I can't wait for the Nurse rework or nerf
Nurse every single match. If you sneeze just once, you're screwed. All I can do against a Nurse is run in a straight line or this pro MLG FaZe Nurse will 360 noscope you with wallhacks. She's the only killer that can ignore pallets and use it at her advantage.
Don't talk to me about Jigsaw map or Silent Hill map. Nurse will put all the survivors within 1 second into the dying state after Starstruck procs, becoming a total slugfest.
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Its your time, you can decide how you want to spend it.
But apparantly not write about what you do with your own time.... otherwise jailed on the forum.
I guess editing users posts and jailing them is better than sorting out the games flaws.
Post edited by realflashboss on9 -
I would express my opinion about playing against nurse but you're not allowed to advocate for dcing
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That's why I play spirit. It gives the people false hope that there might be a slight chance of survival.
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You'll be waiting a long time.
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Nurse is perfectly fair tbh.
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you know, the Knight reminds me of celebrimbor in shadow of war with his guards with how you could take control of an orc and have bodyguard with you at all times. I wonder if the knight is inspired from the game. it would be so cool if the witch king was a killer in dbd.
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Standing there and letting someone kill you isnt a DC tbf. For most people against average nurses or better youre doing just that anyway. Even if youre running
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dont think will happen anytime soon, nurse is like the last bastion BHVR has to say this game is not pay to win. becasue then you have other killers that can be purchased with shards that are also the best in the game Like Blight and Spirit... but those dont come for free with the game you need to pay for them or grind many hours
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Do you want some actual tips for playing against her? There's a bit you can do to have comparable chases to the other A tier/S tier killers.
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49 comments, 35 discussions. Someone never plans on engaging ever again.
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I'd say no they probably don't, last time I showed how to guarantee lasting an extra blink cycle in chase with a video showing exactly how to do it, I got told it's worthless :D
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She's already nerfed. Sorry their are two killers tuned enough to deal with swfs.
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Same but with exhaustion perks.
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Figured. That's why I asked before typing a novel.
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It wouldn't matter anyway because you could give videos tips and detailed explanations on to do better against her but if they want to call for Nerfs, Gutting and or Deletion....
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The only people who think nurse is fine are people who 'main' nurse and don't want their OP toy nerfed, or people who don't know any better and think the average nurses that they escape from are actually good (they aren't).
I wonder which group each of the members of the nurse defenders brigade who all rush into every nurse thread are.
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Let me guess.
Be Unpredictable? break LOS?
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It's a bit more nuanced than that. Just running around a single corner isn't breaking LOS considering she has two blinks. You don't have to be unpredictable all the time. Turn your camera and look at her as you go around a LOS blocker. If she's aiming at the corner, there's zero point in doubling back. You should be holding W and looking for another LOS block+a pathing switch in case she tries to blink blind on muscle memory. I personally like to make space from the second LOS block. Most Nurses predict that you'll hug the tile. No reason to hug tiles against a Nurse. You're dodging a projectile (her blink and lunge), not looping an M1 killer.
If she's aiming ahead of you, a double back is an option, but you need to be thinking about how you're dodging the follow up blink. Because if you just hold a straight line at the same pace and hug a tile, she can predict that without seeing you on muscle memory. Hesitate, stop altogether, run to the map wall, something. Anything that makes a blind prediction 2nd blink inaccurate works.
If you're out in the open: force a 2nd blink and use anything to mess with the accuracy of a 2nd blink. Distance+left and right movement are best for dodging 2nd blinks. Never ever double back in straight lines out in the open. You'll get 2 tapped in heartbeat against a good Nurse. You make zero distance if she hits you as you're running towards her.
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Purchasing with ingame currency is not pay to win.
Pay to win only applies with actual real life currency.
Tuning nurse down won't suddenly make this game pay to win
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Two of my teamm8s insta dced when they heard the first blink, solo queue adventures 😂
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Nurse and spirit need to get changed. These two are just unfun to go against and overpowered.
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Look, i really appreciate all the effort you made in typing these "strategies". I really do. But The problem is: I've already tried lots of them.
The "double back if she is blinking ahead"
The "put a wall between you and her and watch her reaction"
The "predict the destination of the blink by the position of her arm"
The "Left and Right after a far first blink"
I've read the "guides", and the "tutorials" about playing against nurses, and guess what? They barely works.
The only reliable thing i've learned after many matches of being constantly stomped trying new "strategies" is that the main reason of a chase lasting 60 sec, or 10 sec relies purely and exclusively on the nurse's ability to blink.
And If you notice that i'm using " " every time i mentioned these "Counterplays" is because they are not. They are tricks, gimmicks. Little tips that barely works, and it will fail 90% of the time against decent nurses. You may fool the nurse one time with a double back, or a zig zag, but that only means you have gained 5 more sec.
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Agreed, she really needs a rework
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For real, spirit was left in a busted state for idk how long before they finally nerfed her. Nurse will get a rework once solo q gets the help it needs, which at the rate the devs are going will be 14 years from now.
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Will take years
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For those who complain about the fact that the nurse can go through the pallets ... that's the point, it's her gamedesign ...
And for those who complain about the nurse, I would be interested in seeing videos of you against the nurse ... maybe you could with some feedback from some people on your gameplay.
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W and LoS, riveting gameplay. Imagine nurse being in the same tier as blight with as little gameplay as she allows. I know most killer's have very little gameplay for both sides, but I can't really figure out why nurse is allowed to be S tier with her skill cap.
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There is an advantage to skimming the walls, though: it reduces the distance the survivor has to travel, so they can get out of sight a little faster.
I have often caught survivors in corridors because they stayed in the middle, and therefore took longer to turn at the wall corners.
Anyway, nice comment 🤗
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Humor me. Keep practicing it when you encounter a Nurse. Those 5 seconds add up every time. Eventually you have the exact same chase time as you would against other strong killers. Did you become a good looper against M1 killers right away? Nurse is a totally different chase mechanic and takes the same amount of time to pick up.
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I wonder why posters like this think they know more than players with much more experience than them.
Before you ask - 6k+ hours, was in several tournaments, a top survivor and killer player and streamer, never lower than top mmr for both.
I don't know why these posters think it is players who don't know what they are talking about who are complaining about nurse. How does that even make sense? She has almost lower than 50 percent kill rate at lower mmrs...it is players who actually know what they are doing in the game who know Nurse is too strong...like, obviously.
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Well, acording to stats she needs a buff. So about that rework...
I wouldn´t ask to loud about it.
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Stats does not include games with DC involved, which for nurse games is a considerable amount of 3Ks going to the trash bin.
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But they include suicides. Which are considerable, since the dc penalty has been enabled again.
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That's not how any of this works. At all.
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i wish more people knew about using flashlight to stop 2nd blink, or just blinks in general since imo it's the most skill expressive thing you can do on survivor, but pretty sure majority of players don't even know that mechanic exists
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problem is you need to shine your light on her before she even appears since if she buffers the next blink she'll start charging it the moment shes out of the first blink
using a firecracker/flashbang is much safer and nets you a much bigger reward if done correctly
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I would add the following: there are 30 killers on DbD (we anticipate the knight).
On these 30 killers, only 1 has a movement pattern which is teleportation.
The 29 others move by walking.
When a survivor will play a certain number of games, it is therefore mathematically obvious that he will meet a very large number of killers who walk for quite few nurses.
The progression curve of this survivor to loop a walking killer will therefore be faster than that of facing a nurse.
That's why you can sometimes meet survivors with thousands of hours, who do very well against walking killers, but who struggle against nurses.
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You can also start lighting her when she has just appeared after her first blink; if you light her face, her second blink will still be cancelled 🤗
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Devs look at the stats. They make exceptions for the nurse, because she is considered one of the strongest killers and also has one of the lowest kill rates overall. BUT having several killers that outperform her in the top mmr kill rates, sure isn´t helping in regard of considering her for a nerf.
Also, the amount of people that disconnected against her during the time, the penalty was turned off, showed how many people have no problem of quitting against her. Sure, while those dcs don´t go into the stats, they still give a glimpse of how many people suicide against her. Which drives her kill rate up. Making the stats a bit unreliable.
We currently have a similar situation of what we had back in halloween 2017. When Freddy was released and everyone disconnected against him. Devs recognized that the pattern and decided to nerf Freddy 1 week after his release. Leaving him as the officially weakest killer for the next 2 years. They later stated, that they made a mistake and that they don´t want to something like this again. Which is why we have now the dc penalty and buffs/nerfs for killers only come in after at least 3 months have passed.
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There is something about the nurse's killrate that I find interesting to note.
Some people say that the nurse's killrate shows that she is not a problem, as it is in the middle range (between 50% and 55%).
So far, the argument is valid.
However, others indicate that the nurse's kill rate is actually biased because it does not take into account DC.
This is also quite correct.
Indeed, it is reasonable to assume that players who DC when they see that the killer is the nurse are players who don't know how to play her well; I don't see why someone who knows how to loop a nurse would DC from the start (and even if they did, that would mean that those DCs wouldn't increase their killrate, anyway...).
So, we can deduce that indeed, the DCs against the nurse should be, for the most part, considered as kills, and therefore, that they could indeed increase her killrate.
However, we can also logically remember that the players who DC against a nurse do so in an EARLY game. Of course, I have no statistical record of this, but it would be surprising if a player waited until the last generator to say "Oh no, a nurse, I DC!".
So, we can assume that most of the DC against the nurse is done in early game.
This means that for 1 DC, the game turns into 3 surv. VS the most powerful killer of the game. Needless to say, unless the nanny is a baby nanny, and the survivors are in a team, and know how to play well against her, the game will end in a 3K (+1K if you count the DC).
Where, if no DC had taken place, there could have been 3 or 4K, but also less, depending on the evolution of the game.
As a consequence, when a player DCs against the nurse from the beginning, he distorts himself the nurse's killrate, because he "gives" her the victory.
And this is where there is a problem.
Because either there are a lot of players who DC against the nurse, and therefore a lot of players who potentially increase her killrate a bit...
Or there are in fact very few DC against the nurse, but in this case, her killrate is then very close to the one announced by BHVR (because if there are very few DC, these "biased" games only impact her killrate a little).
Some may say : "The problem is that the killrate is distorted because it takes into account the baby nurses, who don't know how to play the character."
This is completely true, but it is also the principle of the killrate, to compile all the results, including all the nurses, from trash-tiers to expert nurses.
And besides, this argument would be valid if the nurse had appeared in the game a week ago.
However, the nurse has been around for 6 years. In 6 years, the game has had plenty of time to see the number of hand nurses being born, evolving, increasing, to become very important.
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cant wait either. however her basekit i can find it decently balanced her many addons boosted AF and in serious need of total rework.
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You realise why you see so many dont you? When I play as a low tier killer, and I get destroyed you teabag me at the exit gate. Or its a close match, the game just doesnt feel good right now. Gen speeds and especially healing speeds are out of control.
So next match I load up as nurse, destroy them to feel good.
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They've kept her this way for 6 years. Wouldn't be surprised if they don't touch her for another 2 years
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Same tbh.
She is my fav killer but I just feel lame and bad for playing her these days as people hate her. I don't even run slowdown, nor do I sweat with camping and tunnelling but people just give up and go next (though I rarely get DC's as I don't play scummy).
I want to be able to play her without feeling bad as despite survivors often making me loathe them, I still cant help wanting everyone to have a good time and not hate the killer I am playing.
I don't want to feel bad playing Nurse but I do at present.
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I think that saying you can "feel bad" about playing just by playing the nurse is an exaggeration.
A Nurse who puts out a Starstruck/Agitation/Floods of rage/Pain + The Game/Midwich offering type build, and who comes across a team of newbie survivors, I understand that she can be embarrassed (although if the Nurse is making these choices of perks and offerings, it's good that she doesn't care much about the comfort of others).
But if not, why should we feel guilty?
I alternate, as far as I'm concerned, between full anti-gens perks builds, aura/anti-gens builds, sometimes full aura, sometimes no perk, no addons, sometimes a fun "walking nurse" type build, etc.
I don't camp, I never use a Starstruck type build, if I come back to the save, I attack the player who just picked up the other one, etc.
Sometimes I tryhard a bit more on a player, but only if he was too greedy, too provocative, earlier in the game, or of course if I see that I need to restore the balance a bit, in case the team in front of me has taken too much of a lead.
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Again, the timing for that is so precise and you pretty much have to shine before she even appears. Since again, if she buffers the input for a 2nd blink (meaning she presses M2 while still performing her first blink) it leaves maybe just a few frames (if even that) to take away her ability to blink or even burning her (al though in my 5 years of playing Ive never seen a Nurse get burned with a Flashlight)
Its way too unreliable and way too risky
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Absolutely. The M1 killers and even Blight to an extent all follow the same pathing logic with only slight variations depending on the power.
Nurse only breaks rules if you're trying to apply rules that don't apply to her in the first place. Her chase mechanics are not the same. Nurse ignores window vaults in the same way M1 killers ignore Z walls and random rocks. But Z walls and rocks are useful against Nurse and window vaults are useful against M1 killers. Players use the wrong tools against Nurse and then complain that the tools don't work. It's weird.
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If the nurse presses the load button on her blink during her first blink, it doesn't change anything; she will still have to load it normally once she reappears; it doesn't save her time.
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Im fully aware it doesnt save her time, but it does prevent a Survivor from stopping her Blink
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