How To Fix The 'Giving Up' Problem. Thoughts?

StarLost
StarLost Member Posts: 8,077
edited October 2022 in Feedback and Suggestions

So, right now, whether you play killer or survivor you've probably noticed that...maybe half your games have someone straight up cable-pulling, suiciding or just going AFK in a locker the second the game starts going south.

It's really bloody annoying and is probably substantially distorting kill rates overall. This means the killer gets less BP/emblem points and the survivors now have to play out a losing game. It completely spoils the game and wastes everyone's time.

Now, I've suggested before that DC penalties should decay slower after a certain point, and require you to play out multiple games without DCing to decay, rather than just time - as a lot of other games have done. I stand by that.

However, what if we gave a reward to survivors for just...playing the match out? Maybe like...5000 BP and a bit more generous of an emblem reward, which is lost if you get AFK crows or die within a certain time period after being hooked?

It wouldn't be a perfect fit, but it might help.

Comments

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,267

    I bet they wont remove it though, or I would be extremely surprised if they do as DC's get beyond ridiculous when they do

  • dugman
    dugman Member Posts: 9,713
    edited October 2022

    They have in the past turned off the DC penalties when a similar hack was loose. (And yes, it sucked because DCs spiked while that was the case.)

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,267

    Yeah I know and it was an absolute disaster. I suspect it would have to be a critical issue for them to actually turn off penalties and I don't think we are there yet.

  • StarLost
    StarLost Member Posts: 8,077

    I do. It was impossible to get a proper game, because people were either just constantly DCing to smurf their rating down or because they didn't like the map/killer.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,830

    Buff Up the Ante. They can't kill themselves if they Kobe.

  • Marc_123
    Marc_123 Member Posts: 3,724

    You won´t fix that.

    It is a problem with a lot of new players/players in general today.

    Look at all the explainations for dc here in the forum.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 944

    "However, what if we gave a reward to survivors for just...playing the match out? Maybe like...5000 BP and a bit more generous of an emblem reward"

    Yes more passive bloodpoints, more rewarding gameplay even when your team is getting stomped... that could help for sure instead of always punishing. I doubt bhvr want that tho bad BP gain is good for business, new players have to grind forever

  • Gandor
    Gandor Member Posts: 4,284

    Maybe just balance the game back so that there will not be incentives for survivors 95% of a time for 100%? Right now survivor can DC and spend 5mins waiting the penalty out, 10s finidng match and like 90s to start the match. So let's say 7 minutes to brand new match. Compare this to playing out suffering game where killer camps/tunnels and slugs and you have nothing to do for 10-15 mins. It is only logical some survivors will be selfish and go next. Even more if they can suicide on hook cutting the time for next match to ~2 minutes.

    If the game would become fair again and not 39% escape rate (DC's excluded so the number is actually worse), then maybe we would see killer incentives from time to time

  • StarLost
    StarLost Member Posts: 8,077

    I don't buy 'survivors DC because killers play scummy' nonsense.

    Not one bit.

    See - I'm probably the nicest, fairest killer you can imagine. I see a DC or a suicide in maybe 50% of my games. And that's *with me bringing flans*.

    This isn't a killer problem. This is a survivor problem.

  • Gandor
    Gandor Member Posts: 4,284
    edited October 2022

    I didn't say it's killer's problem. I said that from purely selfish point of view it does not make sense sticking out to loosing game or unfun game or killer you don't like etc. There is no benefit to be had.

    You will get more fun playtime if you just go next and THAT in itself is a problem. The fact that 80% killers (not 100%) feel the need to (proxy or face) camp or tunnel is just another thing that just feeds into this. It's not the sole reason

  • StarLost
    StarLost Member Posts: 8,077

    Proxy camping isn't really a thing. Ditto tunneling - because nobody seems quite sure what constitutes either.

  • Okonar_
    Okonar_ Member Posts: 499

    Honestly its a mindset thing and it will never be fixed. Only way is to remove the option to keelyaself on hook and keep the dc penalties. They turned dc penalties off for the event because some people were complaining about crash problems, which is fair. But as a result people just abuse it and are spamming dc, its sad but the mindset of the community is just trash.

  • BendIt
    BendIt Member Posts: 104

    True but solutions such as with GTA where people are thrown into DC lobbies with other DC players (and SWF option disabled).

  • Slaymore
    Slaymore Member Posts: 506

    "See - I'm probably the nicest, fairest killer you can imagine. I see a DC or a suicide in maybe 50% of my games. And that's *with me bringing flans*."

    Huge issue with console systems - the vast majority of DC's I see are console related or proxy players (don't get me started on them).

  • StarLost
    StarLost Member Posts: 8,077

    I'd love this to be the case.

    I see DCs just as equally from PC players. Although I also see a lot of straight up AFKs now.

  • Gandor
    Gandor Member Posts: 4,284

    Oh they are a thing. Face camp is when you literally stand in front of hooked survivor (say within 8m) and looking directly only at him so that nobody is able to safely unhook him - you threaten to grab 100% of survivor's time. Proxy camp is when you opt out of patrolling gens and instead wait for some survivor to come to you and yet you are not close enough to face camp. There are some exception to the rule, but this covers virtually all cases.

    For tunnel if you want clear cut - going after the survivor that was last unhooked (just 1 last survivor). If you are willing to accept looser definition, then going for a freshly unhooked survivor without giving him any option to hide or heal himself (or survivor opting to be "fair game" by doing gens or blocking hits - i mean it's still technically a tunneling, but it's like endgame tunnel. Nobody should be mad about it).

    I think most people will agree to some degree with this. There will be some fine differences (some people don't even distinguish between tunneling and tunnel-visioning one survivor), but generally speaking this is it

  • StarLost
    StarLost Member Posts: 8,077

    Except that, no - I get accused of proxy camping constantly. If I chase someone who I find while walking away from the hook - PROXY CAMPER RAGERAGE. If I chase someone to the hook, same thing.

    I get accused of tunneling even more. And I'll make a point of not chasing the unhooked person or even hooking the same person twice in a row, unless they are literally running into me.

    Clearly, this is not a definition that is universally or even widely accepted.

  • Gandor
    Gandor Member Posts: 4,284

    There will always be sore loosers. It's the same way as some killers will accuse you of gen rushing even if you bring 0 gen-speed perks and 0 toolboxes. It's just that when killer is camping, they sometimes get surprised that gens progress "that fast". Does that mean I genrushed him? Well no. He just did not apply any pressure on gens. And whatever such a killer said does not matter.

    This does not mean, that there is real ambiguity what genrush means. If you bring strong toolbox and several gen-speed perks, there is no question about your playstyle. If you don't leave the hook or if you run after single survivor right of the hook (ignoring already ongoing chase and other people that go down for that survivor), there is also no question about your playstyle.

    So to make it clear - do not consider genrush/camp/tunnel from people that just lost to you. They are too bitter at that moment to see what happened (and it's always your fault and not theirs). This is especially true for newer players

  • Lastchild
    Lastchild Member Posts: 333

    Solution to correct DCs :


     None.


     Solution to not be impacted by DCs :



     Introduce bots in public games whose role will be to replace a player who disconnects.


     Bots will allow players who are active not to lose their in-game winnings.


     That's all there is to it, and everyone knows it.

  • xni6_
    xni6_ Member Posts: 505

    remove self unhooking, and add bots to replace dcs (they spawn same health state, hook state and location of the dcd survivor)

    all that the bots need to do to be decent is be gen jockeys that dont drop pallets

    that should make dcs a lot less impactful when they happen, and hook suicides should be much less common since you wouldnt be able to skip first hook state

  • StarLost
    StarLost Member Posts: 8,077

    There is absolutely ambiguity in terms of genrush - even more so than 'proxy camping'.

    What I'm saying is that terms like proxy camping or tunneling are, from what I see, used primarily out of bitterness and as an excuse for why you lost. They are not useful.