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Why weaker killers are not getting buff anytime soon

...because their winrate is fine, isn't it? On avarage their performace isn't that bad And Its probably close to avarage % killrate like other strong Killers.

Comments

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230
    edited September 2022

    Sadly devs look at statistics most of the times. Let's take the classic facecamp Bubba. Bubba will get 2 kills by facecamping. Devs don't look at that, they look at Bubba getting 50% kill rate and... that's it.

    Say that as Trapper you went vs 4 man SWF with 2 BNPs and prove thyself, hyperfocus, stake out and stuff like that. Let's also say that you manage to get 3 of them but you had to sweat a lot to make it. Devs will look at statistics and say that Trapper in that match had 75% kill rate and that brand new parts, hyperfocus, stake out and prove thyself have a low escape rate.

  • jesterkind
    jesterkind Member Posts: 7,797

    Most winrates probably are fine, yeah, but that's not the only thing that goes into balance considerations.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I believe one of the main problem with "weak" Killers is people dont really know how to play them, I main Myers, I dont consider him a weak Killer, granted he isnt the strongest and having 0 mobility places like Mother's Dwelling are a problem but thats the maps themselves not Myers, one thing I notice when I play against bad Myers is they play him like a regular M1 with a 32 TR which is an awful way of playing Myers, being bad at him makes people lose games which in turns makes them think they lost because its a bad Killer thus accomplishing the prophecy.

    A lot of weak Killers are considered "easy" Killers because their powers are mechanical speaking very simple, Myers stalking, Jigsaw RTBs, Trapper traps etc... those are super easy to work with, you dont need insane reflexes or muscle memory but they are hard in the decission making and strategy aspects of the game. With Nurse, Oni or Blight you dont need to think, Survivor there, blink/dash/bounce there, hit, rinse and repeat, its hard to pull but easy to make decissions, with others is the other way around, where do I trap? what path should I chose to sneak upon them? when do I crouch and dash? once you decide you dont need to have superfast fingers or milisecond reactions.

    P.D. an example of a player who is normal at mechanical skill but great at decission making is Otzdarva, you can see the way he plays Trapper and the location of his traps and even good Survivors fall for them.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    And that is why they don't look at the outcome of a single match but a large quantity of matches over a long period of time

    If a trapper could concistantly kill 3 people who run hyperfocus builds over months then they wouldn't be wrong that it isn't that strong

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    I was saying it as an example. Of course they look at thousands of matches for balance.

  • gilgamer
    gilgamer Member Posts: 2,209
    edited September 2022

    I've come to the conclusion that the actual objective(or generally agreed upon) strength of a killer is somewhat irrelevant to the win/kill rates. I think how map dependant and ease of use matter as much or more. Take Legion as a prime example they aren't very strong when up against better players who know how to counter him, however, it takes some teamwork to properly do so and they aren't overly hindered or countered by the map. They are also extremely easy to use with a pretty low skill floor and ceiling. Yet despite their large weaknesses and relatively low strength they consistently have very high kill rates since teams that lack coordination due to lack of experience or communication

    This is just my own speculation based on anecdotal evidence, and general kill rates though so if you see some flaws in my logic feel free to discuss it with me

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    If that was the case killers would have never received buffs, as killers have always been above the +50% kill rate. They do not look exclusively at kill rates when making balance changes or else we'd have bizarre things like nerfing Pig and buffing Nurse.

  • Ayodam
    Ayodam Member Posts: 3,100

    Pig has been nerfed several times and Nurse was recently ‘buffed’ through add-on improvements.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    Pig received a significant buff through addons and changes to her box logic, and the Nurse we have today is not even close to the one we had before 2019.

  • Ayodam
    Ayodam Member Posts: 3,100

    None of that subverts what I wrote. Pig has historically and up until the recent change made to box RNG, received nerfs. And Nurse has received recent add-on buffs. Your point is moot.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    It's not, my point is that kill rates alone are not the reason killers get nerfed or buffed, which is still true.

  • Silasy
    Silasy Member Posts: 228

    Because killers are too op according to statistics and survivor players. Thats why.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,015

    I think its the stats. Bhvr are number crunchers. I believe that's why some killers like Mikey for example have not been touched in years because any time they release stats on killers he always has a good kill rate and pick rate too.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Myers is actually pretty fun. His only issue is the early game + he is a pure M1. Besides this, he is fine, different playstyles etc..

    Compared to other killers, they should receive changes first.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,015
    edited September 2022

    I am a Mikey main and I agree he is fun and by far the most versatile killer when it comes to builds and play styles. I also think he is underrated and has more going for him than a lot of the community gives him credit for.

    But often when you look at community feedback they rate him right down in the bottom five and have done for years long before worse killers like Sadoko came along. He's been in the game 6 years and they've barely given him any attention despite the community saying he needs some.

    I think Bhvr ignore that (or at least do not prioritize it) because the numbers don't back it up. They look at his stats and see people love playing him and they do well with him. So they don't touch him. Its like how they didn't touch Object of Obsession for years because they said they looked at the numbers and most people who use it don't survive. They use stats to sway their decisions in my opinion.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Yeah would be nice to see something for him, i agree. But on the other side I think other killers need more attention atm.

    Sadako, Freddy... oh look, some more licensed killers... ;-)

  • Yatol
    Yatol Member Posts: 1,960

    Its another DBD community making stuff up out of nowhere thread

  • lemonsway
    lemonsway Member Posts: 1,169

    Weaker killers are weaker because they have to play the game while some killers can skip alot of it, Nurse, Blight, Tombstone Myers, and a couple other builds on some killers. For example people consider Sadako a weak/bad killer when in fact her mobility, her very quiet sounds and built in mindagames make her a better killer than most of the killers.

    People just "bully" Sadako because they want to get Condemned Mori's like they want hotcakes, they just expect to get Condemned Mori's without working for them, it's the same as placing a Trap as Trapper, you have to place it in a good spot to catch people unaware. Sadako has to be as unpredictable as possible, good Teleports, keeping tabs on who has tapes, keeping tabs on which tv's are on and off, it's alot of mental gymnastics for a killer.

    Personally i play a Hit&Run style on her because she has good tools for it, i use info Perks to make my decisions better and increase her lethality. For add-ons i can run about anything and i'll get value, she has good add-ons for doing manny things. To me Condemned is as it was intended a Passive Slowdown that you can earn and scare people into worrying about it. The counter to Condemned is easy and that's a bit of a shame. You can turn off all tv's if you want and there isn't much penalty to it. So if people keep turning TV's off before they do a gen then you're limitting too much of Sadako's mobility. That's why i use things like Discordance to see where people gather and spread as much condmneation or Mother's Comb to see which TV's are off.

    To Buff Sadako I'd restrict TV interactions to where if you take a Tape from one TV then you can't interact with any other TV aside from the one where to have to insert the Tape. And the TV to insert your Tape should always be the furthest away from where you are. And i'd increase the passive Condemned rate by a bit so that condemned can be more of a threat, especially if you're carrying a Tape. Let it be at first stack or more stacks, if you got a Tape then Condemned should be building fast. Most of the time Survivors can take a Tape at first or second stack and finish a gen before getting close to being Moriable.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    It just leads to them saying "don't take these stats seriously"

    But honestly... most players are good at one Killer but bad at another (give or take)

  • Deathstroke
    Deathstroke Member Posts: 3,513

    Myers should never run out of stalk if that gets buffed then he is pretty fine.

  • Xernoton
    Xernoton Member Posts: 5,824

    If MMR was more strict it would look different. But yeah, most killers are in a pretty good spot right now where they can perform well without having to camp every single game (I know there are people that still do it though). Still Myers, Sadako and Billy could use some love.