Killer Idea - The Enforcer (Killer, Killer perks and Survivor perks included. Lore idea's wanted)
I only have idea's for the mechanical stuff btw. Lore suggestions welcomed
The Enforcer
Base Speed: 120% (yes faster than 115%)
Terror Radius: 40 meters
Height: Tall
Weapon: Harpoon chain
Power: Electric whip - The enforcer can throw their Harpoon out in front of them, they move at 60% survivor speed during the animation which takes 2 full seconds in total. If it hits a Generator or a Pellet then they will break it (after a breaking animation that is exactly 1 second shorter than normal. This is effectively the same speed as it normally takes because of the time to throw it in the first place but at a range and with 60% speed instead of 0). If it hits a survivor then they will be shocked, a shocked survivor who is doing an action besides running or walking will be interrupted and stunned for 1 second, for 2 seconds regardless of if they were stunned or not they will be in shock, while in shock a survivor cannot preform actions besides running or walking
Killer Perks
- Press the Attack - Cooldown on successful attacks are 10/20/30% shorter
- Hex: Prepared - 1/2/3 hex totems are placed at the start of the match, each totem gives 2% extra movement speed until broken
- I know where you've been - After kicking a generator any survivors who were working on the generator in the last 4/6/8 seconds have their aura's revealed to you for 3 seconds
Survivor Perks
- Stand your ground - Once per game you get endurance if you are within 5 meters of the killer when their attack cooldown after injuring you ends. You lose endurance after 30 seconds/60 seconds/until you are next hit
- High Kick - Use the M1 button when adjacent to the killer to stun him for 1/2/3 seconds. You get exhaustion for 60/50/40 seconds. You cannot use this perk while exhausted
- Athletic - You gain 3/6/10% bonus movement speed while not in a chase
Comments
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@NuclearBurrito2 said:
I only have idea's for the mechanical stuff btw. Lore suggestions welcomedThe Enforcer
Base Speed: 120% (yes faster than 115%)
Terror Radius: 40 meters isn’t that abnormally high?
Height: TallWeapon: Harpoon chain
Power: Electric whip - The enforcer can throw her Harpoon out in front of them, they move at 60% survivor speed during the animation which takes 2 full seconds in total. If it hits a Generator or a Pellet then they will break it (after a breaking animation that is exactly 1 second shorter than normal. This is effectively the same speed as it normally takes because of the time to throw it in the first place but at a range and with 60% speed instead of 0). If it hits a survivor then they will be shocked, a shocked survivor who is doing an action besides running or walking will be interrupted and stunned for 1 second, for 2 seconds regardless of if they were stunned or not they will be in shock, while in shock a survivor cannot preform actions besides running or walking I may have misunderstood something, but basically this ability is useless apart from using it to prevent survivors from repairing or vaulting. Maybe you could use it to stop a survivor from dropping a pallet by shocking them?
Killer Perks
- Press the Attack - Cooldown on successful attacks are 10/20/30% shorter **no problem with this, but combined with other shorter cooldowns it could be strong **
- Hex: Prepared - 1/2/3 hex totems are placed at the start of the match, each totem gives 2% extra movement speed until broken so 6% extra in total. Maybe buff?
- I know where you've been - After kicking a generator any survivors who were working on the generator in the last 4/6/8 seconds have their aura's revealed to you for 3 secondsonly good if you catch a survivor repairing and they just get away. Good for this killer, considering her power; not good for any other killers
Survivor Perks
- Stand your ground - Once per game you get endurance if you are within 5 meters of the killer when their attack cooldown after injuring you ends. You lose endurance after 30 seconds/60 seconds/until you are next hit so how does this work exactly? If the killer hits you, you won’t take the damage. So basically at max it’s an infinite health state, since you’ll enter endurance every time you get hit forever. Maybe make it trigger exhaustion.
- High Kick - Use the M1 button when adjacent to the killer to stun him for 1/2/3 seconds. You get exhaustion for 60/50/40 seconds. You cannot use this perk while exhausted totally not a portable pallet drop
- Athletic - You gain 3/6/10% bonus movement speed while not in a chase Like this!
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Seems a little confusing. Stand your ground needs exhaustion, since otherwise infinite health. The power can be used to stop Survivors from escaping or stunning you. All in all, needs some work.
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"isn’t that abnormally high?"
Yes. If I'm giving the killer a faster speed then I need to give the survivors a bigger head start"I may have misunderstood something, but basically this ability is useless apart from using it to prevent survivors from repairing or vaulting. Maybe you could use it to stop a survivor from dropping a pallet by shocking them?"
Dropping a pallet is an action
"so 6% extra in total. Maybe buff?"
I'm more worried about 6% being too much than too little. 5% is a big deal
"only good if you catch a survivor repairing and they just get away. Good for this killer, considering her power; not good for any other killers"
You would be surprised how often that situation happens. If it's too weak it is a numbers issue so easy solve.
"so how does this work exactly? If the killer hits you, you won’t take the damage. So basically at max it’s an infinite health state, since you’ll enter endurance every time you get hit forever. Maybe make it trigger exhaustion."
Read the perk again. It's once per game"totally not a portable pallet drop"
whistles innocently
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Hmm.
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