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What can make a good killer?

I was wondering latelly, and with the kill rate wich each killer and his percentage, what can make a good killer?

A LOT of people here complain that some killer are the worse of all, but some of them are on the podium in the chart...

So, for you, what can make a killer a Good one? Movement? Speed? Power? Teleportation? Terror radius?

Ps: For those who are going to talk about the fact that the stats seem to be distorted because sadako is high, nurse is low... Don't forget that Nurse is free, everyone can play her, but not everyone CAN play her, unlike sadako, or the few who play it, know how to play it, which may explain the stats

Comments

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited October 2022

    A good killer character or a good killer player? Character formula is already known. Ability to move about the map while also being able to attack is the key to the strongest killers. Nurse, Spirit, Blight, Twins, Mastermind are all examples of this.

    A good player is mechanically sound while playing while also having a strong situational awareness to react to each trial as it unfolds. Prediction. Consistent chases.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    Practise, is literally all it is.

    Anyone who can sink alot of time into any killer will become God tier, Otz showed it with trapper.

  • Roaroftime
    Roaroftime Member Posts: 491

    If you want an easy 4k just play nurse if that's why ur asking

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    So Trapper is tournament viable? Because if not, then he's not top MMR viable, aka not viable. Anyone can be god tier against a lower caliber of survivors.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,383

    The tournaments i watched is not indicative of how the majority of dbd games are played.

    Unless every game is the first person hooked is face camped to death.

  • TerraEsram
    TerraEsram Member Posts: 750

    No, it's not what i'm asking

    I just want to have the opinion from here about what can make a Killer to be good against everyone, the power or whatever

    I play Blight, Wesker, Legion or Oni, so, that's not my point to having some 4K, don't care here

    And, what About plague? it's not a great killer in movement, but, for the rest, she can snowballing a team with is capacity

  • Laluzi
    Laluzi Member Posts: 6,233

    We have so many iterations of the formula that we're able to compare some pretty specific things, and ultimately - the most important two things for a killer to have are map mobility and an anti-loop tool. Everything else is secondary, even powerful stuff like instadowns or a small TR.

    Stealth is notable for being a noob stomper but dropping off in value as you go up the ladder.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,600

    In no particular order.


    Fast map traversal (the ability to travel vertically, on demand, is a particular yet exclusive right to a select few)

    Versatility (The power can be used in multiple ways, to achieve different things)

    Chase-to-down time

    Power can be used in loops in some way (this is where Wesker falls short, I think)


    What do you know, Nurse scores high in all of those.

  • Roaroftime
    Roaroftime Member Posts: 491

    for a good killer good against everyone make them ignore every mechanic in the game the survivors have to prolong chases that applies to other killers so for example a killer that can ignore vaults, pallets and walls and basically teleport right to the survivor with a power that takes around 10 rounds to master... oh wait this sounds oddly familiar...

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    The player ultimately determines whether a killer is good or not, and the caliber of opponents measures how good they are in relation to others.

    For example, although on paper Sadako shouldn't be good, players may have found ways to adapt her to a higher level of skill, or choose a different type of curse play. She also allows players to experiment, as out of her abilities, the ability to walk through players when not manifested is largely forgotten about in discussions, and that has some clever uses.

    So, for me, on paper states how powerful they could be, but the player determines whether it meets, exceeds or falls short of that expectation. Even at the weaker end, in the hands of a good player a Trapper, Onryō or Pig can be your worst nightmare.

  • GannTM
    GannTM Member Posts: 10,956

    If that killer has cake.

  • FrostySeal
    FrostySeal Member Posts: 634

    A good Killer needs to have good mobility and good anti-loop in order to be considered a good Killer. If a Killer is missing one of these or lacking in one of these then chances are they aren't a good Killer. Some examples of this are Killers like Deathslinger, Trickster, and clown AKA Killers with a strong anti-loop but practically nonexistent anti-loop which lands them low on the tier list. Then you have Killers like the Dredge, Wraith, and Sadako AKA Killers who have pretty good Mobility but little to no anti loop which usually lands them higher on the tier list than Killers with anti-loop and no mobility but still aren't considered great Killers. There are also some variations to this rule like Pinhead, Plague, and Nemesis who instead of having mab mobility have other mechanics that give them map pressure, usually a mechanic that forces the survivors to do something else other than gens (cleansing, solving the box, staying away from zombies, etc) but even with that they aren't considered to be great Killers because, in the end, nothing will compare to actually being in front of the survivors face and forcing them off gens.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I know what it's not. Mobility alone doesn't make the killer strong, which we see with Wraith, Hillbilly, Sadako, and even Blight at times. Stealth alone doesn't make the killer strong, which we see with Freddy, Pig, and Ghost Face. Instadowns alone doesn't, unless you think a 1-2k, albeit guaranteed under certain circumstances, is definite killer success. We see this with Hillbilly, Myers, and Leatherface. Second objectives alone don't make the killer strong either, which we see with Nemesis, Pinhead, and Dredge. Killers need a lot going for them in order to be good, which means having multiple of these things, not just to a decent degree, but to an excellent degree. You can disagree, but my top 3 is still Nurse, Blight, and Wesker (who recently pushed out Artist). They all have mobility, all have anti-loop or no-loop, and are either 115% or are Nurse.

    Terror radius is mostly irrelevant, because bigger TRs allow people to hold forward sooner, but they do that anyway against smaller TR or no-TR killers, somehow through awareness or through Spine Chill. The ability to keep people injured or 1-shot is mostly irrelevant because good survivors make it difficult even to get a hit, especially with things like Dead Hard or Off The Record providing bonus health states. A killer can camp and tunnel all they want, but if the other survivors are still being productive, you're still looking at 1-2 kills max, which is disheartening not only to them but also to the other killers who go for many hooks and get the same or worse results. Killers like Nemesis, Dredge, Wesker, can all have 'insane' chase game, but when we compare chase time to gen time, assuming efficiency from both parties, the killer still has to get people down like literally as soon as they can, or the survivors' objective beats them out, either through them having that much of a time lead, or instantly playing catch-up with things like Adrenaline or Hope. A single 30-second chase could lose the killer the whole game. Survivors being efficient or making mistakes, which causes them to lose, we can talk about another day.

    So in essence, the killer needs to cover as many bases as possible, with as little time and effort spent as possible, while also either being faster than the survivors at their objective or slowing down the survivors' objective through a second objective. Also, the killer needs to be able to use enough perks to fill in the gaps of their weakness.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    All the ranged killers (sans Deathslinger) have snowball potential. They do not have the chase potential that the moving/hitting killers do. It’s good. Not consistently the better ability.

    For the sake of the argument, Trapper is also a killer with high snowball potential. In certain circumstances.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    "The majority." We're not talking about the majority are we? This is about viability. Like I said, all killers are viable, with no perks or add-ons + 30-second AFK... against inefficient survivors. Tournament killers do in fact leave the hook sometimes when they see that it's less beneficial of their time to stay at the hook. High MMR killers make the same decisions, improvising when a new situation arises. Just to get the first down on a survivor, and potentially camping them, is executed the exact same way whether it's in tournament or high MMR. The tournament survivors also don't have to let the person die on first hook. Nothing is stopping them from doing 3 gens, hook bombing with 2 while 1's still on gen, the unhooked having OTR/DS/etc, and then them still having enough time to finish the gens, into Adrenaline, into exit gate open, into body blocks, into all 4 getting out. Tournament killers are not these magical beings that power through the rules of the game and somehow guarantee 2-3 kills more than high MMR killers do.

    If a killer isn't played, like at all, in tournaments, or they don't do well in the slightest when they do, what does that tell you about the state of the game? That is the question I've been asking for weeks. I'm tired of people hiding behind any slight differences in play between tournaments and top MMR to avoid answering the question. If anything, the survivors are allowed far less OP stuff in tournament, so wouldn't the survivors in top MMR have a greater advantage over the killer than the ones in tournament?

  • Hensen2100
    Hensen2100 Member Posts: 339

    Lol @ anyone thinking this is a tournament game or should ever be considered a tournament game

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    At this point I don't know... over the years I've given my ideas and some parts of them made it into the game, most of them didn't. Although, that's why I like questions like these, because BHVR does actually listen to the community and designs things based on their input. Personally, I don't know what's left to do that hasn't been done at this point.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Movement speed or teleport fairly quick and power be useful in looping.You got that killer? here is my wallet

  • hatchetChugger
    hatchetChugger Member Posts: 442

    High MMR and Tournaments aren't even near similar levels

  • Nick
    Nick Member Posts: 1,286

    Anti-loop and map pressure. So Blight and Nurse basically

  • GRIG0
    GRIG0 Member Posts: 329

    For me, a killer that is fun for both sides during chase.

    Personally I love killers that attack with special movement like Oni, Blight, Billy (not always tho) and Wesker.

    A killer whose counter is not holding W.

    A killer that cannot be deprived from its power.

    A killer that doesnt spend half the match looking at the ground setting stuff.

    A killer that doesn't take 3 years to reach a gen on the other side of the map (this is more of a map issue tho)

    A killer with fair hitboxes for survivors.

    No mending simulators.

    Make M2 fun and not TOO punishing, M1 is boring.

    A killer that incentivizes going for chases and not camping.

    And very important, a killer that isn't addon dependant. With useful/fun add-ons that promote different play styles without being broken.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    A good killer is when people start complaining about them that they are OP and have no counterplay, i.e they have to play different then against other killers and we know they don't want to 😜😂

  • solidhex
    solidhex Member Posts: 947

    Low tier killers like Wraith, Clown, Legion, Ghostface etc are played in tournaments, they have specific maps and specific rules, which perks are allowed etc., it really depends on the tournament and it's rules. But it's just wrong to say only high tier killers are played because they're the best.

  • Sharpefern
    Sharpefern Member Posts: 422

    So as people have pointed out these aren't tournament statistics. People are not going to play sweaty all the time. This is a game its supposed to be fun.

    That said with the question of what makes a good killer depends entirely on what type of gameplay you are looking at. There are basically three things you can be looking at here: Competitive, High skill Ceiling and Low Skill Floor/High RNG.

    For Competitive- These are killers that would be best on the competitive scene. They need the ability to get hits quickly by countering loops and distance and the ability to utilize perks and add ons to increase their power. They also need to be good at playing in the competitive way which is different than normal DBD playstyle, survivors are less risky, less prone to mind games, less likely to go for cheeky plays, majority of the time competitive dbd is less fun to watch than casual because of this. Instead of going for the stun timing they will predrop a pallet because its safe because its not that they may get tunnelled and camped but they will get tunnelled and camped. This is why when you see killer tier list you have nurse, blight and spirit at the top. They all have abilities that allow them to transverse the map quickly, shut down or ignore loops and get downs quickly even if the survivors are playing well. I am not saying other killers aren't used but these killers are generally dictated as the best.

    High Skill Ceiling- These killers are often going to be similar to competitive but are good in the casual way as well. More mind gaming, more tricking or mind gaming or predicting the survivor. They are killers where the killers actions have the most impact on the game. Where if the killer plays the survivors correctly they win the game. Look at the killers at the top of the Top 5% MMR. Wesker's dashes can make loops super unsafe if he mind games them right, Plagues red puke can hit blind shots over walls if she predicts where the survivor is going, Dredge with his anti-loop remnant. These killers are good at the fun chasey aspect of DBD. In addition you still have the competitive killers like Nurse, Blight and Spirit near the top

    Low skill floor/High RNG- These are the killers good against the casual gamer. Their built in mechanics make it difficult for survivors even if the killer doesn't make the correct choice every time. They are good because of the survivors mistakes not just the killers good judgement, or at least one part of the killer has this aspect. Stealth is also a big part because where at higher levels survivors are more aware of stealth killers the lack of a terror radius is a much bigger deal at mid and low MMRs. Looking at the all MMR highest we have Pinhead, his chain hunt, Sadako, both her tapes and stealth, Wesker, Ouroboros and killer instinct with sprays, Freddy, Dreamrealm obliviousness and dream pallets, Pig, stealth and beartraps, Plague pretty easily making everyone one shotable or going to cleanse, and Dredge with Nighttime possibly being super oppressive if you dont know the map or dont have aura reading perks. Killers that require precision and are punished if they don't have it drop like the nurse (miss a blink in fatigue), hillbilly (bad sprint= lots of distance), blight (bad rush = lots of distance) and trickster (needs consistent aim for 6 knives as opposed to 1 lucky shot).

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    In a word - pressure. It can be in a number of different ways, but the ability to consistently put pressure on the survivors to force them into doing something other than slamming gens.

    In the simplest form, they are downing and hooking survivors so quickly that they always have someone hooked, another going for a save/healing and yet another being chased at any given time. Hook states stack faster than gens get done, and the survivors lose the race. This can come from great map mobility, the ability to end chases quickly, etc.

    You can also add in forcing the survivors to do secondary objectives, again leaving gens sitting idle. Often it's a combination of these thing that provides the best killers.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Who wins those tournaments, 9/10 times? Clown or Nurse?

  • Jangles
    Jangles Member Posts: 377

    a team wins. not a killer. people get plenty of 4ks in comp with clown and the "low tier" killers. go watch some dbdleague, its quite interesting to see the contrast between pub and comp players.

  • Shroompy
    Shroompy Member Posts: 7,911

    Youre missing one thing, killers also have quite a lot of bans themselves (depends on which killer as well) in tournaments and are locked to one specific map which can be a good or bad thing. Survivors can also have bans depending on which killer is played (Flashbang against Nurse for example) Also killers being played or not played is dependent on the tournament organizers more than it is the players, as each season has a pool of killers that are allowed to be played . Before a match begins each team has to ban certain killers and more bans come up the more the tourney has progressed.

    Also the decisions made by Survivors are absolutely influenced in tournaments and thats because of how the point system works, which is by hook stages. I dont remember the numbers exactly from DbE, but fresh hooks are a big source of points. More often than not were you leaving a fellow Survivor to make 1, or multiple 0 stage Survivors live. You might see them be more risky depending on the situation of not the game, but the round it self, same goes for killers. You might see a killer go for a much more risky but rewarding play because the last round their team played Survivor and didnt do so well, so they need something to try and catch up in points.

    "High MMR" and tournaments are 2 completely different games, and really shouldn't be compared

  • danielmaster87
    danielmaster87 Member Posts: 10,719
  • Shroompy
    Shroompy Member Posts: 7,911

    There really isn't, since people go into tourneys with a completely different mindset and ruleset

  • squbax
    squbax Member Posts: 1,778

    Heavy disagree, with the new stats released it showed that even at top 5% mmr, people manage to die to trapper, meaning even the "best" players manage to die to a joke killer, which in turn means that even the "best" players are really bad at the game, meaning all you need to be good as killer is some luck as even if you are high mmr you will likely get opponents that have no clue whats going on.