing and downing the recently unhooked. I like to leave them slugged if there are any gens left and I would get value from them being slugged because someone has to come pick them up. With 45 second UB, I know it'll be a throw to just leave them on the ground as another survivor doesn't even have to get off their gen and they'll be back up on their own.

    As a survivor holding M1 on a gen and I see a survivor get downed and left slugged a fair distance from where I am at... Currently I am tempted to leave the gen to see if I can find a way to pick them up and possibly heal them to full. With 45 second UB, often it'll be a throw to leave my gen to pick them up and when they're up they can come to me for a heal if they even need to.

    I'm not the only one who feels this way. Most killers don't need to tunnel in the current game to win. We still see a lot of tunneling.

    If killers think they need to tunnel, how much more common do you think it will become?

    If they do introduce base kit UB, 45 seconds is disgustingly too short. It should be double that, 90 seconds or 75 seconds at the bare minimum. Killers should know they'll get value from leaving a slug on the ground and survivors should know that they have to help their teammates off the ground. Survivors are fine with holding M1 on a gen for 90 seconds, why should they only have to suffer being slugged for 45 seconds?

    I can only think of a few scenarios where it'll be meta to slug with 4 survivors left in the game. Starstruck Nurse and maybe Blight, Spirit. Bubba when he gets lucky and somehow downs 2 or 3 survivors with one chainsaw and knows where the last survivor(s) is(are). Maybe a god Billy. I can't really think of many other scenarios where a killer can get all 4 survivors down inside of a 45 second window. Certainly not any Clown, Wraith or Pig.

    For many killers the meta will be to tunnel 1 or 2 players out of the game first and then maybe slug the rest to end the game. Killers will hard tunnel more since they know they won't get as much value from leaving a survivor slugged.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    And many killers don't do either and just have fun with 2 hooking everyone