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Why does my team NEVER know how to loop?
baby rant time
They literally don't know how to loop. It's so annoying. Why do I have to loop the killer the entire game and or get tunneled just in order for us to win? How do you have 2-3k+ hours played and can't loop? Or if the killer gets on you, you die within 10 seconds of getting hit? It's like a domino affect. The killer finds someone and hooks them. The killer finds someone else while other guy gets unhooked and healed. In the progress the killer kills someone while the other survivor is getting healed. Other survivor gets healed when another guy is hooked. This is what is irritating me. Yes I know not every game is going to have people who can loop or just distract the killer for a little bit, but like come on. Out of 100 games I would say 4 of those games someone knew how to loop the killer. And no I wish that was an exaggeration.
baby rant over feel free to hate on me in the comments for what I said
Comments
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Get chased on purpose then. Never hide in lockers, and metaphorically Tpose at any killer who dares try to find you with an aura. If you ever feel that your teammates are bad in loops, that means you need to be willing to step up and cover that weakness. The required skill to hold M1 on a gen is considerably lower, so its where you want less skilled teammates to be as often as possible.
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cough... Attention seeker... cough
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attention seeker? I literally have 3 posts lmao i guess you're one of those people who cant loop with 3k hours played
Post edited by BoxGhost on9 -
I do this all the time, but the killer often times will literally avoid me the entire match to get the weaker survivors.
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thats them adapting as well. You then take advantage of that immunity
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Which I do… then somebody goes down in 10 seconds of chase, while the Claud urban evasions around the edge and the other guy in a locker lol.
I exclusively play SWF now with equal buddies so it’s not an issue personally anymore. But I feel OP’s pain.
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Eventually every killer learns how to play tiles properly and the only reason chases progress longer than a minute is due to ego.
Like shack that runs into a jungle gym on one side and gives the window to a 50/50 set up. You'd be insane to chase anyone through that. It's why the term comp dropping exists as well.
Looping someone for 5 gens means 3 things, they're new, they're mad at you and gonna face camp you and 3 they're playing bubba and they're going to face camp you
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Realistically i wouldn't expect anyone to loop a killer for more than a minute unless strong tiles are in play, which is what it comes down to, RNG and tile structures, even the type of map.
Then you have the type of killer to take into account as well with powers, and map knowledge. For instance, you're not gonna loop an Artist as well as compared to a normal M1 killer for instance.
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Lol I don't need to, it's not an essential skill, if you actually think looping is the only thing needed to be successful in this game, you're too far from right you don't know which way you're going. And if you end your post with "feel free to hate on me in the comments for what I said", you're clearly just a closed-minded person looking for arguments, not a peaceful discussion. I'm not the stupid one here.
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And you're claiming it never works out without needing to resort to swf? or just that you'd rather focus on the worst that can happen instead of adapting as the situation presents? You can come up with "what if's" all day, but using them to dismiss strategy is limiting yourself.
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I feel called out, 5k hours and I loop lole a baby.
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It's because all the people you get on your team are too busy here on the forums complaining about tunneling.
They don't have enough time to complain AND work on their looping...
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You can also protect your teammates that are weaker by using MoM builds but a killer won't stay on you forever as gens start to pop unless they want the practice. Looping unfortunately takes time and patience and for a lot of players they have neither hopefully you can share some of your looping techniques for class at least to show the rest of us what we are doing wrong. I hopefully my post doesn't come across as condescending as I am one of those players who definitely could get better at loops. Thanks in advance
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I actually agree with you, and I play killer most of the time, the average player has no idea how to play the game, I have downed people with m1 killers in less than a minute, that ######### should not be possible at all, m1 killers are meant to be dunked on, it surprises me how many prople just die in chase not knowing they could have had full control over the chase if they knew the game mechanics.
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Not everyone can be an Otz, potatolegion or a spooksnJukes. Some of us do try. The longest I have ever been able to loop a killer was for 15 seconds and only because the one time I used sprint burst, lithe, balanced landing and windows of opportunity. Everyone has their way of playing. As long as everyone is contributing like gens cleansing totems etc it shouldn't matter.
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Out of curiosity, have you tried more aura perks, particularly windows/kindred/empathy? You don't need to run all 3 obviously, but those 3 in particular can help with a lot of decision making while looping. Often times people get tripped up by mindgames because they hesitate, and the hesitation ends up being the difference between gaining distance and being downed. Nice thing about the perks is that they all get stronger the better you get at understanding them, so a lot of people end up just keeping them permanently, especially in solo. Bond/Aftercare/Alert also get honorable mentions due to providing similar metadata, albeit a bit more specific.
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what are you talking about? What never works out?
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You had an excuse for every solution, then pivoted into talking about how you now play swf due to an implied impossibility of being able to offset bad teammates. My point has always been that it is possible to do so, and you kept firing off "ok but what ifs" as responses.
Edit: I have plenty of sympathy for people who get bad teammates, before that assumption gets made. I just would rather be constructive and make the most of my agency rather than simply commiserate and accomplish nothing.
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I think you have me confused with somebody else. I don’t remember any what ifs I’ve said. It is extremely difficult to offset terrible teammates, especially with a killer that will not chase me because he knows he can kill the others then worry about me later.
I play SWF exclusively because I have tons of friends of equal skill. No point in subjecting myself to the potential terrible teammates of solo q when I have competent ones to play with.
Other than that, I’m primarily a killer main anyway.
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Sorry, might have been more accurate to say you were dismissing them as "but then"s. The entire point of my message was to not internalize those types of things beyond your control and instead own everything that you actually can control.
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No idea how many hours I have but it’s a good bit unfortunately. I can’t loop for #########. It’s a game. I’m not breaking out the books to study tiles and movement. It’s just not fun at that point. I dont have anything to prove and I leave any ego at the door. Less frustrating that way.
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Well that’s why I’ve turned to SWF. I don’t have to worry about the things I can’t control, you know? I have teammates that I know I don’t have to worry about being on gens while I’m in chase, and I know that majority of the time I can do my gen uninterrupted because they also know how to loop.
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Not trying to be mean here but if playing with people other than SWF is a detriment to you then why are you playing at all? Not everyone is going to be good at everything you do. Even worse is making it sound like people are beneath you if they don't play the way you play. Now I could be wrong but you come off very egotistical.
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Sorry...
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Well like I said, I play killer 80% of the time. You’re taking what I’m saying out of context. If you have a choice between solo q and SWF, you’re obviously going to play SWF. Why would you NOT chose to play with teammates who you KNOW you can depend on? Sure I can get good teammates on solo q, but I can just as surely get teammates that feel mismatched or out of place in the lobby. Nobody is beneath me lol, we’re all gamers. I just like to play with other gamers that are on my skill level, survivor and killer alike. If I get matches against a killer who is on par with me, but my teammates are a couple steps down, it’s a guaranteed BRUTAL loss. Nobody enjoys that on either side. So to avoid that, I play SWF.
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Not really, i think you're right about the hesitation part during mindgames, I do that a lot.
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It can certainly make the difference sometimes, im pretty bad at it myself and noticed that having that type of secondary info can help a lot. Windows in particular is great because I can always have multiple options routed in my head to be ready, and not get caught rerouting into a deadzone if someone already used any pallets in the area. Hope my suggestion helps :)
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I've got like 1200 hours in surv and I am not a spectacular looper. Some days are better than others (usually depending on my ability to focus), but on balance I would only say I am decent. But some days I can't seem to loop for more than 30 seconds, while others I can run killers all over.
So I try not to judge, because no one's perfect. We're all "that person" that aggravates their teammates every once in a while.
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I'll definitely give it a try, thanks!
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The game isn't designed for survivors to be able to loop indefinitely. Killers have natural speed boosts and if you end up on bad tiles with dead space which can happen on a lot of maps you're going down because that's the way the game is designed. Amazing loopers are fee and far between and expecting everyone to be at that level is not fair. Sometimes I can loop well depending on the map variation and killer, sometimes the killer has better mind game ability than me. It's just the way it goes. At the end of the day, it's a computer game people play for fun. Not the Olympics, it's not supposed to be so serious.
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It's literally not enough sometimes. You need 2 or 3 people pushing gens sometimes, not just 1.
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And yet if one of those people is trying to do the same, they would then need you to be trying equally as well. I get that smart killers don't willingly chase confident survivors, but those types of complaints don't come from confident survivors: They come from the ones who would rather beg for sympathy and succor than actually improve and control their own agency. If you have even just two confident loopers on a team, the killer basically becomes forced to seek out the weakest person and tunnel them to try to make up for it. Not only that, but it takes time to find out if someone actually is confident in their looping, which means you should always be able to waste at least some of the killers time before they give you up for later.
I'm not even an amazing looper, but I have absolutely seen the impact my improvement in the area has created, regardless of whether it works every time or not. My point is more against how self fulfilling defeatism is, especially in this game.
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Right. I know there are survivors out there who, like me, wish to get high MMR teammates so they can escape all the time. The amount of Blights, Weskers, Hillbillies, etc I've juked and ran for a long time... But unlike me, they don't really deserve those teammates. They made it to my level purely through hatch escapes, forcing martyrs, and hiding entire matches. You can call that adapting but since skill is being called into play, I don't think you could call them very skillful since their intention is to avoid chase at all costs, the most skillful and risky part of the game.
Now, I'll not deny that in certain circumstances, I might be the weak link weighing the team down, but I haven't experienced that in months since my teammates are almost always my level or below. I'm usually the one looping for 3 gen chases only to see 1 barely get done. I'd sit on gens myself, but my teammates literally can't keep the killer occupied for more than 30 seconds, or will force me to run full map to get a hook save because they decided to loop around hook. I'd rather not unhook, trust me, but I have to weigh if it's more worth it to sit on a gen, or buy 1-2 more hook states the killer might go through before he gets to me. But if I'm the only survivor actually trying, we lose. At a certain point, the game becomes uncarryable. No way your team gets out, let alone yourself unless you get the luck of the draw hatch. Just like with killer, the game can literally be unwinnable with the right mix of SWF and perks. In both scenarios, your luck ceases to matter because you literally don't have enough momentum.
At the same time, these rules seemingly don't apply to a lot of my opponents. Survivors I face go down much quicker than I would given the same tiles, but because gens go fast, they're out. I'm much more envious of the killers I face, who stubbornly chase me for like 2 minutes and end up getting a 4k somehow by the end of it. I think a lot of this has to do with inconsistency in matchmaking and in gen speed; the devs simply can't balance for the upper echelon and the bottom of the barrel at the same time. And this is coming from someone who disagrees with the common sentiment that, "Maps have way too much RNG, and should be pretty much the same every time." GoodBoyKaru has a better design philosophy on maps.
My defeatism has always been mostly on the killer side. At this point, the defeatism has mostly subsided in that I'm realizing that on some of these games, I could have done 1 or 2 things differently and the game might have been turned around. I'm opening up to new perk options. I still think there's unwinnable games, which are the pinnacle of the defeatist mindset, and I don't think we'll truly ever be rid of those, but I'm doing much better nowadays. So what if they tbagged me? I'm playing Pig. So what if they got the gens done quick? All I had was Pain Res and Overcharge. If anything the toxic actions are starting to alleviate the stress from these matches, because it puts into perspective how ridiculous and out-of-my-control some of these matches are for me. I don't think I'll ever be rid of my mid-match irritation. But yeah, I just need to stop taking the game and these forums so seriously.
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If you are constantly getting bad team mates you may have low MMR yourself so are being matched with other low MMR players. Another reason that affects everyone is the recently released RE chapter that no doubt brought in a whole lot of new players, so you inevitably will be matched with newer players who are obviously inexperienced
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If anyone is struggling on how to loop, just watch a 30 min guide on looping. I improved significantly after watching it. After that just get familiar with safe buildings and pallets and you're good to go.
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Killers are ignoring good loopers and look for the easiest target to tunnel out
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Why? You try to be better or you don't care at all? Really curious why so much experience doesn't give looping skills
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what do you mean? i know a lot of players that can perfectly run in looping circles around a rock for up to 10 seconds (depending how big the rock is)
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Honestly, I've gotten better at looping, but it's 50/50. It's almost like a badge of honor if the killer leaves me during a loop because I frustrated them too much lol.
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Different people have different skillsets. Some are better at looping certain killers than others. It's not usually as much of a problem in SWF because you can communicate your strengths and weaknesses, but in solo queue sometimes you get a poor team composition.
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Looping is indeed the fun part of the game but of course you can't always play perfect. I've had games where I've went down in 15secs because I made a stupid decisions and other I've looped for 3 gens (cause my team was efficient and doing gens, I've also looped for a long time when team only ended up doing 1 gen for some reason). I think having a bad or more games should be expected (I don't mean not surviving, as in your own performance was bad) and that has been especially true when I've been trying to learn new mechanics on the game, like flashlight saving. It's probably more difficult than it has to be since I'm playing on a controller and I threw to many games that way, trying to learn and focusing on saving teammates that way.
Other than that, it depends on the map and the killer and when you get chased. Obviously if you get chased when all the resources are gone you'd have to have a pretty good setup and good sense to survive for two minutes. It's easier to run the killer for long at the start of the game imo. It also depends on how killers play, some killers just press W and don't mind game, so it's easier to extend chases against them if you know where they'll come from and you just move to a different tile.
Then there are killers who may have stronger mind games than you and let's not forget that there are tiles that by their own nature are 50/50 or weak and you may be more likely to go down at them.
There's a lot of nuance to looping, I personally like it and believe I can do it sufficiently for the most part. And I can run a killer for a very long time when they're not good at it. I also like running Nurses, who you probably need a different set of skills than traditional running to run. Of course if they only have aura reading it's almost impossible since you can't mind game it, but for those with no aura reading or minimal it's quite possible and fun. I kinda like that you never actually run out of resources unlike other killers.
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You must be exaggarating there just holding W you should last more than 15s before going down.
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Its very easy to lose track of how much time actually goes into each interaction, don't know if they're exagerating but you are definitely right about how just running in a straight line should get you that much time between hits vs an M1. I feel like its slightly easier to keep track of as killer because of bloodlust, and the fact that you have to squeeze every ounce of value out of every individual second like you're trying to get WR in a speedrun. Meanwhile a big part of why gens are so damn boring is because you're spending only roughly 90 seconds... on watching a bar slowly fill up.
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It took me a very long time to learn how to loop at least somewhat competently, but nerves can often get the better of me. It's definitely not an easy thing to just pick up.
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That hesitation is exactly why I go down sometimes when I just stand in a loop watching what killer does and well that ends up me going down when killer gets too close lot of times.
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Exactly. A common misconception about reads is that they are guesses, but in all honestly they are committing to an option in a way that forces your opponent to guess instead. That hesitation and/or deer in headlights moment is usually their biggest strength, you just got called out almost as hard as every villain in Battle Tendency.
It always feels awful when it happens too, which is I think why some people immediately decide they couldn't have done anything better and move on to cope instead. Understanding how/when/why hesistations get forced in mindgames definitely gets your foot in the door on how to minimize their impact, though. The rest is usually just having multiple options ready so you can make that split second decision as clean as possible.
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I try to be, but I fail miserably
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You watched YouTube videos on how to get better?
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Yup, I used to watch a lot and then I just gave up, now I try to stay out of side and take agro when needed.
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