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Unpopular Opinion: Removing the kills given by EGC would solved a lot
Specifically hostage situations and slugging.
Both sides are kinda responsible but its mainly a design flaw. A killer will body block a survivor in a corner as they know EGC will secure a kill. Teammates dont want to open the gate as they dont want to kill their teammates.
Close hatch in the face of a slugged survivor and leave them on the ground for the length of the EGC to assert dominance, etc.
If EGC was swapped to not kill but to "release" from the trial - similar to how F13 has the 20min timer - then I think that would fix a lot of issues with toxic behavior and hostage taking.
(Goes without saying people on hooks at end of EGC are sacrificed and not released)
I cant see a reason not to either. EGC was never supposed to give kills anyway - just to ensure the game ends.
Would love to hear other peoples opinions and if I'm missing anything here?
Comments
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But whats stopping me from hiding to escape then?
Edit: and i wouldnt solve a lot. Yh bodyblocking in a corner in endgame. Never happened to me in 3000 hours.
Slugging is still the same. Whats stopping the killer to wait and then to hook me at the last second?
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exactly - Survivors would automatically switch to hide in lockers until EGC. What would be the point of even trying from survivors side?
OP gave very invalid argument
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As in what? Hiding from the start of the match? Or just hiding during EGC?
If from the start: its the same reason you dont hide from the start now to get the hatch. 1 person would have to be alive for hatch to spawn and be closed in order for EGC to trigger.
If at the end when all gens are done and gates are powered and opened: I guess to not waste your own time? I mean, gates are opened and you can just leave. It just forces the game to end? The only issue I can see is if youre in chase for the entirety of the EGC but then I think maybe you still deserve to survive if the killer cant get you with BL5000 and presumably most, if not all, pallets gone?
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See above.
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As other said survivors would just go into full stealth and hide it out or one person would open the gate and everyone would hide instead of trying to escape.
I haven't been slugged enough times during EGC for it to be an issue sure is happend like twice but that's super rare.
Also if they do add finishing mori the match will be over at that point anyway.
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Another reason for useless team mates to be hiding even more? No thx
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Good opinion:after the killer stays in a 6 meter area (same as afk crows for survivor) for 30 seconds, they lose collision allowing you to actually run through them. No more killer blocking.
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I mean, if the gates already opened then theyre just wasting their own time. If they hide for the entirity of the EGC instead of just leaving... Like they do anyways waiting at the gate, I know. But at least this will start the EGC a bit faster to get to the end sooner...
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Why should i risk getting downed when i can just wait two minutes?
And doesnt a killer who closes the hatch and bms, also waste his own time? What is the difference? It just changes the victim.
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Honestly I'd just leg it out because I care about the 7k survival bp
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This should have been in the game since day 1 and I have no idea why they havent implemented it yet...
BP? I would assume escaping through gate gives significantly more BP than just waiting out EGC. Same way as hatch gives more points due to the increased risk.
At the very least they could make it a draw - not a kill or an escape. That way neither wins.
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Same <3. I play for points more than escapes...
And my time is more valuable than waiting for 2minutes when I can just leave through an open gate...
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This would encourage killers to slug for the 4K even more than they do so now because hatch play then becomes entirely favourable to the last survivor, or alternatively just camp the hatch until the survivor appear. If the killer closes the hatch, then the survivor just has to wait out EGC and get released instead of risking an escape. I think it just makes the gameplay worse, in my opinion.
I'd rather they solve bodyblocking/slugging/etc. in a different way than this personally, but I can see where your idea is coming from. I don't also personally believe this would reduce bodyblocking/slugging during EGC. If someone wants to be toxic, they'll do it - wasting your time until the EGC goes to 0 is still 4 minutes of wasting someone's time.
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I do think they should make EGC just end the trial instead of being biased to killer side and killing the survivor. Don't give escape points to remaining survivors or kill points to killer - it's a 0 for both sides because they didn't complete their objective to escape/kill. Also have it be a 0 for MMR, like hatch escapes.
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Except it only takes one person to open the gate and start egc the rest of the team could be deep in the map nowhere near the gates. Also if your been slugged at the gate just crawl out.
It would also make bloodwarden completely useless because even if they mess up and let bloodwarden happen they don't have to worry they can wait it out and get a free escape.
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The bodyblocking thing seems like it'd be better solved by removing collision after being bodyblocked for too long. The slugging thing doesn't seem like an issue to me, but if it really needed to be solved, I'd make it so Survivors can forcibly die if slugged for the length of time equal to a full one-hook sacrifice (so about two minutes). Neither issue is really solved with making the EGC timer favor the Survivor.
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You haven't escaped if you don't 'escape'.
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It wouldn't help that much. Cause the majority of people that don't hook into egc do so to be annoying and potentially get people to ragequit. As long as playing scummy isn't actively punished by the game (the mechanics are already there) while skilled and decent behavior is rewarded, it won't get better.
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BP is always a bad incentive. Yh there are many people, who would do it, but others wouldnt. I mean camping gives less bp, but do people care?
A draw would still be a bad idea. It still creates worse problems than it fixes. Slugging to bm doesnt get fixed with this change anyway.
So we have a fix for the rare occurence of a killer bodyblocking someone in a corner. But instead we introduce the gameplay element of waiting the egc out. Something that will happen quite often. This option destroys the gameplay flow of the endgame, doesnt even matter if its an escape or a draw. If the survivor has the option to ignore the exit gates, it gets really boring.
Just let the killer lose collision after 15sec. Fixed. Done. Its a far better solution.
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Your time. YOUR TIME.
The fallacy of your argument is the assumption of how you would use it. But anytime you make a fundamental change to the game you need to ask how the lowest common denominator would use it. There are people that pay money NOW to buy cheats to hold killers hostage. You think people wouldn't that FOR FREE?
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But the killer kills when they havent killed? Its possible for the killer to 4k without even hitting a single survivor which I think is an insane mechanic to have
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It could work to lessen toxicity if at the end of EGC, survivors still standing/slugged would be at a "draw", neither getting escape bonus nor awarding sacrifice points for killer. Just an official draw, you don't lose your items since you didn't die, but you don't win bonus points/mmr either. That way, killers would have absolutely no reason not to hook during EGC.
However, such a measure would impact very negatively on Blood Warden's efficiency. Maybe its effect could adapt to "when Blood Warden is equipped, any survivor still standing in the trial at the end of EGC are immediately sacrificed" on top of its regular effect. I could see very surprising outcomes of people staying in the map giggling to themselves that they'll get the draw, only to be sacrificed with very little warning.
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You do realize EGC was added only a few years ago right? Specifically because survivors thought it was funny to hold games hostage after the gates were opened
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I do and this doesnt stop it from having its designed function: a conclusion to the match.
It just stops the ability to cheese easy kills
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If survivors didn't escape, he\she dead.
"Released" from a trial... What?
No, only 2 endings - You escaped, or you died (sacrificed).
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The killers objective is to prevent survivors escaping.
If they haven't escaped, then they've done their job.
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The same should also happen to survivors, and survivors should also lose collision after being unhooked
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Endgame killer perks are used for memes anyway; that change would just kill bloodwarden.
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I am pretty sure killers objective is to sacrifice survivors to the entity, not just hold them up until the entity can take them itself.
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100% this.
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The entity kills because in general survivor die to EGC because they didn't use their change and you cases are outliers.
And now survivor can FORCE the killer to wait the full minutes? Great, you didn't solve slugging for 4 minutes but added stalling for 2 by hiding.
Right now the killer can force gloating survivor that want to rub their win in waiting in the exit gate for the full EGC out. With your suggestion those "wonderful" survivors could just spread and hide like back in the day and the killer has no option to avoid waiting the full EGC.
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