Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Is it even possible to miss flashlight saves anymore?

I'm on about the recent dev changes made, and honestly I'm a little confused on what it really means...

From how I read it the killer has an extra 0.25 blind window during a pickup animation?

Now I'll be honest iv never had issues with flashlights saves, was kinda my jam and iv had so many messages praising the angles and saves iv managed to pull off on randoms

But my concern is with an increased window (if that's what they mean) will make them far to easy to pull off now? Wouldn't this change just make people like me who are good with them never miss?

I get you want to balance for all players but isnt this just gonna cause huge issues at the higher level where flashlights are already used well and where every down/hook is more important?

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I'm curious if the change is going to make getting saves with flashbang easier

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 18,003
  • HugTheHag
    HugTheHag Member Posts: 3,140
    edited October 2022

    I honestly understand the reactions of your teammates to be honest. The few times I've had a flashlight and not been either tunneled for it or been at the other side of the map during a pickup, I couldn't get it quite right.

    From what I understand, the timing is just a bit more lenient in terms of the right frame to start blinding, but not very a very noticeable change from the killer's perspective. Late blinds will still be late and therefore avoidable, and early blinds still won't free the survivors. It's just a couple more frames, so the timing still has to be a bit precise, just not frame perfect.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Actually it helps and hurts , sure it can be easier to some but it may cause a lot of people to be too early on their saves if the window to blind is increased because you cant blind while the animation is locked so something that may have been a save before may not be

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    If the change is extending the blind window then most definitely will.

    Ah okay so they have been made much easier now, thanks for the reply

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Well I often fall into the position of my teammate leading the killer to the gen I'm on so I dont need to go far lol, or I usually on transition between gens and see the down, definitely no point in following people to get one but it is nice to get saves on people as I never see others do it in my games tbh

    I dunno that worries me, I never thought they was all that difficult unless it was a new killer with a weird new animation. I guess it makes bad servers easy to blind on now

  • egg_
    egg_ Member Posts: 1,933
  • HugTheHag
    HugTheHag Member Posts: 3,140

    I'm sorry teammates lead killer to you often ! I'm guilty on that one to be honest, I generally don't know where anyone is and when chased I flail around more than anything. I do try to lead killer away or get downed on purpose if I noticed I led the killer to a teammate, so that they have time to get to safety. I still feel guilty afterwards haha.

    Sounds like you are a great teammate ! And you're right, we don't see many flashlight saves these days... At least in low and middle mmr, which is where I yo-yo.

    Anyway. I wish you great games on this double bp weekend :)

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    So the 0.25 is added to the beginning on when you normally would have to start the blind?

    Wouldn't this cause some issues we have had so many years ago where you could get a blind before the killer could move and then the killer auto drops ?

    I know it wont be as bad as it's only 0.25 and not like the old times where at any point in the animation you could be stunned and itd count but its definitely a worry

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    "This change that makes it easier to flashlight save actually does nothing"

    Then why implement it? It obviously makes it easier to perform. Why are you trying to gaslight so hard?

  • Laluzi
    Laluzi Member Posts: 6,226

    The thing is, if someone can blind you early, they could have blinded you later anyway.

    It's easier to get a blind, but the counterplay is exactly the same - you play cautious when you think someone might blind you and you face a wall, fake the pickup, or flip directions in order to either safely pick up or lure the flashlight user out.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Dont worry about it, I'm happy to get the killers attention or take a hit for you all I ask is jump on my gen when I'm chased away lol, hate seeing my 95% gen regress all the way.

    Though iv moved into sabo saves currently because the joy of seeing a killer drop the survivor and start to hint me down gives me the "oh s**t, they want me now" then I'll quote scary movie "ruuuunnn bi**h, ruuun"

    But good luck to you too! I cant play though I'm busy all weekends but I dont need the BP but thanks!

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    It's more the concern of it being easier so you cant really miss, I dont like the idea of as long as you're infront the blinds easy.

    Getting a save and stopping a hook is HUGE, especially if people can loop which is why I liked the risk reward sorta thing.

    As long as it's not really easy then that's fine, just dont wanna repeat of very old DBD lol

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Sabo is also incredibly rewarding vs. the extremely popular scourge hooks.

  • Deadeye
    Deadeye Member Posts: 3,627

    I dont think this can happen. It is about the delay you are granted now, if you were too early, the pickup animation will finish and then you get the save. If it was a save before, it will still be a safe after the change

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,452

    It's not as easy as in "you can't miss" - it's definitely slightly more forgiving than before, which makes up for the inability to adjust your timing with the flashlight after the cooldown was added, but it's still missable (this should be a proper word!). If you go to early or too late, you're still not going to get the save.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    True, though Scourages arent all that strong imo and only good when its pain/deadmans but even that has the easy counter of letting go before the hook.

    I just like the idea of doing something more rare and skillful as it's more rewarding than just being efficient on gens/chases

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    I assume you're on about where players would click to adjust the timing? If so the player can just hold the beam down and quickly swipe out and back in to adjust it without the need to make them easier to blind.

    Well hopefully it's not too easy, I'll definitely be giving it a big test when the patch is out!

    (Btw can we change accuracy addons to change the flashlight colour? The accuracy is very outdated and I want a green flashlight beam please!)

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I quess I will keep playing my Lightborn since flashlight saves will be bit less of a skillfull thing and even more annoying. Oh well...

  • Peanits
    Peanits Dev Posts: 7,555

    Not quite, I would say. Years ago when something like this was added, the game was totally different. Instablinds were still a thing and blind angles were even wider. Getting into position in time was almost a non-factor since you could get there last second and still get the blind. It also queued stuns for the entire duration, not just a 0.25 second window.

    Compare that to now, you need to be in position fairly quickly or you absolutely will not have enough time to get the save. This doesn't give you more time to get into position, it only makes the timing a little less frame perfect. For folks that already know the timing, it makes practically no difference: they would have gotten the save with or without it.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Okay well that's good to hear, I'll look forward to testing out the changes when we are able to.

    As long as it's not to easy that's fine, the last thing I want is for them to be to easy for all players. I'd rather them be a skill thing considering how impactful they are than a "i was just in position so i get an easy save" sorta ordeal.

    Loving all the other changes though

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Oh I see I misunderstood it at first but reading through I get it, so it's really no different than now in a way, people who are good are still gonna be good and people who need to learn now have an easier time, I don't see an issue with this considering lightborn, franklin's , fire up, and looking at walls are all viable counters to a flashlight as is and it's really not enough of a difference to consider it a buff

  • Maelstrom808
    Maelstrom808 Member Posts: 685
    edited October 2022

    Loooolz

    I had a game not too long ago where a survivor and I had this moment. A quick bit of background - I play for double hooking everyone before killing anyone. I try to be super considerate and fair, but God help you if you mess with my ability to hook someone.

    I was carrying a survivor to a hook when it got sabo'd (good prediction by the survivor, they actually got it done before I could make it to the hook and start slapping them for their insolence). They ran a few feet and I heard them stop for some reason as I was dropping the survivor. I did the sllllloooooowwwww turn towards them and they looked at me and just kind of hung their head for a few seconds as I stared at them. Maybe they were understanding that they just doomed themselves? Maybe they were hit by a wave of guilt at taking this from me? We'll never know. After a few seconds of this they took off like a shot and we were off to the races. One of my favorite moments in recent games.

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    I would have to to try it before I could say anything but if it's to long Maybe .15s

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Hmm. I wonder if taking slightly less precision means it'll feel slightly less satisfying. But I suppose I don't really mind.

    In honour of this occasion I present one of my first and one of the stupidest saves I got



  • Krazzik
    Krazzik Member Posts: 2,475

    I'm fine with the change. In my experience most missed flashlight saves are too late anyway and this doesn't affect that.