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Tunneling solution

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Comments

  • Hex_iButt
    Hex_iButt Member Posts: 233

    It does help but only if any of the survivors on the team are using it as well as if they even own Rebecca or not. Even then, a single perk can only do so much.

  • Hex_iButt
    Hex_iButt Member Posts: 233

    As much as I'd like more ways to counter tunneling, more base game perks isn't it. If killers got some sort of benefit from seeking out and hooking different survivors, that would encourage a more healthy playstyle for the early-game at least; they can tunnel all they want to when there's like 2 gens left.

    Like, when they removed the extra BP gain from BBQ, they could've moved that effect to base game. Even at the cost of the bonus being weaker, you still have a little killer mini-game to get the max value from chaining different people on hooks.

  • neb
    neb Member Posts: 790

    you don't get it, killers will just hit you immediately off hook, it's been happening to me.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    with a long lasting Endurance he'd have to hit you multiple times.....that's the point I'm making. If BT lasted the whole time and Off The Record lasted all 60 seconds, killers would have no choice but to stop camping and tunneling cause they wouldn't be able to.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    Spoken like a true entitled Killer main. Right now the game is 100% Killer favored if they play the way the game is meant to be played. It's nothing to do with survivors needing all that base kit, it's the fact that killers are just as entitled as survivors, more so actually, and think the point of the game is to get 4Ks, which it is not and has never been. Don't need a 4k to get max points, and never have needed one.

  • BenSanderson55
    BenSanderson55 Member Posts: 454

    Might as well start a whole forum where Killers can cry all day long and get killer sided updates as basekit.

  • fake
    fake Member Posts: 3,250

    I did not know what you meant by "play the way the game is meant to be played."


    But I think the 4k perspective is interesting.

    What if, for example, 2k2e is rated as having produced a better ritual for an entity than getting 4k, and earns more BPs, emblems and other incentives than 4k?

    As an idea to curb tunneling, with the assumption that it is impossible to remove it completely.

  • kizuati
    kizuati Member Posts: 1,386
  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    Literally never seen killers ask for any of those things, just constant complaints from survivors about what they should be entitled to.

  • I_CAME
    I_CAME Member Posts: 1,331

    The solution to tunneling is getting good. I was tunneled twice yesterday and the killer got one kill both times. Literally threw the game to chase me for five gens. If you're better than average you will at least have the satisfaction of knowing the killer lost because of you. I don't think you can do much to stop a killer who is determined to tunnel someone out.

  • ad19970
    ad19970 Member Posts: 6,464

    Dude are you actually serious? Are you going to just blatantly ignore all the people that clearly hate going against tunneling? It is so obvious that most people hate going against a tunneling and camping killer. There are already enough killer players that go out of their way to not tunnel and camp, because they know that they are cheap and unfun tactics. If you enjoy tunneling, then great for you. But clearly most survivor players don't.

    People do not want to learn to play against such strategies because they are insanely unfun to go against. How does that not reach your brain? Camping and tunneling are exactly the reason I have to wait in queue way too long as killer at most times. Why would I or anyone try to "improve" against tactics that suck any kind of fun out of the game? I know people like you try to make it look like survivors are just bad and don't want to adapt and learn how to play better, but the actual truth is that survivor players just do not want to play against something that sucks all the fun out of the game.

    And nothing will change that. And until BHVR wakes up and adds some more, proper nerfs to tunneling, and especially camping, killers will continue to enjoy much longer queue times than survivors. And as a killer main, I also have to say I am getting sick and tired of these queue times.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    If people hate an aspect of a game then it might be a good time for them to go do something else.

  • ad19970
    ad19970 Member Posts: 6,464

    Holy crap. Yeah that's what some people already have been doing. That's also why killer queue times have increased so much.

    Again, it's almost kind of hard for me to tell if someone like you is trolling me or not. Survivor players have stopped playing this game. The solution here isn't to get rid of these people, the solution is to make the game more fun so there are actually more people playing this game. Unless you are fine with these annoying killer queue times. I for one am not.

  • hatchetChugger
    hatchetChugger Member Posts: 442

    I will always be the number one activist for pop meta. It was honestly the perfect perk, wasn't overly oppressive like CoB or Overcharge, and rewarded you for doing well. You make a really good point on how having a wider range of meta perks will encourage play-styles other than tunneling/camping.

  • Kirahie
    Kirahie Member Posts: 354

    Theirs no way survivors wouldn't body block infinitely during that time. Nope no way survivors would weaponize that.

  • neb
    neb Member Posts: 790
    edited October 2022

    This has to be sarcasm, the only thing I sometimes see them asking is basekit corrupt intervention. If someone is asking for people to die on their first hook, they're being sarcastic. Either way, the people who're asking these things don't represent the general killer community. One guy saying he wants basekit dead hard isn't representative of the general survivor community.


    And the "basekit perks" you mentioned that killers have are so laughably weak (I'm not sure what you mean by 50sec gen). Tier 1 Brutal Strength isn't gonna do anything, and the only time the basekit 2 stacks of STBFL help is when you actually have STBFL equipped.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited October 2022

    Im not going to put effort to find those killer buff suggestions to make a proof : D

  • Rudjohns
    Rudjohns Member Posts: 2,216

    The tunneling solution is to make killer lose bloodpoints and exp points if they down/hook the same survivor back to back in a short period of time

  • neb
    neb Member Posts: 790
    edited October 2022

    Either way, even if you have "proof", they don't represent the a large majority of killer players.


    Enough with the hivemind tribalism BS, it's so immature. If someone says something stupid, attach that something to the person, not to the role they're playing.

  • Blizwise
    Blizwise Member Posts: 69

    People don’t seem to understand how overpowered the killer (which 4v1 it’s gotta be) that camping and tunnelling make it a auto 3v1 and the game is n

  • NMCKE
    NMCKE Member Posts: 8,243

    You want to get rid of tunneling? Simple solution. You need to make 8 hooks more efficient than a sacrifice / kill because right now — getting a survivor out of the game ASAP is singlehandedly the best strategy.


    I have a few ideas, but keep an open mind these are just ideas. Just rough sketches and nothing final, they can be garbage.

    ▪︎Each hook the killer obtains, not hook states, all injured survivors gain a 2% repair speed penalty.

    This makes hit and run strategies more viable, and rewards the killer with basekit slowdown if they go for more hooks as opposed to kills. If generators take too long, become too oppressive, we can revert the base repair time down to 80 seconds and increase the penalty to 3% instead of 2%. Just a rough idea to rewarding the killer.


    Now... we give a final buff to the basekit BT.

    ▪︎When a survivor is unhooked, they get a new status effect which replaces all current effects post unhook.

    — Adrenaline: The survivor is filled with unbelievable energy, they take no damage when they otherwise would, AND does not apply Deep Wounds. Effect wears off after the timer expires or the survivor is protected from an attack.

    ▪︎▪︎Therefore, what's going to happen when you are unhooked: Gain the Adrenaline and 10% Haste status effect for 10 seconds.

    Allows the unhookee to tank more hits when being tunneled. Meaning, they can use basekit Adrenaline to protect them from a hit, then since they are not in Deep Wounds, they can use other anti tunnel perks to keep the killer occupied longer. This won't stop tunneling, but you should be able to buy your team a lot of time and get them out the gates by the time the killer finally sacrifices you.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    Bodyblocking for 10 seconds would be a waste of a survivor's time and isn't exactly a long time. Just get good at killer cause killer's are extremely OP right now with certain perks. Both sides just wanna complain and make no effort to balance the game, will always want one side stronger than the other. If your constantly losing or feel the need to camp or tunnel at 5 gens, you're definitely not good. The point of the game is to get points, not get kills, not get 5 gens done as fast as possible. Killers want a 4 hook game for minimum points and survivors want a quick 5 gen game for minimum points. THere's a very low % of what's considered good players, and it isn't anyone complaining, that's for sure. LOL