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The fact that this even works really says a lot about the balance of this game...
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Absolutely disgraceful.
15 -
Face camping fine.
But why do you gotta be such a loser about it? Iri finger and bm.
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Just to clarify, I'm not the one playing as killer in the video. Was just a streamer I happened to come across who is on a winstreak doing this strategy.
22 -
This is what I've been saying about the napkin math between hook stages and gen times. If a killer face camps, all other survivors get a stacking percentage on repair speed that linger after they leave the hook for however many seconds. For no interactivity, Survivors should be able to finish all gens while someone is on the hook. The timing needs to match up so you can't exactly save them. The person on the hook gets full chase points.
Evader also needs to hold more value. If you get chased for 5 gens you need to be coming out with 30k. If you get face camped, its a nice little bonus.
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Nothing wrong with Iri finger
5 -
Well that's better
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I'm More so saying being a lil crapper after dowing with a strong addon.
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Deadlock is a really terrible and not a well thought out perk
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Its actually very well thought out, because its one of the only perks in the game that acknowledges 2+ survivors could be on 2+ gens at the same time.
18 -
Yep, perks that give killers gen slowdown without any effort required from them really allows for more time to do unfun strategies such as these...
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But it unfortunately makes camping easier as it buys the killer time since the survivors can't split up on gens as efficiently
7 -
Survivors and killers can both be toxic....its sad to see, but it is sadly reality.
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Thats not the point. The point is how easy it is for 3 gens to pop in the first <90seconds of the game, and the perk breaking up that burst efficiency.
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Survivor efficiency caps need to be normalized in general, its why far too much of a given match can be decided in the first few minutes. They need to start weaker than currently but lose less efficiency with each person down or out.
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Most likely the killer does it because camping is boring af, and it offers just enough "interactivity" to scratch one's itch.
It certainly doens't scratch mine, but I have to assume it breaks up the monotony of an otherwise dull and unimpressive gameplay loop.
As an aside... the way they say "I see my next victim," in tandem with their behavior, makes me uneasy.
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I get what you mean. But unfun strategies such as these with almost no counter play really gotta go. Facecamping isn't wrong necessarily especially when the killer is in the end game and wants to guarantee a kill. But being able to do so at the start of the match and pretty much guarantee multiple kills with little to no effort is just wrong.
12 -
Yea he's mostly doing it to generate "salt" as he said once in another video. He wants the survivors to get mad in the end game chat. So he can tell them stuff like "gg ez" and all that.
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Coincidentally I did the same "strategy" a few months ago:
Facecamping experiment - 36 game win streak
I wish more people would do this and realize how absurdly rewarding it is. These were literally my first games with Nurse (supposedly a hard killer) and yet I won 36 games in a row. To this day, my killrate is 98.8% (2 people escaped out of 164). I won all these games simply by facecamping, slugging and tunneling, and not even good perks equipped.
DBD has by far the most broken balance state I've ever seen out of the any PvP game, and I've played many, many games. If I would get such high kill streak in any other game I would probably get auto-banned for cheating, but this is normal in DBD, in fact when I created my threads some people missed the point of the thread and came to brag that they reached longer streaks.
BHVR gives absolutely 0 ######### about facecamp and other cheap strategies, they think it's easy to counter because they design the game for an organized SWF, not realizing that soloQ lacks the critical information needed to counter it, instead they are going to patch flashlights, rework Moris and anti-cheat etc. because clearly that is the main problem of the game right now.
I did not BM when I did my facecamping streak, but next time I will, as I think it's more in the spirit of DBD in 2022. Maybe once the whole soloQ playerbase has left BHVR will implement some sort of incentive for the killer to not play like a douche, or maybe they'll implement survivor bots instead so killer players can still continue to play and reach the highest streaks ever recorded, idk maybe one day someone manages to reach 1000 win-streaks? that would be neat.
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Hes one of those huh. Sad :(
11 -
Honestly at this point I'm surprised more people aren't doing this. Easy kills/wins with no effort? Why are killer players even trying so hard to get those wins when they can get them easily with a build and strategy such as this? I hope one day BHVR will address this, but I doubt that'd be anytime soon, considering how long it even takes them to release balancing updates. I think they just can't even think of a way to punish camping anyways without hurting other killers who don't abuse it to this degree. The game itself would probably need an entire rework. Which I don't see happening unless a "dbd 2" was made.
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I watched the video. I feel the worst.
It should never be tolerated, and it is far beyond my understanding, but I knew there were lousy players who played for the purpose of making people feel bad. But streaming it? Did they not have a chance to learn shame?
I get the emotional idea that these players should be banned. perk, add-ons, and camping choices are each fine, but they should not be used for consistent, malicious, TOXIC harassment. (Although the little finger seems to be in need of a nerf).
It would be very sad if these players are causing camps to be seen as evil to the purists who play survivor and make them say that perk and add-ons should be nerfed.
There is nothing wrong with going for 4k. But ...... But ......
It really sucks. I don't have the vocabulary for this. ...... I feel really bad. How can they do this? I wish all the unlucky survivors who have been matched with him the best of luck somehow.
13 -
The fact that 1400 people follower.
The fact that spending $15 to watch them play for a match with Killer's build of your choice...
Im sitting here drawing commmission with 8$/h rate
8 -
You would think that iri finger would cause Clown to get dizzy from his own bottles or something. Punish people for missing and preventing him from hovering over them for the insta-down.
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Killers like this is one of the reasons why all my friends don’t play anymore loll
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That is pretty disgusting, not gonna lie. Clown is probably the best face-camper in the game according to this video.
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Says more about the average competency of people in soloq tbh.
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I think they’re complaining about literally standing at the hooked Laurie stabbing her over and over on hook for no reason.
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Interesting video...
Not surprised Bubba was first to go. Conventional wisdom says not to go for unhook until you know that Bubba is chasing someone else. He is the only killer* who has managed to condition survivors into accepting the game will be boring, and they need to get it over with as soon as possible.
Also curious to know if the squad going against Trickster was cheating, or if the narrator was just embelishing the defeat a bit.
*Nemesis is starting to enter this sphere, as he too has developed a nasty reputation for always camping and tunneling.
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Was an interesting video to watch. Honestly though, if he had brought perks like "dead lock" and "no way out", those two perks would've helped a lot more than the builds he used on most killers and made their face camping game stronger.
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Gonna have to disagree on that. Even if you were in a swf rushing gens to try and get out asap from this, dead lock would pretty much put a stop to your gen rushing, and allow for more time waste for the hooked survivor to die. Then there is no way out to give the killer even more time. So at minimum the killer is pretty much guaranteed 2 kills, which is too much for a playstyle that requires no effort but standing there by a hook imo.
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Deadlock only gets half its value unless the killer leaves and pressures the gen. If not, it'll be waiting exactly where it left off before getting blocked, which means you just rotate gens. Facecampers don't get to pressure the gen unless its right next to the hook.
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clowneggman gaming2 -
Maybe on a mid-tier SWF, but even then...with a Clown? No, not even with Iri finger. You'd have to be further up on the tierlist, Artist, maybe Plague, but I think even with Plague you just slam through this, deadlock wouldn't be able to prevent semi-coordinated gens.
On the upper tier of skill Hen's squad basically guarantees maybe one kill from this even if they're perkless and itemless.
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Unless you're bringing Hyperfocus and hitting the greats 100% of the time, I do not think the hook timer is long enough to outlast 5 gens. And deadlock shows where the killer should go look around to find the next survivor. But I could be wrong. But gen rushing is an issue people do not enjoy, yet there is no other way to beat this sort of playstyle if you aren't gen rushing.
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It would be great to watch and see if Hen's swf could beat this playstyle perkless/itemless. Especially if it was this specific player honestly. Since they throw a fit whenever they lose in this game. Would feel like well deserved karma lol. If you have to be on Hen's swf level to even have a chance of getting a 3 man out against a effortless killer playstyle like this, speaks for itself though.
1 -
The average survivor team can't handle this, and that is the whole argument here. This is a very low-skill strategy, and it finds success even against skillful survivors--the same problem with old Spirit.
I also recommend checking out the video @JustAnotherNewbie shared.
I've nearly 3k hours in this game, and I can confidently loop every killer except Clown for minutes on end. I've never thought he was an exceptionally strong killer, because his skill ceiling is lower than say a Nurse, Blight, Artist, etc. ...but his power prevents him from being run around forever. As seen in the video, pinkie finger allows clown to insta-down the rescuing survivor, giving Clown all the snowball potential necessary to win with ease.
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The core issue is that camping and tunneling has a much lower skill floor than how to counteract camping and tunneling. It is counterable even in solo queue but it requires the average skill level of the survivors in the match to be much higher than the Killer's skill level.
It also contributes to Killers that do camp and tunnel feeling they need to always camp and tunnel (as opposed to select, strategic usage by Killers). It puts Killers in a higher MMR bracket than they could obtain with healthier gameplay so they have underdeveloped chase skills for the MMR bracket they're in.
The low skill floor required versus the skill level needed to counteract it is just unhealthy all around.
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Is it? the title states that this says something about the balance of this game, which, i'm not sure if the 'average' survivor group should be what the arbiter of balance is or is not. Even so, im not even entirely sure a group of people all in soloq couldn't beat this.
As far as looping goes: if this is a thread about how Clown needs some balancing adjustments then sure, but what would he get to compensate? he's already an abysmally low tier Killer.
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first hit for the survivor on the hook is for free, next hit gives you negative 500 bp if no other survivor is close by, next hit gives you negative 1000 bp ..... if you are at 0 bp the Entity is unpleased with you and kills you and let all survivors go.
this would stop bm.
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Even though this is mainly about how strong facecamping is. The fact that clown's pinky finger comes with no negative effects is something though. Huntress gets a negative effect if she brings her iri hatchets. Yet clown gets nothing negative about his iri. But no argument that add-on less clown is among the weaker killers.
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YOU are not supposed to be doing all 5 gens while someone is on hook, YOUR TEAM is supposed to. You can only do your own part, but the more people stop lamenting they can't 1v1 and work together, the better survivors do in that situation. By refusing to adapt you literally hold back the ones that do try to punish the killer for it.
Edit: In regards to the circular logic of gen rush vs tunneling, that is indeed a very big problem that affects both sides evenly, despite a lot of people claiming its only an issue for one side. Its a big part of the reason why a lot of these issues people pose as only affecting one side need to be approached from both sides, since the solution to one often creates new problems for the other.
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Sorry, I'll correct it then. I do not believe it is possible even if the 3 other teammates who aren't being camped, can complete all 5 gens even if they had hyperfocus and hit greats 100% of the time. Since perks like dead lock and no way out buy enough time for the killer to guarantee at minimum 2 kills. But as I said, I could be wrong as I've yet to see anyone attempt to genrush a facecamper with those two perks and manage to get a 3+ man out. Or maybe the survivors are blessed with the best rng spawns of gens/pallets and can manage to get a 3 man out.
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I semi-agree with that. The thing with Hatchets is that you can cross-map someone if you're accurate enough and that's something Pinky Finger can't do in a billion years. There are stronger add ons then Pinky Finger that don't have downsides even besides that, and I feel don't really need downsides.
The best thing you could do is just make it not work if you're within 24 meters of a hook, imo. Same with Bubba's Chainsaw or what have you. I don't even like that solution because I feel if you try to bomb the hook you should be punished severely for an unsafe rescue, but I think it';s the best thing you could do to keep the game fun and ultimately it just hampers this one particular add on.
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There definitely is other broken add ons, but yea that's an entirely different topic lol. Until the devs can figure out a way to disincentivize hook camping, while also keeping gens at a fair pace, the game will probably always be an unbalanced mess.
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You're welcome to think thats impossible, but others do it all the time. And while i'm not going to use their success to invalidate your failures, i'm also certainly not going to use your failures to invalidate their success. Deadlock doesn't itself guarantee 2 minimum kills, and you're trying to take away a tool that is legitimately one of the only defenses killers really have to gen rushing (especially early game) because killers use it while camping and tunneling, which are problem responses to.... Early game gens being too fast and determining the pace of the game in the first few minutes. You don't even need those two perks to genrush someone enough to prevent a 2 man, and if they truly are facecamping then deadlock does literally nothing if you understand how to rotate gen pressure.
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I'll give you a point, since it's definitely not impossible. Granted the survivors got good rng with a survivor sided map (which is the majority of maps anyways) and played it extremely well. But if you gotta play that hard against a person who is just standing next to a hook, is where the issue lies imo. And that's not even counting if the killer brought noed which is another thing that would require time waste from the survivors and aid in securing extra kills with low effort from the killer's side.
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If you're somewhat decent and play as sweaty as possible on killer, you'll win 99% of the time. The game isn't balanced around good killers. It's balanced around absolute average ones.
Also, I've played against Pro before, and I don't know if he's playing on dial up or what, but it's hard to loop a killer that hits you from halfway down a C wall. I thought I was playing against someone from Asia on a VPN
I do get annoyed by pubstompers like him though. Gets by simply by trying harder than any of his opponents. Would get 2 or 3 staged at best by any comp team.
4 -
It takes a lot less than that, it just takes efficiency. In the situation you posit, the killer is completely unable to pressure other parts of the map: That means the only way they can defend anything is if the hooked survivor is in the center of it. Anything less than a 3 gen with a survivor in the middle is still plenty winnable through efficiency, which needs to be understood by as many survivors as possible to be effective. Every survivor who gives up or sits there hovering trying to catch the killer taking a bathroom break is actively sabotaging all of their teammates who are doing the right thing in that scenario. You can lament that your teammates aren't doing the right thing, but if you aren't either than you are kinda being part of the problem itself. Again, Deadlock does absolutely nothing about any of this other than slow down the max efficiency that can be attained through multigen pressure, and it only slows it, not stops it. If the killer has to leave to capitalize on deadlock then they can't be facecamping, which means you're stacking worst case scenarios to try to justify not trying.
All you can do is do your best in a given situation. If your teammates don't pick up on it and follow suit, you can't control that like every other thing in every single match thats beyond our individual control. All you can do is not be that teammate who holds everyone back, and do your best to make up for them when you see them. None of that has anything to do with removing legitimate tools from killers that also provide value in unsavory tactics, nor does it make your game impossible or unplayable.
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That Streamer piqued my interest when I heared about his series of really long win streakes, but when I watched a couple it was just hard-core tunneling and camping, while severely BMimg the survivors and cussing then really mean.
Every single one of this aspects would make him undesirable for me to watch again, not to speak about the combo. To each their own, but my amazement about his long streakes quickly vanished when I learned about his MO and all the unneeded BM.
3 -
It's pretty funny that survivors can just do whatever they want to tilt the game in their favor. Eyrie of Crows, Garden of Joy, Fractured Cowshed offerings, saboing hooks, high efficiency gen rushing with hyperfocus/brand new part/stakeout, bodyblocking with OTR and BT to keep the killer from going for someone else, exploiting no pick up zones, snap running to infinites on garden of joy, obnoxious flashlight clicking, teabagging, etc but when the killer camps/tunnels to win the game, he's a toxic piece of ######### ruining the game. Like anyone finds it fun at all to play against obnoxious ass 4 man SWFs with Eyrie offerings
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