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Will 4:3 Monitors and Displays ever be supported for DBD again?

I play on a 4:3 monitor (1680x1260), and have so since I purchased my computer. As many of you know, stretched resolution was removed with the Sadako Chapter and now the game is forced into your native aspect ratio. The problem is, support for non-16:9 monitors was removed with it. When playing DBD, there are large black bars at the top and bottom of my screen, each taking up about a sixth of my display.

I know these black bars are in place to remove the 'advantage' gained from the FOV. I have tried different resolutions to decrease the size of these bars, but they seem to stay relatively similar in size. I am not a player who wishes to use obnoxious resolutions to gain an advantage, I just want to be able to play the game without having it hard to see at times and in general just having to look at an ugly game.

When my display was supported, the FOV I gained wasn't extremely noticeable unless you were comparing it to 16:9 side-by-side. I have experimented with some other games I play that support my monitor. I noticed on all of them that while 4:3 ratios were supported, anything lower than that would give you black bars. Is this possible to do on DBD? Any resolution below a certain threshold and that would actually give you an advantage (like 1:1 where there is literally no type of monitor with that native resolution) would just give you the black bars to cover up the additional gained FOV.

Comments

  • hatchetChugger
    hatchetChugger Member Posts: 442

    BHVR has made changes catered to small minorities that play this game before. Fog Whisperers, Old Gen Console Players, Switch Players, Streamers, Colorblind players.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    But people with disabilities or ambassadors for the game are a bit different than obsolete tech that is not and likely never will be made again. Old school consoles will likely get shut out eventually too, especially if the game migrates to a new engine (UE5) if it still exists in a few years. They cannot cater to every niche minority in all fairness to them

  • Carth
    Carth Member Posts: 1,187

    I mean you said it yourself, BHVR(and most of the community) didn't like that certain loops lost the ability to mind-game because you play at a certain resolution. Certain tiles were clearly designed such that you can't peek at your opponent over the height of a wall/pile of trash/etc but with stretched you basically had wall hacks on them. The balance problem outweighs the "I like playing at x resolution and it isn't supported well" problem

  • hatchetChugger
    hatchetChugger Member Posts: 442

    I don't choose to play on this resolution, it is literally the built-in, factory resolution of my monitor. It is not 'stretched res'. The FOV I gained was so minute, it did not 'help' me in chase at all. Stretched res is when someone changes their resolution to such that is not native to their display, thus causing the stretched effect. I don't believe there is any possible resolution that will allow you to see over long walls, and you can see over filler objects like Macmillan rocks, piles of trash on any resolution. There is literally no loop that is unmindgameable by changing your resolution. The only tiles that weren't mindgameable are not mindgameable regardless of resolution.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    4:3 Monitors are still being made, in the forms of 2560x1440, and 1920x1440. They are still used to a degree, just not popular with gaming. So I wouldn't call it obsolete tech.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Well either way, I would guarantee the chances of them putting in 4:3 aspect support now is pretty much zero. Besides the niche factor, it also opens up the potential for abusing FOV with stretch and I doubt they want to open up that can of worms again just to accommodate an extreme niche minority of the player base

  • hatchetChugger
    hatchetChugger Member Posts: 442

    I mentioned that its possible to not support resolutions like 1:1 (the resolutions that actually gave an advantage and gave a stupid amount of FOV) by giving those resolutions black bars to prevent the abusing, but resolutions higher than that not having the black bars.

  • Shaped
    Shaped Member Posts: 5,995

    My game still freezing on old gen when certain things happen in the game.

    They only improved a bit what they destroyed during nemesis release.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    You can turn off full screen mode if that is preferred. It wasn’t mentioned as an issue but that may help with the HUD.

    Otherwise, no they shouldn’t bother trying to help with things that open up abuse like stretched resolution. No matter how pure OP may be.

  • GooseMan
    GooseMan Member Posts: 104

    Stretch res problem is bigger than 4:3 monitor problem. Sorry.