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To people who think the auto-Mori mechanic is a buff

SuzuKR
SuzuKR Member Posts: 3,910
edited September 2022 in General Discussions

Realistically, it will almost never ever change the result of a match from how things work on live. It will only be a time-saver at best most matches (which is still really nice).

If every single survivor goes down or gets hooked:

  • Live: Game is over unless either someone has a perk for picking themselves up OR can unhook themselves (4%x3 chances base = 11.5264% chance of self-unhook base). MAYBE one person can find hatch. Or the more likely result, they would get hooked or bleed to death.
  • PTB: Game is automatically over. Saves the time of having to go find, pick up, carry, and hook every slug.

In either situation, the game is over anyways realistically. Sure, this seems like a buff at first because no chance at self-pick up or unhook. But wait, there's more to go through. What are the actual difficulty requirements for the killer to achieve everyone being downed or hooked in the first place? Let's compare that, shall we?

  • Live: No inherent time limit. But you do have to prevent a standing teammate from managing to get to a slug and picking them back up. If someone has Unbreakable, that's a one-time use, so if you slap them back down, you won't have to worry about them doing that again.
  • PTB: You have a hard cap 45 second time limit that starts the second you down the first person. The first few seconds will be spent on the attack cooldown before you can do anything else. As long as they don't bleed out, they can get back up over and over. If anyone has Unbreakable, that becomes a repeatable 22.5s time limit. Also does not require someone to have to go to them to pick them up, so teammates can hide instead of picking them up, and all it takes is 1 person hiding successfully for 45 or 22.5s. If you hook someone, then just like on live, they get the same 4%x3 chances, or a teammate can unhook them to instantly bring them back to standing.

And we see now that the PTB version is actually tremendously more difficult to achieve every single person being downed or hooked simultaneously than on live. Now let's look at PTB's difficulty in scale to the number you need.

  • All 4 survivors downed or hooked simultaneously in 45s or 22.5s: The killer is cheating or multiple survivors majorly, massively misplayed.
  • 3/3 survivors downed or hooked simultaneously in 45s or 22.5s: The killer is cheating, or at least one survivor majorly misplayed.
  • 2/2 survivors downed or hooked in 45s or 22.5s: Something that can be done on live to end the game anyways except live patch survivors don't have a basekit way to pick themselves up if you take longer than that.
  • Final 1/1 survivor downed: They are dead regardless of live or PTB outside of being within 2s running distance of an open Exit Gate with an active DS ready (3s stun but takes ~1s to actually hop off the killer's back) on live patch. Something that will almost never ever happen regardless.

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,698

    DS is deactivated in the endgame


    Apart from that the system doesn't really favour either side, I think the problem is how artifical it feels for both sides.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I meant if endgame wasn't started yet. Eg gens left and killer found and downed them before they found and closed hatch. But that is also very much true. Either way, results basically don't change.

    I agree on the artificiality feeling though. I think time-saving could have been handled in a better way than how it was done. It also makes fun gimmicks like slug races or whatever impossible too.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Pretty much my point. Even if literally nothing else, a survivor can just outright hide in a locker or some corner for a while to give their teammates time if the killer is trying to slug.

  • Brokenbones
    Brokenbones Member Posts: 5,698

    I don't personally know how they could change it but I def agree speeding up losing games for survivor is a good QOL. Shame they had to give survs a basekit form of UB though, I do think it's a healthy idea but it def looks like they added it purely to deincentivize killers from slugging everyone from minute one

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited September 2022

    A few interesting ideas I saw on the forums were things like speeding up the bleed out timer based on number downed, giving a chance for one to stand when all 4 are downed, surrender vote mechanics, etc. Would definitely require some more careful thought though in my opinion.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    2 survivors, Dwight is dying crawling close to Exit, Clau tries to heal tech, tank hit.

    • Old: Clau can take 1 last hit and both crawling out.
    • New: any moment Clau exit before Dwight result Dwight moried, or unlucky enough if Clau down backward, both die


    Huntress aim a survivor running close to Exit at range, and hit them.

    • Old: there is a chance that survivor will able to crawl out if Huntress if far enough.
    • New: Moried


    Trapper with Honing stone, 2 survivors left, Dwight running to gate, Clau in chase. Dwight steps on a trap at gate, Clau down not long later

    • Old: Dwight could escape from trap, dying, crawl out and escape
    • New: Moried


    2 survivors left, Killer forcing the Clau out for the game, while the Dwight dying in trial.

    • Old: there is a slight chance of God RNG will spawn hatch right next to Dwight, and escape
    • New: Moried


    2 survivors left, Dwight dying on the ground, Clau down near Dwight, killer pick up Clau.

    • Old: there is possible play of Unbreakable to flash light save and both of them escape.
    • New: Dwight has to pick himself up and escape, or die if Clau down.


    2-3 survivors down and crawling to exit

    • Old: killers have to pick up, drop, manage hook play to get 2-3 kills
    • New: 3K


    Probably more of these scenarios. But I can only think of these for now

  • ImNotBobDylan
    ImNotBobDylan Member Posts: 221

    I think you are missing some scenarios. For example on live it is quite common to have 2 survivors downed near the gates and by the time you hook one of them the other one manages to crawl and escape. With the change they would now both die.

    I don't think it's a major buff for killer but it is a buff that makes no sense. Now survivors will have to stay near the doors for as long as other survivors remain in the trial, otherwise they will put their teammates in sudden position of Last Man Standing.

    And all of that, for a Mori rework that nobody asked for, part of why the Mori cinematics were so cool was also because they were so rare, I don't see the appeal of having them become an unskippable cutscene over and over at the end of every 4K (which I think I get in 1/3 of my matches at least). I don't understand why forcing the Mori instead of letting the killer decide, I don't understand why they remove the offerings, why rework Devour and Rancor, why suddenly teleport the survivor in the middle of the stage (very unnatural on some maps), why remove photobombing and glitched walls which sometimes made for hilarious moments.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Heal tech is stupid, and that is an insanely niche situation that requires someone to go down extremely close to the gate and have someone there to do that.

    Hyper niche and situational.

    Refer to above.

    Refer to above.

    Refer to above.

    Refer to above.

  • SuzuKR
    SuzuKR Member Posts: 3,910
  • SuzuKR
    SuzuKR Member Posts: 3,910

    If everything works out completely perfectly in the survivor’s favor on live, sure, some of those situations are no longer possible. Which doesn’t matter because those kinds of situations were rare at best.

    1. Requires Exit Gate to be opened, or hatch to be available.
    2. Requires being downed insanely close to the exit boundary or the hatch spawning insanely close.
    3. Requires killer to be far away or for someone to be able to take hits for heal tech at gate.
    4. Some situations require a literal cross map hit or specific equips that can down without the killer being there and then it actually triggering.
    5. Requires no hooks to be anywhere nearby.
    6. Some situations require multiple survivors downed, ALL near exit gate.
  • ad19970
    ad19970 Member Posts: 6,814

    It really does just feel like a waste of time, at least currently, when issues like camping are so much complained about.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited September 2022

    in close situations, the killer in niche situations can get more kills then on live server. in most games, like 98% of them the survivor got unlimited base-kit unbreakable. every survivor now has 6 perks. 4 perks of their choosing and base-kit bt+base-kit unbreakable. the unbreakable is stronger then live version unbreakable. unbreakable perk itself is even stronger.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Pretty much. The auto-kill mechanic will be a time-saver, but not really a game-changer in most matches.

  • Kaitsja
    Kaitsja Member Posts: 1,928

    Regardless of how you feel about it, it is still a buff. It may be more QoL than buff, but it's a buff all the same.

    Nobody asked for this system. Basekit UB's purpose is to prevent killers from just playing slug matches. You can't have one without the other.

    Recovery time being affected by perks shouldn't be a thing and is probably the one thing that would be feasible for BHVR to reconsider, unlike the idea of them scrapping the entire system altogether.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    By itself? Technically, sure. Paired with basekit 45s self-recovery? The overall system is closer to a nerf.

    I appreciate the time-saving aspect of not having to find, pick up, carry, and hook every slug, but I don't think the way the overall system was handled was a good idea, and the basekit recovery basically kills a strategy and many perks revolving around it.

  • TAG
    TAG Member Posts: 12,874

    I still never got an answer from people who think this is a big buff as to how this is anythjng more than a marginally better Cypress Mori offering. :/

  • MrT1412
    MrT1412 Member Posts: 148

    I think it would be okay to keep exponential as is, but unbreakable should definitely be heavily reconsidered

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I wouldn't necessarily call it a huge buff but it was a buff for some of the killer roster that people could argue didn't need it like nurse for example, it takes away moments where you could've used power struggle flip flop, or unbreakable during the time someone is being hooked to reset other players, also the troll squads cant abuse the unhookable builds with no mither because if they're all downed they die so no mither sabo is dead officially when that rolls out , now I don't consider it a big buff because nothing really changed gameplay wise except survivors have to be smarter and spread out when a slug starts, the base kit unbreakable takes 45 seconds so anyone considering that a big buff falls into the same category as people assuming killers were over buffed when in reality nothing changed all that much except you have to play smarter against snowball killers and not be trying to troll with sabo and breakout

  • TAG
    TAG Member Posts: 12,874

    I think basekit slow unlimited UB has the potential to be more significant every now and again (because pallet/flashlight saves can still buy time). The buff to the actual UB perk, though, I think is big.

  • fulltonon
    fulltonon Member Posts: 5,762

    even 90 seconds unbreakable will still be significant, that's basically like giving 100% hook after few dozen seconds.

    Beside that yeah agreed.

  • RonMan32
    RonMan32 Member Posts: 413

    I think situations like these happen often enough, and trump over the utility of old Moris that you could accurately describe the auto end mechanic as a buff to killer. That said it's not a tremendous one.

    That last situation I actually had happen not too long ago. Had 3 people slugged at gate. They all made it out because I got greedy and kept picking them up and dropping them, hoping for EGC to get them. New conditions turn that game into a 4k instead of a 1k.

    The new conditions would also turn a Deathslinger game I had the other day from a 2k to a 3k. I forced a Rebecca out, went back to pick up an Ada I had to drop and then she got the wiggle, beelined for the exit gate and I beefed my shot to stop her.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I disagree because its plenty of time to decide whether to hook or slug, I agree that the unbreakable buff probably needs adjusted for some of the killers hurt by the change but as for the base kit 45 secs that's on the killer if they choose to go for a slug and don't succeed, it's just as simple to pick that first survivor and hook them because they're still considered out of commission to the game and you can still get the finisher Mori with them on a hook, but for killers that didn't need the change like a nurse it's balanced at that level with the current unbreakable buff otherwise they could just run floods of rage and starstruck and 4k every game , use slugging as a strategy when I play nurse and in the ptb it was honestly just plain boring and I felt like I was cheating so I switched to Oni because some people thought he would have issues but I think he's gonna do fine with the change

  • Nihlus
    Nihlus Member Posts: 301

    Altruism in end game already ends with usually giving the killers more kills than they deserve. Proper play is, was, and should be just getting out. If you stay inside with the gates open to tank hits, death is the risk you take. Going back is usually not smart unless it's tanking a hit in a for sure no noed situation.

  • Kaitsja
    Kaitsja Member Posts: 1,928

    It may be closer to a nerf, but it still a buff all the same. Without the basekit recovery, there would be no reason for killers not to slug. The whole system is a bad idea, and I would much rather be able to bleed out faster, and let the auto-mori be a thing when all other survivors are dead.