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The Responses To Flashlight Changes...
Comments
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No, that's not it at all.
You can easily adjust the flashlight
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That is absolutely far too clunky and slow for most flashlight save situations that aren't already being orchestrated by SWF squads with communication. When moving to save alone in solo queue, especially repositioning while running, that cooldown impacts the ability to adjust the blind. Period. One YouTube video does not represent the whole of the game, especially when it's painfully obvious that this is a custom match.
Video games have photosensitivity warnings for a reason. There were other ways the macro flashlights could have been dealt with, and this was not it. The devs using the community as an excuse for this change instead of admitting that it's pandering to angry slug killers who can't handle flashlights and teabagging is egregious; expecially since accessibility colorblindness settings (which are far less of a safety issue) arrived far before now. It's incredibly convenient that this nerf is coming on the heels of BMing killer mains crying in droves on the forums about slug pickups and killer main streamers threatening to quit the game over hackers.
If you can't see it for what it is, then you're far more blind than a flashlight could ever make you.
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Take's one to know one, eh?
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I believe the term most Survivors are telling Killers about the Unbreakable Basekit is oh what's the term it's on the tip of my tongue......oh yes Adapt.
Just like with the new DH it will take time to adjust to the changes but it's not game breaking or horrible....all this did as many said took away Macro Clickers power away so if you want to blame anyone blame them because they are the root cause to this change and how they weaponized flashlights to harm players.
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Telling killers to adapt to no longer being able to slug and take the 0 IQ way of playing and instead actually play and engage in the game is entirely different than all but removing a tool from the survivors, and since keys are just as useless, now all that remains is toolboxes and med kits.
I absolutely do blame the macro clickers, but if anyone thinks this is in the name of accessibility, they're out of their minds. The company is on the verge of losing their highest profile killer players and claiming that changes are "for accessibility" is insulting when many other triggering visual effects exist unchanged.
And @Pulsar , the poor attempt at an insult isn't nearly as clever as you think it is. But whatever helps you sleep at night. As you've said, you're "terrible at survivor", so your opinion on flashlights isn't worth much.
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Just because I'm ######### at playing hockey doesn't mean I don't understand it.
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Lol....
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I have realized the meme too late.
Hockey does happen to be my favorite sport.
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I think many of these posts that are hating the flashlight change are reaching into meme territory
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Facts dont care about feelings and fact is that tailoring a game around a minority with a certain condition that may or may not trigger by macro clicks is just wrong,, what makes it even more wrong is the fact that this is done only because macro clicks are considered toxic for some reason but somehow a minor part's of player base health is supposed to be the reason
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Hey everyone - just a reminder to keep the discourse civil in here.
Obviously this seems to be a divisive issue, but let's please try to keep discussion centered on the game, and not attack individual players or subsets of players.
Thank you.
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Macro clicking absolutely is toxic, and this is coming from a survivor enjoyer. I would even venture into the territory of almost considering it a cheat. Health conditions or not, the rest of the community shouldn't have to suffer for it.
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This negative reaction to an accessibility change from survivors is weird considering how positive they all were about the Spine Chill buff that was also called an accessibility change. You all can't have it both ways.
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You don't have to look very far to see why. Spine Chill never went clicky clicky. Some peeps are only pro-accessibility when it doesn't take away their harassment mini-game.
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Admittedly, I hadn't seen the new flashlights until you posted this video.
I am now even more baffled by the claims that this was a nerf. Like people are clicking 4-5 times in the pickup animation to get that perfect angle or *insert made up nonsense here*.
Never saw a survivor worth their salt who didn't know how to position a flashlight correctly with a single click. Not once.
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Eh it's fine. It just feels bad to players that have used the old flashlight. New players probably will just accept it as how flashlights work and not be bothered by it.
It only nerfs the most obnoxious parts of flashlights, macroclicking, chainblinding at almost zero charge cost against newbies who don't know how to deal with it. It's fine honestly. Feels bad to use compared to old flashlight, but it's fine. Maybe it'll make newer players less scared of flashlights in their lobbies.
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No. It is user responsibility. Flashing lights are staple in all games. This is changing one specific item for alternate reasons because you have Clown, Doctor, and maps with a lot of flashing lights. Lery's Institute has some rooms with extremely bright flashing lights. The animated lights add atmosphere to the game.
Yes I feel bad for people with disability. Flash Lights, a survivor item, was specifically targeted. Flashlights were already changed so they are not bright to the killer when blinded.
Post edited by BoxGhost on2 -
Some people are not enjoying playing survivor - please don't act like you speak for anyone but yourself. Any purposeful or inferred group consensus is the tactic of the desperate to attempt to validate their personal opinion. If the inability to macro click a flashlight because it can cause physical harm to another human being who has every right to play the same game as you - bothers you - that says A LOT about you.
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You must be new here.
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That's your retort?? Really?? Nice try...I guess.
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...
Fun to use?
Fun for who exactly?
The only purpose of this was to annoy people. Anyone who would leave because of this...frankly, the game's better off without them.
Usually Sluzzy posts random 'killers are all evil IRL and survivors are all angels and deserve to escape every single game' stuff.
This is the first time I've seen her brushing up against making fun of people for their disability.
'You shouldn't play videogames if you have a disability' is one hell of a take.
But here's the thing.
I have photosensitivity issues stemming from an incident with a car a few years ago. Not severe, but it's there.
99% of games are fine for me, as long as I'm playing in a well lit room - the only exceptions are older games with constant full-screen 'white' flashes.
Strobe macros in this game have a similar effect, plus the noxious stimuli of the clicking.
...I literally have no idea why you've chosen the 'survivors should be able to troll people with disabilities for the lulz' hill to die on, but when a crusty old forums centrist like myself is calling you bigoted, that may be a sign to take a step back.
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Twitter, here, twitch, reddit, steam forums. How many communities will we hand wave away as "not counting"?
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I think having seizures is less fun than flashlight no clicky but that may just be me
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Anyone that's defending current flashlight click speeds and macros need to honestly find something better to do that doesn't cause somebody else harm, maybe taking up pottery or something
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This shouldn't be considered an accessibility issue. It literally hurts to look at so they did something about it. They didn't ruin anything.
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They're not very creative. In the same vein as performers before them (Think that Miley Cyrus Wrecking Ball skit) they have to push the boundaries as they feel themselves losing relevancy.
I know we're more inclined to respond simply because the topic is both more important and more sensitive than the topics that they usually sabotage, but unless the post is flaggable I'm still on my crusade to inform people that they're feeding the fire.
If they are breaching forum TOS, flag and move on.
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Eh. Until now, she's been mostly benign.
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Even if that was implemented the community will find something else that’ll be considered to be “toxic”.
As a example people consider spamming “What a save voice prompt” in the Rocket League to be toxic….
A lot of the toxicity that people complain about in games is actually quite silly in retrospect. If people get upset over a repeated crouch animation, a flashlight click, or a voice prompt spam. There is a good possibility those people are being a delicate flower. Imo
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the only thing thats sort of bad about this update is that you cant really correct a flashlight save if you messed it up but besides that there is absolutely nothing bad about this update
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you’re making this out to be a bigger deal then what it actually is. It’ll be a learning curve that survivors will adjust to quite quickly.
it’s what killer mains do when another killer is released. Brief learning curve.
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I think there's a real important aspect missed nearly every time whenever ppl discus what is being toxic in the game or not:
If I play a game with my pals, and we goof around alot, we can display toxic behaviour against each other as well. But since we know each other personally, we can laugh this off. We know the other is messing with us for the lols, and not to be a legitimate a'hole. And if there's a friend that does not like such behaviour, we likely won't display it, so we can keep playing with them. You could say, with playing friends, there's a consent about what toxic behaviour is ok and what not.
It's not the same for facing randoms in a public match. We don't know each other, we don't know what they consider too much. So there cannot be any consent about that. Many players are decent people, so they will treat the other players respectfully, without bm'ing. They woulnd't spit at the feet of a random stranger on the streets, so consequently they wouldn't bm another without reason. But other, generally toxic players would. This clash of peoples expectations about "common decency" is what causes all this conversations about toxic behaviour.
So yes, it might be "silly in retrospect". But it still mattters, which person is being toxic to someone. If it's a friends they know well, it might be perfectly fine. If it's a stranger they don't know, doing exactly the same is, it may be disrespectful to them. Thats got nothing to do with "being a delicate flower", imo.
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They're just salty they won't be able to use the exploit anymore that allows them to turn their character on a dime mid-chase. There is literally no good reason to keep the current flashlight mechanic.
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Sorry, I can't take Twitter seriously.
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Won't someone play a sad song on the world's smallest violin for the poor flashlight clickers?
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I disagree. Why do people get upset about a middle finger? It's just a finger. That's the same meaning as teabagging in a video game when it's meant to convey an insult.
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I'm honestly on the line of thinking that they did this change mainly for the sake of removing it as a DMing tool and the Photosensitivity as a bonus they focused for PR. That said, I'm just gut feeling here against the words of the devs. Everyone should assume it's for accessibility, Regardless of if that is their reasoning or not it's a change that should be kept for both reasons. That being no Flashlight Macro and no seizures induced by flashlight. Either on it's own is a good enough reason to keep the change/make it in the first place. There's no reason someone could provide for removing it that trumps either, especially not the photosensitivity concerns.
There's no way survivor mains are going to be able to complain their way out of this one. BHVR would look like such pricks for backpedaling on an ACCESSIBILITY change they already announced just because some jerks on twitter wanna BM.
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Literally just add an option to disable the visuals of the flashlight beam entirely, so you can still clicky but people with epilepsy may disable seeing the light that comes from the flashlights.
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If clicking being gone makes someone leave, I take that as a win for both sides.
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The thing is, if BHVR never does anything about surviors t-bagging and wasting everyone's time at the exit gates, then no one will ever be hurt in a real way, even though it is toxic, whereas flashlight macro clicking is highly annoying to your average person and downright dangerous (and verifiable) to photosensitive players.
Those issues are not the same and this isn't a case of "moving her goal post to the next mildy irritating issue".
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Well I'm never going to use a flashlight again.
Clicking was the best part.
The fact changes like this are made to cater 1 person to several thousands is ludacris.
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This! Just like how in CoD games you can disable gore effects.
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Yeah, if someone is truly bothered by this, that says a lot about them as a player, and if they leave they won't be missed.
For me (a non epileptic), the sound was by far the worst part of macro clicking. It was like when you pull your headphone jack out just far enough that it makes a horrific buzzing sound. It's just obnoxious and serves no other purpose than to be obnoxious.
Super rapid clicking is definitely something DBD is going to be way better off without.
As far a "regular" quick clicking, ostensibly to bait a killer, no good killer is going to be swayed by that. Might work against noobs and 13 year olds with anger issues, but that's about it. Certainly nothing that can't be replaced by some extra teabagging.
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Why cater to griefers at all?
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If you really think thats griefing, you need a reality check. Its to get the killers attention so you can get chased, or some classic bming which I don't think is a problem.
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Anyone who finds this a bad change needs to touch some grass IRL. Even if it makes the game healthier for a single person, it's still a good change.
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Which you can still do, it just doesn't click as fast. Is your argument centered around how the tactic relied specifically on how obnoxious the effect was? Thats a pretty big can of worms.
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Yeah the sound was really annoying so that was kinds the point
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BMing is griefing. So again, why cater to you?
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Just throwing this out there:
If you are prone to seizures, wouldn't your screen quickly turning red and pulsating also trigger that? They didn't remove flashlights, blinds or burns.
It's almost like there should be a perk that could prevent blinding.
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Honestly it just feels like a targeted change cause the game is FULL of things related to lighting that could trigger photosensitivity/seizures, and its been like this for years. I feel like they could make it so theres an option people can toggle that changes how the flashlight looks instead of changing how it works at its base cause that affects the playability of an item that is already the worst one for survivors. It's good that they supposedly take into account possible health issues but if they can find ways to do it without affecting how things work at their core itd be best. While at it they should do something about deep wound cause the darkening of the screen hurts my eyes lol
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