Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killer perk Advise Discordance
Is discordance a good perk to have? Or can it be distracting? I usually keep it because Gens get done so fast when I play killer.
Comments
-
Discordant is a pretty good perk that kinda counters the gen rushing and proof thyself meta. Most of the time a match will start with the perk going off within less then 10s and you could have your first chase by the 20s-25s mark.
Some insanely well coordinated SWFs could conceivable split up and pop two to three gens while you are in the first chase, but that's rather rare.
Whatever the case, gen 3-5 are usually teamwork and the perk should give you value at this point no matter what.
3 -
Great advice. Thank you
0 -
Discordance is in pretty much all of my builds. It's just always so good knowing where at least half the team is !
2 -
good, consistent tracking, its best combined with tinkerer so you get info on solo gens too
1 -
There're 2 scenarios where Discordance can be bad for you tho:
1) Survs notice that you have it and they'll split to different gens
2) Getting 2 notifiacations at the same time or from a very far gen
3 -
Exactly. Nothing makes me more uneasy than having 2 seperate Discordance procs.
I mean yeah, I know where literally everyone is but I also know that I can't be at both gens at the same time so I'll probably lose one of them very soon.
3 -
It doesn't really counter "gen rushing", it just tells you where it's happening. Now imagine you're chasing Nea and you see Discordance proc on the other side of the map. Will you keep on chasing Nea or go to the gen?
Probably remain in chase which means the info you get is quite redundant as you don't have to know where someone is as you are already chasing someone.
Don't get me wrong, I think Discordance is an alright tracking Perk but mostly for early game or while not actively chasing. For that, there are far superior info Perks as well. So personally, I find it quite overrated.
So it's mostly good on Killers who need grouped up Survivors, like Legion for example. What a coincidence.
2 -
It's an excellent perk on all but a few killers. It's not so great on setup killers like Trapper and Hag because you're not always in a position to act on it, nor slow 110s with no long-range capabilities like Trickster or Slinger (or Hag again.) Might not necessarily be great on Twins either because Victor is weak to paired survivors. But for mobility killers, stalker killers, and killers with strong 4v1 (Legion, Plague, Bubba, Oni), it's fantastic and tells you where you can apply maximum pressure. Combos well with Tinkerer in the non-Legion 4v1 cases, though in most other cases, I think Tinkerer is redundant to Disco.
It'll usually serve as a lite Lethal Pursuer at the start of the match and then proc at random throughout the rest of it. While it is stressful having Discordance proc in the middle of a chase... two survivors went on that gen either way, and you can at least make an informed decision on which objective is more important.
Edit: One neat little aspect of Discordance on Nemesis is that the noise notification the gen creates for you will attract zombies, so they'll harass pair gens the same way as if someone had failed a skill check. Zombies will wander much farther to check out a loud noise notification than they will for the basic "I hear a gen being worked on" cue.
2 -
Oh, and btw... better don't use Discordance during events when all gens are yellow anway. Sure you still get the sound notification, but overall it will be just confusing. I also remember loving Discordance on Huntress... when it was possible to hit survs behind gens. But they nerfed the "extended" hitboxes, same with Nurses Calling. Good times. :(
/Edit: Post 666, hell yeah!
4 -
Yh I personally love discordance, helps you home in on survivors and also it's a lowkey slowdown perk because you disrupt gens they are co opping on and either get way more hooks by punishing them for teaming on gens, or they realise what you're doing and solo gens which is pretty slow.
2 -
It’s very good since it’s a passive perk with unlimited use and Prove Thyself is a popular survivor perk.
2 -
Very good perk but if killer you're playing lacks mobility, you might not get huge value from this.
I think the perk synergizes well with Call of Brine.
0 -
Oh wow. I had no idea about Nemesis. Thank you.
0 -
Discordance triggers will also alert zombies if you're playing Nemi.
1 -
Had this recently on Crotus Asylum. Was on top of the game and then they did what you just said and I couldn't live with it.
0 -
it's good early game, but obviously if there's only three people left, it kinda loses its value, since when one person dies, most people split or hide on gens.
0 -
In certain ways it's good to have but in other it's not...
It's a good perk to alert you when 2 or more Survivors get on a Gen together
But once the Survivors know you have it they tend to split up or activate it on 2 Gens
0 -
How do survivors know you have it? You keep heading for that gen?
0 -
It's a good perk don't get me wrong but against good survivors they'll know you have it after you go to them a couple times with no other indication they were there, and this will force survivors to split up on gens so discordance is always better with a mobility killer for that just for the situation that they find out and start trying to counter it , if you're a m1 killer with zero mobility this perk can actually hurt you more than help I guess is what I'm getting at
1 -
Yes... the Killer coming to a Gen that has or had 2 or more Survivors on it is a dead give away
1 -
This is really good information!! Any perk you would recommend in its place? Say for killers with lower mobility? Also I do like it because Gens get done so damn fast because of that
Post edited by Buffy101 on0 -
If you're playing a lower tier killer with no mobility a perk combo like eruption and dead lock are good simply because they buy you time, I will say though that BHVR has stated before that some killers are meant for beginners and the low MMR bracket , not saying they're impossible to win with but when you get to higher levels of play where gens are popping fast and chases are longer a mobility killer can make all the difference, with lower tier killers at the highest level you almost have to employ a hit and run strategy to be efficient
1