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Are killers going to receive basekits too?
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Would you folks even admit it was not a good idea?
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I do not agree with first part. slowdown perks balance the game out for killer because the idea behind slowdown perks(at least the ones you earn) is that if the killer does well, the slowdown perks overwhelm you as survivor thus denying your ability to complete generator and escape.
the + perks and items I do not want to talk about them because those perks are stronger the better survivor team is. on super strong teams, like swf's, you go from having 5-6 minute games to having 3-4 minute games so the game is even more unwinnable for killer but for soloq, if your teammate kills themselves on hook, the irony is that those perks might balance out the game because your teammate was a complete -1 and the perk mitigated your bad teammate gen efficiency. the perk/items are also less powerful when they are not stacked which is pretty normal for soloq.
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Lmao basekit Pop? A regular kick takes off 2.5% now, something that's been needed a long time. Pop used to be 25% off the total progress of a gen. Now it's 20% of the current progress. A missed skill check takes off a percentage of gen progress. But please, 2.5% is not basekit Pop. That's just a QoL change that's been needed. All the 2% boosts to the killer stats can't be called basekit perks tho. 2%? When the basekit BT is the exact same version as the perk? If Unbreakable goes live to basekit as it was changed on the PTB, that's a huge buff to that perk.
You can't put these side by side and say it's the same concept lol like I get why you're pointing out the killer basekit Stat changes, but don't paint them as basekit perks lol
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Before going live.
It means, the whole idea is going to be live...?
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Before any changes to the mori system are made, it will go to another PTB...sorry if that wasn't clear.
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And that's why kill rates went from 50% to over 60% right?
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It's a pretty weird way to see the game.
Changes made for one side doesn't necessarily needs to be balanced by a change for the other.
At he moment the kill rates seem to be generally "satisfying", from the dev's point of view. Why would they buff the killer to counter-balance it?
Besides, queues are better now that they've been for years (speaking as survivor and as killer).
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60% killrate means that killers are getting 2k more often. It doesnt mean they are unwinnable beasts. I had rough matches today where i got 2 hooks since survivors sent me to bad maps and did gens fast.
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Base Shattered Hope would be a nerf as it would anti-synergizes with Plaything and NOED.
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They already have it, it's called bloodlust
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Well to be fair its a 10% shorter hit animation combined with a 10% decrease in the speed burst the survivor gets. When thats paired with save the best for last thats even faster than before.
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Fair point. But then you still run STBFL, so it is not really a base kit perk.
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This
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None of those factors matter unless they are the difference between getting and not getting a hit. They have more relevance to tagging a survivor midvault with a latency hit than they do someone properly routing from loop to loop, which is the place where killers actually need the buff due to the existence of safe pallets, and their interaction with the bloodlust mechanic. They essentially gave a shoulder massage to treat a sprained ankle.
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No it does not but killers are the stronger role usually. Every killer though expect nurse and blight has bad games. You tend to remember those too and forget the good ones. I can 4K 5 games a row and then face seal swf team in bad map and get just few hooks and barely bp and that game I remember long time. But there is always somethings I could done better but those teams are very hard to beat many of them have 5000+ hours.
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No basekit unrelenting lol, do you even know what that perk does? It makes your whiffs have a shorter cooldown, which was not given basekit to killer
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You do realize killers received weaker versions of bamboozle, brutal strength and STBFL as basekits, right ?
Survivors didn't even ask for a 'weaker' unbreakable and it was only added because they want to introduce that finishing mori thing, which is a huge nerf to survivors.
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I'm pretty sure it was given on a smaller scale just like the other adjustments but I could be wrong about that , of course I know what the perk does or I wouldn't have even said it
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