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So the kill rate is 60% overall right?

Which would include SWF and these hackers that streamers keep whining about? Because if that's true then that's a pretty ######### number ngl.

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Comments

  • Jungles23
    Jungles23 Member Posts: 43

    I mean that's why I'm asking here, what are the caveats?

  • Jungles23
    Jungles23 Member Posts: 43

    Jesus I wasn't aware of that. I guess now I know why my games never feel balanced like the numbers they released suggest lmao

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Something like in 10 games 7 2ks and 3 3k is a 60% kill rate and they also say nurse is balanced even at top mmr and isn't even in the top 5 killers.

  • Piruluk
    Piruluk Member Posts: 995

    Also against Nurse DC are very common, and since games with DC are excluded from the stats. Also Nurse in the very top even at high ranks, most killer main attempt to invalidate the stats because there is a like less than 1% difference between kills, and saying well she isn't top tier killer, she has 60,5% while others in her tier has 60,6%-60,9% , so stats are unreliable

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    Even at that 60% of the games are ties and the killer only won 40% of those games.

    Except they showed her at 5% and she was right in the middle. The stats don't show everything was my point even at the top 5% stats are skewed.

  • Brix
    Brix Member Posts: 130

    Played wesker for a daily. All 4 Survivors once they heared my TR stood at a Hook. I wonder if self killing on hook wasnt somehow included (which is not possible i think) how the stats would be like.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited November 2022

    60% kill rate is still a 2K average on any individual game, because you don't get partial sacrifices.

    Consider that the highest 5% MMR bracket has a higher kill rate than the global average, plus the lowest MMR bracket because newbie killer is far easier than newbie survivor.

    So the 'middle 80%' is likely significantly lower, closer to 50% than 60%.


    Game with DCs should absolutely not count, because those deaths may only have happened because of the DC. And what about killer DCs? Everyone escapes then.


    Also, to speculate on why the top MMR rate is higher, I'd suggest it's down to SWF altruism. Games that for all purposes are not going the killers way, only to end up with the gates open and survivors trading hooks until at least 2 are dead.

    Post edited by Seraphor on
  • fake
    fake Member Posts: 3,250

    Numbers do not lie, but liars use numbers.

    Certainly the numbers are true: 61%.

    But there are those who cannot speak without citing this 61% figure or 39% in every discussion. I know that.

    There are parts of the killer that should be nerfed and there are parts that should be buffed. Survivor needs to be buffed and nerfed as well. Balancing is what it should be.

    The next piece of information I would like the developers to present is how many more novice and equivalent MMR players have recently joined the game.

  • Veinslay
    Veinslay Member Posts: 1,959

    Not at all, just speculating based on the fact that they refuse to show any stats vs.4 man SWF and any team that tryhards can destroy pretty much any killer on most maps except really good Nurse/Blight

  • _VTK_
    _VTK_ Member Posts: 383
    edited November 2022

    Oh wow, another killer-main fairytale.

    That's just something for the laugh, I think even many killer mains will find that amusing, quote: "60% kill rate is still a 2K average on any individual game, because you don't get partial sacrifices."

    What??? This is just hilarious! Looks like someone lives in a parallel universe with different math laws.

    Ok, just to debunk this "mathematical masterpiece" from a math "genius". 60% Killrate means that for every 10 games you get 6 games with 2k and 4 games with 3k. Look, no averages, I got rid of them on purpose, these the author of that post doesn't know what "average" numbers are and how to interpret them and thinks that all average statistical numbers just get reduced to their integer part in the real world LMAO

  • Sweet_Potato
    Sweet_Potato Member Posts: 213
    edited November 2022

    True. If you neglect the fact that every second match against a good nurse there is always a DC resulting in a 4 k most of the time.

    Taking this into account will boost top mmr kill rate of Nurse to values of 80% or even more.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited November 2022

    But you don't take games with a DC into account, because they had a DC. The game is null and void, because the survivors don't stand a chance. The 4K is a certainty, so it can't reflect real kill rates.

    "But it would have been a 4K anyway" is conjecture. I've escaped against Nurses when survivors haven't DCed. I'd like to take a guess at how often, but unfortunately too many Nurse games have a DC to tell. Survivors just refuse to learn how to counter her.

    Moral of the story is, if you want real kill rates, STOP DCING.

    As a 'solo survivor main', my biggest opponent is other survivors, I swear.

  • Sweet_Potato
    Sweet_Potato Member Posts: 213

    Of course you can. DCs are part of the realitiiy. Neglecting like 20-30% of the matches makes all your statistics biased.


    There is no counter against a good nurse except maybe Lery's, Mothers Dwelling, skilled Dead Hard and comp play style SWF with perfectly separating on different gens. Since you won't see that in average matches much, people will continue DC.

  • dugman
    dugman Member Posts: 9,713

    Actually they have on and off mentioned swf escape rates go up to about +15% max at 4-man and had an earlier chart that showed about a +3-5% escape rate per player beyond the first in a swf. So it’s a good bet it’s something like +3% for 2-person, +7% for 3 person and +12% for 4 person swfs (give or take). Also they released stats a while back on percentages of games with various swf number and I think it was around 50% solo, 25% 2-person swf, 15% 3-person swf and 10% 4-person swf. Combing those together you can estimate from those weights and the 60% overall average the distribution is around

    • Solo 63% death rate (50% of players)
    • 2-person swf 60% death rate (25% of players)
    • 3-person swf 56% death rate (15% of players)
    • 4-person swf 51% death rate (10% of players)

    That’s a rough estimate but should give an idea of the distribution.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited November 2022

    But including matches with DCs makes your statistics biased. You're including games with a foregone conclusion right from the start.

    I've had countless games with an early DC that would have been more than salvageable. Games where the remaining 3 survivors have manged to repair about 4.5 gens, more than enough for a 4th survivor to have secured multiple escapes.

    If you want your death to be counted, don't DC. Just as you're not supposed to anyway.

    If the game is truly hopeless, then you'll die faster than your DC penalty anyway.

    YOU are biasing the statistics by DCing. Stop It.

  • Seraphor
    Seraphor Member Posts: 9,421

    Peanits quote posted above states that the number of SWFs with a +15% escape rate are the extreme minority. Meaning that a minority of that 10% have such an extremely different escape rate compared to the average. So the spread is likely far less exaggerated than this.

  • dugman
    dugman Member Posts: 9,713

    Right, that’s why if you notice the spread above is only 12%, not 15%.

  • Sweet_Potato
    Sweet_Potato Member Posts: 213
    edited November 2022

    Of course there are even some winnable matches if someone DCs or disappears from the very start of match like this cheater.

    But the vast majority is just a gifted 4 k for the killer.

    It's part of the game. It's part of the reality. It's part of player experience. Thousands of people face it every day.

    Not taking this into account is just not serious work with statistics if your goal is to depict the real state of the game.

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427

    What does it matter? According to stats sadako is the best killer in the game

  • Piruluk
    Piruluk Member Posts: 995

    Wesker...with 65% killrate at high mmr.

    Sadako has 61% along with nurse.

    What you mean is low mmr, where sadako is highest

  • edgarpoop
    edgarpoop Member Posts: 8,371

    Not sure why you're A: being so aggro and B: also confidently wrong in this thread. It's a global kill rate chart, not an individual game average chart. The chart is saying "over the course of X games over this time period against this killer, 60% of survivors died". That's all the information you can gather. Trying to extrapolate a game to game result from overall kill rate doesn't work if you don't know how many games were played

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    My friend what are you doing? You know this is a killer board, they could have like 80% kill rate and still the board would be full of complaints about a swf that fought, one time, last month. haha

  • Seraphor
    Seraphor Member Posts: 9,421

    They never released the stats for low MMR. They released stats for the top 5%, and the global stats for all MMR levels.

  • lav3
    lav3 Member Posts: 775

    If overall kill rate is 61% including SWF, then solo survivor escape rate would be considerably low.

    For me, solo escape rate feels like lower than 20%.

  • Ashes
    Ashes Member Posts: 68

    what about the games where the killer is trying to avoid raising their MMR and gifts free escapes? that's a 0K that artificially lowers the kill rate and is indistinguishable from a genuine 0K in how it processed into those stats.

  • Rovend
    Rovend Member Posts: 1,064

    That 52% is toned down by

    1)new players

    2)Mostly, bhvr not including DCs in the overall stats. Most games i've played against nurses i've had at least one DC, it is guaranteed as lots of people gets frustrated against her. This means there are must be thousands upon thousands of nurses 3K's that are not being shown in these stats, as they are only shown games where the four survs stayed playing to the end.

  • Zephinism
    Zephinism Member Posts: 542

    Yeah solo survivor escape rate probably around 25% once you factor in D/C games always being a loss.

  • Seraphor
    Seraphor Member Posts: 9,421

    But would they have had that 3K if nobody DCd?

    If you're stating that the non-DC games show she has a low kill rate, that infers that she has a low kill rate unless someone DCs.

    Is Nurse so bad that she can't win unless someone DCs and makes it an easy 3K? Is that what you're saying?

  • Rovend
    Rovend Member Posts: 1,064

    No, i say the 52% is filtering a lot of games where the nurse actually got 3Ks through DCs, which means you are not seeing a lot of games in the middle of the graph where nurse constantly wins.

    If you take a game where the nurse player is so new that he/she cant blink properly without crashing through walls, people wont DC in those games, and that's a 0k going to the overall stats.

    If you take a game where the nurse is against a comp 4-man SWF, the comp would probably stand a chance to win against her so they wont DC even if they end up all dead, and that can be 0k-1k going to the overall stats.

    So if you take all situation where nurses get low kills 0k-1k in the stats, but leave out all the 3k coming from games with DCs, i will say is pretty normal that she has the lowest killrate.

  • brewingtea
    brewingtea Member Posts: 257

    Maybe BHVR-senpai will notice you if you memorize enough of their corporate propaganda

  • Deathstroke
    Deathstroke Member Posts: 3,519

    Most survivors dc at death hook though to deny kill from killer and those are exluded from stats. Survivors I play agains't almost never hook suicide. I wish they would do it more to give me easier games.

  • Seraphor
    Seraphor Member Posts: 9,421
    edited November 2022

    I'll never understand why survivors do that.

    1. You're cheating yourself out of BP.
    2. You're saving that killer an MMR increase, keeping them low and away from survivors that could actually give them a run for their money.
    3. You've artificially lowering that killers kill rates.
    4. You're waiting longer for the DC penalty to wear off than it would take to just die and leave normally.
    5. You're showing everyone what a petulant little child you are.
  • Ashes
    Ashes Member Posts: 68

    you are such a lelplayer like you really come out with all the most basic bullshit, every time.

    including DC's means games with a foregone conclusion

    countless games with an early DC that was more than salvageable

    if game is hopeless, you die faster than the penalty

    all of this ignores varying psychological states of survivors. DC games are not a foregone conclusion, i have escaped from them enough times to know that it's probably more likely i will escape a 3v1 than a 4v1 where one of my teammates appears to be suicidally depressed but still trying half-heartedly anyway - because they are a liability and they will make more mistakes and will largely play like trash, while their continuing presence will affect how the rest of the team plays. feeling hopeless is a form of psychological distress, nobody should be forced to remain in that situation, maybe we should give survivors a /wrists emote so they can bleed themselves out of the game.

    whether the situation seems hopeless depends on that survivor's individual perspective, and particularly for newer or less-skilled survivors, that feeling is going to kick in faster. for that player, it might not be salvageable, and they would almost certainly not escape, even if the rest of the team manage it. in their best case scenario, that survivor is a simple deadweight to try to drag through the trial.

    games where the killer fully dominates can end up in farm games where the survivors hold no pressure and the killer can mess around repeatedly downing survivors and letting them wiggle out. i had a friend stuck in a game like that for 40 minutes with a blight, i was on discord with him while he was stuck in that match and he told me it started with slugging at 5-gen.

    so do you think survivors have any kind of objective means to determine absolutely whether the game is hopeless or not, particularly in solo queue, where you have a very limited idea of the quality of your teammates, beyond their own experience and comparison with the sense of hopelessness they are feeling at any given moment preceding a DC?

    game psychology is really important; understand this - if game is #########, no point in playing. so i haven't played a trial in 2 weeks, big cba for game where balance rests on a needle point and you don't even know how much weighting each side is putting on their side of the scales, letalone if your own team is pitching feathers for counterbalance.

    removing DC games is ignoring part of the reality, when the reality is that playing solo survivor is fairly /wrists, particularly if you get an overpowered killer.

    so much lelplayer dyslogic

  • Seraphor
    Seraphor Member Posts: 9,421
    edited November 2022

    lel yeah your post is so wrong, I'm just gonna discredit you by calling you names, and not take anything else you say seriously.

    Sounds like you're just trying to justify the fact that you're a toxic DCer. Stop DCing.

    You want to act like a child, then you get the childish reply. lel

  • Brimp
    Brimp Member Posts: 3,001

    Yeah no I don't take kill/escape stats as seriously anymore since survivors can just decide to leave the trial early by purposefully being sacrificed (and to a small extend killers letting survivors go).

  • Tsulan
    Tsulan Member Posts: 15,095

    Nah, disconnects where terrible during the time the penalty was shut down. There were even streamers that had dc streak counters for people disconnecting in a row.