The Last Six Months Have Been Great For The Game
From the DH nerf, to the grind reduction, the meta changes, mori changes, anti tunneling, and others it seems like BHvR is finally stepping up and no longer doing the bare minimum of adding a new character every few months.
This is a fundamental paradigm shift in how they view the game and great for its longevity. Not sure what changed in management over there but its good to see stuff that players have been asking for years getting done.
GJ BHvR keep it up and don't go back to old habits.
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i agree. they've been doing almost all good things for the past half a year. really only solo queue and map balance is left to fix
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Solo Q still struggling, more now than ever.
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Yep, solo Q is still hell and seems to be worse than before although it's not drastically worse. I'd prefer if they buffed solo queue before buffing killers or they provided buffs at the same time (communication emojis/overhaul + gen delay increase should have been released simultaneously) but its coming eventually.
Also the nerf to DH removed a long used crutch by many players so it should be expected that survivors take some losses because of it. It was the worst perk in the game and honestly the worst perk ever made in the game. It should have never been released like it was and created a dependency. Thankfully the nerf was sufficient where its not the OP get out of jail free card it was b4 and there is an appropriate risk/reward around it.
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I hate to say it, but I dont think solo q buffs are coming anytime soon since they said the solo q icons were put in the back burner.
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And? If u play solo, play killer.
Solo = killer
Friends = SWF
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Solo queue is only bad because of rituals/challenges. People ignore the objectives and focus on their own tasks. If they complete them (or fail them) and get hooked, the usually suicide and requeue. SWF groups arent going to do this.
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Useless comment.
Do you also say that to people who struggle by playing low tier killers? Playing trapper/freddy/myers/etc? Play nurse instead. Fixed.
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Thats how the game is currently.
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Yeah, most of the time I die due to my teammates...
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They put it inelegantly, but there is a kernel of truth there.
Solo versus killer and SWF versus killer just can't be balanced. Solos, SWFs, Killers - someone is going to lose out. Status icons really won't do much, because the issue isn't just communication - it's coordination and cooperation. No amount of status icons are going to stop people from spending the game in a bush, or DCing the second they get caught.
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Same it's surprising how well they are doing and hopefully this ptb isisnt a letdown because they have a lot of changes planned if they are gonna throw in an experimental feature that's not even going to hit live
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Dead Hard is still the first or second most popular perk but its usage is half what it was, dropping from 40-50% pre-rework to 20-25% now. So yeah, you see one person or so a match using it but before it was two.
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It could also be a regional or MMR bracket thing. Cheaters also play into it since the auto-dead hard cheat is a common one.
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Worst is when ppl are constantly running DH but never actually land it, ever. Or they roll with Left Behind but are so bad at looping or hiding that they are always the first to die. There needs to be an intermediate way to play where you can practice stuff instead of just using what youtube tells you to. Something like Custom mode with matchmaking.
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Yeah it is in a good state right now. I wish I could enjoy the game though as I haven’t been able to lately, which has caused me to take another break. I’ll be back though.
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While I do agree that solo needs info buffs. When I play killer and survivor, the biggest detriment is always bad players. Especially if I queue up late at night as killer, depending on the night I will either get matched 100% with people I'm supposed to or get filled player's that just make me feel bad and stop playing after a game or two. It's kinda the reverse scenario for killer pre 6.1.0. Higher ratio of killer players means more bad survivors going against good players, just as bad killer's would go against good swfs before.
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for me, it felt like 3-4 dead hard per game. now it feels like 1 or 2.
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Fundamental change is welcome but I feel literally no one asked for this kind of mori rework.
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Ironic i see this post saying the game is in a good spot, while SpookyLoopz is live being held hostage by a cheater as I post this.
yeah. real great. Can't even have people in their Fog Whisperer channels live banning, despite them saying they were doing that. gg
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Survivor has 100% bp bonus so I play soloQ so I can update my killers. I overall also like games where you have teammates more than solo games if they add 2 killer mode ever I probably play that like crazy.
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If the game is in such a good spot and BHVR continues to make good changes, where is the growth?
We just had a huge chapter drop preceded by the biggest meta shift in DbD history, yet the game is stagnant.
Sorry to interrupt you all snorting rails of copium. Carry on.
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Besides hackers this is easily the best few months that I've experienced since buying the game 3 years ago
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It's like you said, the biggest meta shift, which caused A LOT of survivor players (especially solo players) to take a break, due to them feeling like the game has turned into a "killer-favoured" game.
The avg. escape rate of all survs together is 39%, tunneling is at an all time high due to DS being nerfed and even the basekit BT not really helping (especially against STBFL users), Nurse and Blight('s addons) still being unchanged after people making big discussions about them and how their powers/addons are problematic.
What I am seeing is not a "stagnant" player base but a base that shifted in both directions very fast: Lots of players leaving due to the changes, lots of players coming in due to the chapter (and coming back due to the changes).
Also, very convenient of you to not show the June/July stats, as this is the time period where said balance changes were announced and implemented and the stats speak for themselves:
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Lot of players left just because anniversary events ended, there is no other factor there.
It's happening every year, literally.
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How is June/July relevant? People came back for the anniversary and tried the new changes and left again just like they do every year.
When I say stagnant I am referring to year over year growth, which is true. The player base is always in flux month to month so it's certainly not actually stagnant like the Grim Pantry.
My point is more about the fact that despite having some of the biggest releases and meta shifts over the last 2 years, DbD is still in pretty much and hasn't grown in 2 years. I'd much rather they make proper changes to the game and if they did, I am sure they would see better player retention.
What stats site are you using? That doesn't look like Steam Charts.
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go back six months and look at the growth between then and now. learning to read might help you in life.
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I am using Steam DB https://steamdb.info/app/381210/graphs/
I just literally explained why June/July is relevant? It's where the big meta patch was literally released. I know the anniversary happened as well, but people stayed for the changes mostly (as seen by the 80% increase which was the anniversary PLUS the changes and the drop being "only" 30% in July which was the anniversary ending, but a good amount stayed for the changes and probably a good amount of them are new players)
There are definitely new players arriving BUT also players leaving or taking breaks due to sometimes this game having it's fair share of bad moments. I myself have taken a break from this game at some point due to it becoming stale and came back due to, you guessed it, the big meta patch.
Just cause the current players are not growing, doesn't mean that the community is not growing.
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So people enjoying the long awaited balance changes (cough dead hard *cough*) is snorting copium? Then I may as well snort some more if it means more needed changes.
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It's hard to say that. I feel more animosity towards this game every patch.
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