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I give up, how the heck do I patrol gates?
Title pretty much, do any of you experienced killers know how to patrol the gates properly? Everytime I get down to a straight 1v1 (Hatch closed) they always get me at the gates.
I'm aware of getting the progress to about 24% then hiding until the killer "checks the area." Is this what's getting me?
I'm aware of No Way Out and that it tells you when a gates opened, but I don't really want to run a single perk to cover me and I won't learn like that.
I play everyone but mostly been playing Wesker.
Can any experienced players point me in the right direction? Gracias
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Sometimes the gates are so far apart, with no LOS between them, that there is nothing you can do. Sometimes you get blessed with two gates that you can watch without moving a muscle.
For everything in-between, there's Whispers. No seriously, this perk is not half bad for learning survivor tendencies in the end game. I suggest trying it out for a bit, as it can also help in the early and mid-game.
If you don't have any perks to help you, keep an eye out for scratch marks and birds leaving or returning.
Edit: It is worth noting... If you are in it for the long-haul, and you genuinely want to improve at any part of the game, it is worth running certain perks (even if they don't synergize well with any one build), so that you can focus your learning. In this case, Whispers and No Way Out should be used while you are learning how to play the end game.
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Watch for birds. They like to hide along the edges where birds are. If there’s a gate by shack, check the lockers. If you don’t have LOS of both gates, not much you can do.
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I'll definitely give whispers I shot, I used it alot on Huntress when I practiced her.
And I forgot about birds completely. Would you recommend running spies to help?
I'll keep that in mind, I'll try the perks until I'm comfortable
Gracias senior!
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If you wanted to really focus your learning, Spies from the Shadows w/ Whispers will be a great way to learn how survivors try to hide near the gate.
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Complete roll of the dice. You got them close or you got them way too far apart.
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Whispers knows all.
Otherwise it's really the luck of the draw. If the gates are too far and you aren't a high mobility killer, then there's just not much else that can be done. Usually in a situation like that I'll try to just go 50/50 and do a heavy search at one of the gates.
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Whispers and you'll never lose that 1v1 again.
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Crows are your friends if you see one fly or return to an area you have not walked through or disturbed. Then a survivor was there fifteen seconds ago.
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At least half the time the gates are so close together you can see one from the other with just a little movement. There're a couple of maps that depending on where the gates spawn, even have a hill between them that you can see both from almost perfectly. With some practice on Huntress you can hit the control panels of both gates from one spot on the map. For whatever reason Trappers and Hags can still trap the control panel.
For everything else: Whispers, No Way Out, Spies from the Shadows, Blood Warden, Remember Me, Stridor. Terminus is good for keeping survivors injured and broken so they leave blood trails and make injured sounds to be easier to find, and pairs well with Stridor.
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Honestly? In my small experience, it all depends on how far apart the gates are. As I play Wesker a lot, it depends on the LoS a lot too. If you can manage to find that spot where you can see both the gates' levers - not the aura, the levers themselves - with minimal movement required between the two, you're gold. You see red, you charge. That's mostly how I do it.
Most Indoors map won't permit that, and there's always obstacles and stuff. Really, it's mostly RNG.
Hope that was helpful.
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Without specific tools or powers already mentioned, sometimes you just can’t. The swamps, for example, have a nasty habit of making for gate spawns that are either very hard to defend, or stupidly easy.
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If you play twins it's guaranteed that you'll get the last survivor at the exit.
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Sometimes you get gates where you can watch both from the same hill, sometimes you get gates several lightyears apart. Same for survivors, it's whatever really.
Obviously some killers have their own tricks, Trapper and Twins perhaps the biggest examples.
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Presuming the gates are really far apart: try a double back. Pick whichever gate you think is more likely that the Survivor will head to, go to check it, leave, and then double back to see if you catch the survivor by surprise.
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If I'm using a character like Wesker, I'll walk until I see Gate 1's lever/status, bound to where Gate 2 is visible (cuts down on travel time), then walk back to where I can see Gate 1 (Bound recovers/partially recovers during walk), and repeat.
When using a character with mobility in these scenarios, you need to take advantage of it to make it harder on the remaining survivor.
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Go to midwich and it's a guaranteed kill
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If I know the gates are far apart, I just wait on the hatch until I see the survivor, then close it.
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Trapper trap both gates and they cant open one without giving away their position
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Devs should just remove exit gates altogether to make killer mains happy
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1. Nobody's impressed
2. I'm a survivor main, that's why I said "Any of you experienced killers players"
Good try though
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I never actually considered that, that's a good play. Trying that for sure thank you!
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Yeah I've not really been using his power for traversal much, you learn something new everyday!
I'll give it a shot thank you
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No problem.
There's always something to learn :D
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Just a warning that doing this has the chance of increasing the match time by quite a lot as the survivor won't approach you, won't work on generators, and generally the match won't progress at all while you stand on top of hatch. It can also be seen as a form of BMing mostly because it wastes everyone's time even if it's a decently good strategy if all you care about is getting the last survivor especially since it's possible to body block exiting through the hatch itself.
For me personally, I consider gate escapes after I close hatch to be random and the same as a hatch escape. I already won so if they get some extra BP because the game randomly put the gates 3 light years away from each other I don't really care. I've also had times where the game put the gates directly next to each other which made it literally impossible for the survivor to escape and Midwich is guaranteed to have gate spawns that are impossible to escape through.
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Midwich isnt as bad as some maps who can have doorspawns really close together.
Technically if the killer blocks hatch and the survivor doesnt do gens the survivor is holding the game hostage by not progressing their objective, there is no killer bm to speak of in that situation.
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BM and holding the game hostage are two different things. BM is just "bad manners" and is more just community/individual preference. Holding the game hostage is against the rules and can be banned with video evidence but BM isn't something you'll get banned for. Body blocking hatch isn't "holding the game hostage" as the survivor can technically progress the objective, but also not doing generators is also not "holding the game hostage".
Both of these could be considered BM though just because that's more subjective. While the survivor could progress the generators in a body block hatch situation, this takes awhile, is boring, and also reveals your location so you'll probably die anyway for a game result that really doesn't matter. You already lost from my perspective.
So as I said, it could be considered BM since the more simple thing to do is just close hatch, patrol generators, and not really care if random chance happens to let the survivor go. But you're not going to get banned for doing something different. I don't do this as killer just because I don't really want to stay in the match that long to begin with and I'd consider it annoying if I were the survivor so it works out for both of us.
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Whispers is the best perk for this, and in terms of watching then I try walking backwards as killer from time to time, which may catch the survivor off-guard.
Pyramid Head has an Obsidian Goblet add-on, which is mostly niche at best, but being undetectable whilst walking the carved trails has worked a couple of times too.
But really, it's a mix of luck and observation. Or Whispers. They won't escape Whispers.
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Find the middle point where you can see both gates or the spot where you have to travel the least amount to see the gates
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Depends on the rng i.e. if the gates spawn close together. Certain killers are amazing at it. Trapper if he traps them, you get noise notification at least, wraith with the fast move, spirit too. Hag can trap the levers too. Demo is the king if you get two portals setup before any lever is pulled the last survivor better have a hatch key or they are never getting out. Doctor can static charge to scan around the gate. Obvsly ranged killers have a big advantage to nailing survivors trying to pull levers. Catching an injured survivor inside the exit zone with one of deathlinger's spears is one of my favourite plays as killer lol.
Since you play wesker you need to rely on basic movement and tactics. You only need an unobstructed view of the top of the lever, if you see a light survivor is guaranteed to be nearby. So find a central position and flip flop to spots where you can see the levers until you see the red light. Then chase em down. Aura reading perks may help. I often run spies from the shadows often useful for catching survivors near gates. But sometimes the hooks are simply too far away from each other and you'll lose that last survivor.
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Pray for good gate RNG and birds. Some gate spawns you just gotta let them have it if youre playing a killer without much mobility.
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Some killers have powers that allow them to do this more easily. Otherwise the best you can do is try to find a spot from where you can see both gates.
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Other than Midwich, it's straight up RNG. Just as often the surv gets screwed by the gate spawns.
Sometimes the RNG gods giveth, sometimes they taketh away.
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It's usually one of the below scenarios:
1- You have a high mobility killer, then it's pretty much a 4k
2- Find a small area from which you can have LoS to both gate switches (top of a building Building, up a hill, etc.)
3- 50/50 guess
4- Many perks but you don't want it
That's pretty much it.
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Dude asked for genuine help and you reply like this.
Shame.
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Bring a midwich offering, No way out, or play Blight
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