https://dbd.game/4rHHkF5
Question for the devs/mods.
Why do we not have voice chat for DBD?
I'm absolutely for adding it to the game and feel that leaving it out of the game is a dreadful oversight. I've had a lot of discussions with people on the forums about it. And I'm certain it would benefit the game hugely, particularly for newer and solo q players. But I've never seen a mod or bhvr employee comment on any threads about VC so I'd be interested in knowing why BHVR doesn't want to add VC or if it plans to in the future.
Comments
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Previous dev post
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Ty for the link.
Imo it's a pretty weak explanation, because the game can be rebalanced if VC massively affects kill rates. It doesn't change the fact that the dreadful solo q survivor experience for new players will turn a lot of potential players away from the game.
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aswell as probably hearing grown up men screaming at you for not playing the exact way they think you should. Voice chat would be horrible in this game.
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Soloq experience need other improvements than voice comms.
Ping system and action indicators would give information needed and could be used by anyone without changing the actual game experience too much.
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Yes yes toxic yhis toxic that. Bruh it's a fact of life online, an unpleasant one to be sure but it comes with the terrain. But most games still include it because online gaming is a social experience.
you'd be listening to them scream for approximately 3 seconds provided you know how the mute function works. If people can't use a mute button then that is on them.
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They would be useful to be sure. Solo q is an absolute shitshow to be sure. I'd prefer VC, it would be more useful. But I'd be more than happy with a ping system.
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i dont want to have to press a button every time i join a lobby, just make it optional if voice ever would get implemented and we are fine.
And yes its a part of online community but i also can decide to just dont give 2 cents about it and dont want to have to listen to that. I play games to enjoy, dont need some strangers to spoil it.
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Most games have the option to disable voice comms. Which is fair enough. No reason to deny it to players who want to legitimately use and utilise it properly.
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sure i mean if you wanna do that to yourself dont let me stop you. I just dont want to have it forced because i would legit stop playing than, cant deal with that.
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This is a game where we aren't allowed to see our MMR number, because it might be stressful for some of the players. If we can't even handle that, we certainly couldn't handle the stress of people screaming at us through their microphone, as they loudly vape into their mic every 10 seconds, and have loud music constantly blasting through their microphone the entire game.
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You wouldn't be forced though. My reply that you quoted literally states that you could simply disable all voice comms.
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i think i could handle my mmr better than having to deal with voice chat honestly. But then again i dont really give much about my MMR. Its probably not so high but also certainly over the softcap ofc. Thats enough info for me.
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yeah but you thought i dont want voice chat in generall. I just wanted to highlight my conditions under which i could live with vc in this game.
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If it was an option to turn on or off, then maybe.
But I bet most people would have it turned off as they can't be asked listenting to some random kid's whining.
I personally wouldn't waste time for such a feature.
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Bold of you to assume the Mute button wouldn't be bugged to actually amplify their voices by 5.334x
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BHVR's horrible at moderating the game as is - they'd be completely unequipped to deal with the Pandora's Box that is letting people scream at each other mid-match.
It would absolutely help balance the game (and it's stupid to balance solely for solo queue when a sizable portion of survivors have a distinct and measurable advantage), but I don't think BHVR's equipped to handle the workload when they can barely deal with griefing, cheating, throwing, and hostage-taking as it is. The community's toxic enough as it is, and unlike endgame chat, there is a tactical disadvantage to opting out (and I can imagine players sandbagging others for daring to be muted when they want to say something to them, and "dragging the team down.")
If DBD had better and more responsive moderation, I would sing a different tune about this. But as it is, I don't trust that offenders will be removed from the game with any speed or reliability. Plus I'm really not that keen to know what at least half the players I play with want to say to me... and I'd probably get mean too when confronted with ragequitters, useless newbies, and useless showboaters. DBD can be very frustrating and that doesn't lend itself to a friendly environment.
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But it wouldn’t be more useful for many many people. I rarely get matched with people that speak my language for example..
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Ping & indicators would be way better than voice comms with strangers. I don't want to hear someone screaming at me and there's no language barrier with ping/indicators.
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I legit think the best way to settle this is just by having a ptb for it. We got to try it with those moris and basekit unbreakable. May as well see how this goes in practice, yeah?
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Map pings have the opportunity to break the game on a larger scale than voice chat. It can be difficult for solo q to pinpoint some locations via voice communications, because they don't have an agreed upon system (e.g. SWFs can divide the map into sections, and say stuff like "killer is at zone 8, and is moving towards zone 7". But pretty much anyone could just map ping the killer's location to the rest of the team.
Imagine a solo q group, where people just instantly map ping the killer's location whenever they see the killer, or whenever they find the killer through a perk (e.g. fogwise).
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Yep - pretty much this. Or little kids being super obnoxious
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I don’t think anyone meant map pings like this but just text pings with some pre defined texts
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Lmao there's no way to rebalance a 4v1 game for voice comms when the objective is gens, totems, and gates. Knowing where the killer is at all times, when someone is about to go down, about to be hooked, where lit totems are, etc. are all huge advantages. You're basically asking killers to have to have a sweat game every game while survivors get a much easier game because all the tension is gone. Get better at the game, learn how to read situations, try different builds. This game does not need voice chat. It needs people that know how to play it and play as a team while not having constant feedback.
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Oh, you wanted to let that killer know how much they sucked,and they should go play Roblox, because they're garbage.That match must been burning your pockets
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At the very least, survivors should have a communication wheel. Creating perks to solve the problem of not being able to coordinate effectively, such as Kindred, Bond, Situational Awareness, etc, means other perks won't be used as much in soloq because they would be sacrificing coordination (something that should just be basekit, especially since swf players essentially get this information for free).
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I thought some people really were talking about map pings, in past forum threads, because of how powerful they are in VHS.
Text pings can encourage more camping. Why should a killer bother to leave a hooked survivor, if the survivors can ping each other when the killer is near them, or when the killer is leaving them…which makes it much easier for survivors to fix generators when it’s safe, and to hide when it’s not safe? That makes it too much of a risk to leave a hooked survivor. The killer might patrol the map, and find zero people because of the text pings, and survivors will just save each other when the killer is far away, and the killer ends up being way off worse than if they had stayed near the hook.
People really don’t seem to understand the fact that extra survivor communication makes it more difficult for the killer to find survivors, and that killers really would need some way to deal with that somehow. Because right now the solution is to just camp even more, which isn’t a fun solution for the killer.
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- Toxicity - I don't want to hear all that BS. Not having to is one of the reasons DBD is one of the only multiplayer online games I play.
- Even if you have the option to turn it off, that will put you at a competitive disadvantage, and in solo if you have it disabled while your teammates have it enabled, you're almost certainly gonna be the odd person out on coordination, and possibly intentionally treated poorly for not using it. Make no mistake, solo players not using it would suffer for it.
- If you add voice comms, killer would need to be heavily buffed to compensate, which would put those not using it at an even greater competitive disadvantage.
We're only a few solo tweaks from DBD being as balanced at it has ever been. Adding universal voice comms would set that process back significantly at the very least, and at worst cause total chaos.
Add activity icons and a basic text wheel, and we're good.
Subjectively, I am an introvert who enjoys not being forced (or feeling pressured) to interact verbally with strangers. There are plenty of other games out there where you can go for that, and I for one play DBD in large part because I can play with others without having to deal with all the BS that often comes with it.
And not saying anyone else has to agree (I sometimes have very particular sensibilities about things), but I feel like having the survivors be more of four disparate individuals dropped into a desperate situation is more in the spirit of the game than a coordinated team doing cross map communication.
It's not like CoD or something where you would expect to have radio comms. I think too much communication really hurts immersion in DBD.
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I don’t think it would encourage camping like that..
if killers camp more because of it survivors would be more effective against it as they don’t individually have to check the hook to see the killer camping there and instead do gens - which in turn will make camping less effective. but this should be tested of course. If the killers wants to camp they will do it regardless of comms or not. Depending on the given text prompts it could also make coordinated hook safes easier(?)
And of course more communication would make survivor side stronger - but you are forgetting that it only really strengthens soloq as SWF have these communication Infos already for free. if text pings turn out to shift the balance then I think everyone would agree buffing killers accordingly is the right idea as it wouldn’t just punish soloqs but affect survivors in general.
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Not everyone agrees that buffing killers accordingly would be the right idea. We have people on these forums that flat out stated they don't think killers should be compensated at all, or they flat out said only the low tier killers should be compensated. Or their ideas of compensating killers are super weak buffs like "make generator noises louder", or other things that absolutely wouldn't be good compensation.
And we still have zero ideas from BHVR on what compensation they would give killers. We know from the meta shakeup that instead of fixing issues that are frustrating for killers, they would rather just give killers a few generic number buffs, that killers never asked for, and really don't feel like they help at all... but the stats say they pushed the kill rate exactly where it should be, so killers are stuck with these buffs, instead of having buffs that would make the games feel less frustrating to play as killer.
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To clarify I only want voice chat for survivors in game. Absolutely not for killers to talk with survivors, that would be toxic af after a match.
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Then there would be no reason to have VC because these forums have proven what we would get from VC....and then we be back at square one with SoloQ
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Everyone*
*reasonable
And just to be clear I am talking about buffing killers upon text pings and not voice comms added. As text pings would be available for pretty much everyone while voice comms wouldn’t be.
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Hardly, the percentage of players on the forums out of all dbd players is going to be pretty low.
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i feel you man, in my past i was very exposing to myself, always around with people and such. But nowdays things annoy me so fast, i snap at stuff i didnt before. So i rather have not to deal with people if i dont need to, i also dont want to know anyone in my neighbourhood. Its way more chill than having to deal with folks.
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i mean survivors are toxic within each other too. Got sandbagged today for "doing nothing" after i got chased left and right around the map and the one time i allow myself to hide somewhere because i was on death hook some rando from a 3-man swf is sandbagging me because apperantly "i just crouched on the hill".
as soloQ your worst enemy is 3man swf, not the killer.
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Let's see in every game there is AT LEAST one player that tells me to go BLEEP a knife or talks how trash I am....I'd rather not listen to that all game or some 3 yo saying how good they are or wine all match like in other games with VC.
Then we go back to SWFs will just use DISCORD like normal to bypass any proximity chat or other things they might think of doing with a in-game VC. There would be no way to balance that out.
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Hey try getting body blocked from another survivor when your trying to unhook someone.....as I said before if the forums themselves are a sample size of the DbD community as a whole VC would be useless because everyone would be turning it off or going with DISCORD friends
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For a start that sounds like exaggeration to prove your point. Toxicity will be present but it isn't as pervasive as everyone seems to think. And it wouldn't change how swfs work anyway since normal players can't hesr them as it stands currently.
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Not even grown men - kids play this game too
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true but most of those small streamers have thicc bushy beards and scream high pitch when they gett "tUnNeLlEd"
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ye only people that dont like themselves would expose themselves to stuff like that. Most would mute i think, or turn it off.
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I play Rainbow Six Siege as well and that is proof on how coms and toxic players can ruin a gaming experience. That game coms are almost a requirement to help your teammates find and deal with the opposite team....without it your going in blind and it makes the game so much harder....
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