So the kill rate is 60% overall right?
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Survivors that dc are little entitled babies who have never been told no and things don’t always go your way.So if the game gets a little hard or they don’t like the killer,we then they cry and quit and screw every body else in the game over because they are a special little snowflake and they “deserve “ to win.Freaking stupid.Sad.
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Kindest killer main in forum
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Yep that is me😀
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No, she's 63% across ALL mmrs. And if we're talking about only high MMRs, sadako having the same killrate as nurse just isnt realistic. Then again, as if MMR does anything
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If one person kills themself on hook everyone is dead, one person inflicts a 4k for the killer. These stats are bunk. Everyone is killing themselves.
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Kill rate says nothing in this Game since suicide on First on Hook also counts as kill
Yesterday i had like 3 Games in a Row as Pinhead where Survivor Instant die on First Hook because they didnt want to play against Pinhead does it means Pinhead is OP or Killers are to strong no most Survivor are just gets mad and insrant give up because they didnt want to play against again certain Killers
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Yeah because people hook suicide etc. In fair games with no suicides kill rate is around 50%, this is why they aim for 60% to be as fair to both sides as possible.
Post edited by DBD78 on0 -
60% I think is a good balance. I think surviving should be very hard for an individual person but easier the more teamwork you do. Like in friday the 13th Jason won most of the time but survivors who were very good and co-ordinated were able to escape, not every game but enough. I think an ideal escape rate for survivor individually is balanced at 40%
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So unfortunately, BHVR becomes less and less clear when they give out statistics because they don't want us to know how they got to those numbers. Before, there was like a dev stream where they actually talked this stuff out and explained kill rates, what factors they put in, etc...
I was used to seeing and hearing things like:
1k rate is A
2k rate is B
3k rate is C
4k rate is D
Now all they say is kill rate is E. Does anyone have a link to the dev stream where they elaborate on the September 2022 statistics? I want to know more about their methodology. Did they get rid of disconnects? If so, that means they need to increase the kill rate because not all disconnects are on first down. Some disconnects are on sacrifice downs and just want to leave the game faster because you can't skip the sacrifice animation and so if those games are discounted, then the kill rate is being artificially deflated. The small details like this kind of matter to me because BHVR can give out very little details and then blame any conclusion someone draws on "not understanding all of the background on the information" and that just frustrates me because they do that on purpose. They intentionally don't give out all of the information so that the community constantly fights with each other instead of being upset at BHVR for a lack of transparency.
I'm sure they don't want to go back to the full disclosure of "On the most survivor friendly map, the 4k rate is 63%" because that's just them confirming the killers are being coddled by the devs and the devs don't want killers to think they've got easy mode on. They want the killers to think survivors have easy mode on to keep players picking killers to play. It also explains why survivor queues are short and killer queues are long. The game balance has shifted towards killers and the queue times get longer because of the disruption to the 4:1 golden ratio in DBD. However, you can tell it's shifted towards killers because I have seen the survivor BP bonus up for weeks now. BHVR says we need more survivors and have been trying to incentivize people to play survivor with a BP bonus (and they even said that's why they're giving the bp bonus).
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Dcs aren't counted but suicide on hooks are so you could even argue that her kill rates are inflated from people killing themselves.
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Agreed. I would like some kind of scaling factor in the game that makes it progressively harder the better you do. This shouldn't be considered as 'punishment for winning', because you're still winning, you're just not winning so hard. It's an equalising factor, which will make instances where one side is completely wrecked by the other harder, and should reduce the number of 'hopeless' games.
Something like; gens are repaired faster the fewer survivors are left in the game, or slower if multiple gens are repaired without losing a survivor.
Throw in a minor anti-slugging tool, like "when all survivors in the trial are hooked or in the dying state, they can pick themselves up without the use of a perk" to prevent slugging for the 4K.
Things like this would serve as a buffer to the snowball effect, and make the extreme 0Ks and 4Ks the exception rather than the rule.
Besides that though, I think a 'good' result or 'win; for the killer should be a 3K or 4K (not just exclusively a 4K). And a 1K should be regarded as a win for the survivors. Because there should be a threat of being killed, and the killer shouldn't appear to be a joke that's bullied by 'powerless' survivors. So a 1K should be somewhat 'guaranteed', though I'm not sure of a 'fair' mechanic that would do that. I supposed my gen speed suggestion above might have that effect anyway. Plus a mechanism for compensating the first survivor killed would be good too, something like a 'token kill' BP bonus if you're the only survivor who doesn't escape.
This would mean that the typical range of kill results would be 1K to 4K (with 4K's being rarer than 3Ks), instead of 0K to 4K, which would mean that the average kill rate all things being equal would be between 50% and 60%, rather than a flat 50%.
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So they include DCs because "not all DCs are on first down." Fine.
What about hook suicides? That inflates kill rates.
Or killers who let survivors go? That reduces kill rates.
Or how about when killers DC? That reduces kill rates because all survivors automatically escape.
Where do you stop including the abhorrent exceptions?
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The largest problem solo queue has and why kill rates should have a 60% goal is the people who are entitled and selfish. I had a rough batch of games today simply because people would DC and kill themselves on hook when anything bad happened. Ghostface? DC. Mikey? DC. Plague without Thanatophobia? DC. First downed or second or occasionally third downed? DC?
None of these DCs were against strong Killers and I was playing map offerings today so we played on Lery's, the Game, Coldwind Ranch and the Swamp.
So, the strongest Killer by far was a Plague who didn't have Thanatophobia and was friendly anyway (or took mercy on us after two people DC'ed at 5 gens) and all the maps were good maps for survivors.
So, if somebody wants to defend DCers, please explain how DCing especially against M1 Killers on the Game, Lery's and Coldwind, is anything but petulant childishness .
However, with people being childish and killing themselves on hook, kill rates need to be higher than 60% so that the Killer has roughly equal odds of winning if all four survivors stick around.
Other than solo needing information buffs, I don't blame the issues with solo queue on strawmen like the 6.1 patch, Nurse, Blight, etc. I blame the issues on where the largest blame resides; on players who intentionally DC or kill themselves on hook.
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You are so right.
I think a 0k should never happen only if you face survs that are way out of your lvl and then the game should slap it self for allowing such matchmaking. A 4k should only happen if either the matchmaking screws up or you face a group of total meme lords that just have fun
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Wrong quote, seems i cant fix this, delete this comment plz
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What you call killers who dc? In higher mmr mostly killers dc in my matches. I understand it because it's hard but sometimes it's irritating if there is many cakes and there would been lot more bp to earn potentially.
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What survivor fan fiction is this?
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Also to be considered. 60% was achieved on September. What about October ? Is it higher, is it lower ?
1 month numbers are not that relevant if you don't show for at least 2-3 months
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It's actually quite a harsh reality for killers, in particular in that they had several dev streams a few years ago about how much more difficult it was to be a survivor and that SWF only increased your chances of survival by 10% and even with SWF, you're more likely to get sacrificed than survive... and this was long before the killer buffs... and then there was just constant survivor nerfs and killer buffs since then.
So, if you're a newbie and haven't been here since beta, when it was insanely survivor friendly and no SWF and played through the most current patch, you have no idea what the game progression has been and probably why you think playing survivor is easier than killer.
Also, it should be noted that once cross play was enabled, survivor rates did go up and kill rates did go down because across all platforms, PC is easier to control vs console and when BHVR released stats based on each platform, EVERY single console stat had a lower killer rate for killers. So when you look at the totality of circumstances, it becomes a clearer picture.
To raise average kill rates among all killers to be around 60%, it means that PC killers have above the average and console killers have below the average and this is across all ranks. The small differences come from mechanically intensive champions, particularly those that require aiming. Aiming is significantly harder on consoles than it is on PC. If you're a console player, they're trying to focus gameplay around you since PC players, both killer and survivor, have a lot easier times playing DBD compared to console players... this unfortunately means that going up against PC killers means it's not going to be a fun time compared to going up against a console killer. I have had mixed feelings about console survivors but overall, they're a LOT easier to down and sacrifice.
Also, here's the dev stream image for my previous 64% kill rate cite. It's not fanfic, it's from the horse's mouth, thus why I think you're a new DBD player because you thought my number was made up:
Most likely, this was before your time, so it's OK, but just know, that most likely, before you started maining killer, you always had over a 50% chance of killing everyone compared to the original stats back when Myers was new and every killer had approximately 20% 0K, 1K, 2K, 3K, and 4K.
Post edited by treefitty on0 -
Because that survivor isn't trying
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Same thing but it doesn’t happen not even remotely close to as much as survivors dc.If you can’t handle playing the game,don’t load in.Simple as that.
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