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Spinning Survivors

Just stop, seriously. It's akin to trolling, imho. Will the devs ever do anything about it?

Comments

  • Unimatrix00
    Unimatrix00 Member Posts: 475

    That's not what I mean. It is extremely hard, almost impossible, to actually hit a survivor who decides to spin themselves through the whole game.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    Oh, so spinning/360ing when you are trying to hit them? It can be a pain, especially if you are new-ish and/or on console (fu, aim dressing), but it's not so bad once you get some experience countering it. The best way to deal with it is to back up slightly to keep them in your FOV and swing as they spin/circle into you.

    Also, don't lunge, time the spin and quick hit. It just takes a fair bit of practice, and even then they'll still make you look foolish on occasion, but the ones who do it all game end up being the easiest to deal with because it gets predictable.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    Oh I thought you meant when their on the ground, because that little bit is funny 🤣

  • Akumakaji
    Akumakaji Member Posts: 5,619

    The thing with spinning (or 360ing/360 juke) is this: the survivors hit box is always the same, be they standing or running, but when they run their model leans forward.

    This hit box is basically shape like an egg their feet, butt and ankles always at inside this hit egg, while the head, torso and arms flail widely. So to counter this, ideally you take a step back, aim at their buttocks and just gently tap the strike button. No lunging, since that's perfectly telegraphed and might be evaded.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    Stop running in circles at palettes. Stop moon walking. Stop tbagging. Stop clicking. Will the devs ever do anything about it?

  • Hex_iButt
    Hex_iButt Member Posts: 233

    Well, you have to consider that if they happen to be in a deadzone, spinning is something that they can do stay alive even if for just a couple of seconds. The longer it takes for you to down them, the more time their teammates get to work on gens/heal/etc. instead of them just stopping to give you a free hit. Don't understand how it can be considered as trolling.

  • Hannacia
    Hannacia Member Posts: 1,424

    I 360 when i have nothing else left. Sometimes it works sometimes it doesnt. When you learn that this certain survivors knows how to 360 you learn to counter it.

  • Jangles
    Jangles Member Posts: 377

    Its nothing against you personally. I'm trying to eek as many microseconds out of the chase as possible. Same reason if I have nothing to run we're circling the tiny rock until you can hit me.

  • fake
    fake Member Posts: 3,250

    If it is not a console, then in many cases it does not matter.

    With consoles, it can be terrible for other reasons such as low fps that is not optimized or aim dressing.

    It is those things that are the problem, not 360 spin.


    (Although, when the 360 spin animations became impossible, the survivors were not happy and it quickly festered.)

  • Olokun
    Olokun Member Posts: 266

    Hope is a Troll ? isn't it ? you only want bots ? some will come out soon. stop complaining for game mechanics and enjoy the game ...

  • danielmaster87
    danielmaster87 Member Posts: 10,719
    edited November 2022

    Right you are. Simply have to hope they're bad at 360ing, or that auto aim actually helps instead of hurts you.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    There's a better case to be made that it's not a skill issue. Console, auto-aim, aim dressing, bad survivor hitboxes, bad killer attack hitboxes. None of that rings a bell?

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Aim dressing is really the only thing there that is not something the player can account for. Hitboxes are easy enough to adjust to once you understand them.

  • Dionysus42
    Dionysus42 Member Posts: 427
    edited November 2022

    The person saying this is probably playing on a low sensitivity with a controller, in which case yeah spinning can be hard to counter. You really need to pump that sensitivity up a bit if you are playing Killer

  • hiken
    hiken Member Posts: 1,188

    no because spinning and doing dumb things that you see in youtubers and streamers doesnt work unless you have 100 hs in the game. thats why it is a skill issue.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    It doesn't mean that hitboxes aren't dumb and need to change. I've seen them. On the female survivors their hitbox is literally not even on them, behind their back and above their ankle as they're running.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    So you have 101 hours in the game and suddenly it just stops working? Seriously, you've never seen a really good streamer, playing killer, get 360'd? And you can't claim that it doesn't change how you play, because y'all have literally said "you have to back up and then hit them." And that's the core of my argument, that we as the killer have to learn this new strat or skill just to hit a survivor who's spinning. It's beyond stupid, and you'd be laughed off the Internet trying to make that argument in any other game.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    Yeah, the frequency of getting spun is inversely correlated to play time, but no one is so good they never have it happen. I have like 1.5K hours in killer (and consider myself pretty good), and I have games where I get absolutely clowned.

    But the idea that you have to adopt new tactics to counter your opponent's evolving tactics is hardly revolutionary. That's pretty much implied in every PvP game ever. If it was a case if the basic tactics always remaining the same, then you'd see things like fighting game tournaments just being a collection of players spamming low kick like a 5 year old whose big brother just handed them the controller for the first time.

    And slowing down and tracking a spinning surv is hardly gaming calculus here. Not reinventing killer play or anything, and not a huge adjustment, just part of the killer learning curve. And it's not as if all spinning is equal; not everyone trying to 360 someone is Ayrun; there's a spectrum from "ankle breaking" to "lmao, what are you even doing".

    Killers always (justifiably) tell survs they need to adapt, or that "it's in the game, it's a valid tactic" (which is true), but that knife cuts both ways.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    You're not hearing me. Why should the player have to "counter" another player spinning the joystick? It's that simple.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,428

    I guess I'm not hearing you, because what you're saying seems absurd to me. Maybe it's a semantic misunderstanding.

    Everything in a PvP game is a counter to something your opponent is doing, unless you're doing nothing at all. Spinning isn't an exploit or something, it's just the surv trying not to get hit, the first natural evolution in surv tactic from running in a straight line and just allowing the hit to happen.

    Except in cases where aim dressing just screws the killer, it's 100% a skill/experience issue, just like learning to deal with flashlights, or how to not get looped into oblivion.

  • Rudjohns
    Rudjohns Member Posts: 2,814

    NExt: remove running from survivors

  • Mooks
    Mooks Member Posts: 15,082

    i do think that spinning survs are in some way problematic. That is, it’s only really affecting noob killers (or controller/console ones) - who already struggle with chases enough as is. If it is supposed to be a feature, make it one that affects people regardless if they play on controller or M&K. That may be mostly aim-dressing etc and not the spinning itself, but as it is the mechanic doesn’t really make sense.

    could also be FoV related (which is something that needs to be addressed because of accessibility issues anyways)

  • Dogma_loki
    Dogma_loki Member Posts: 435

    Seriously? I do 360's in a desperate attempt to keep from getting hit by the killer and now its taken as some personal slight?

    Just wow.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    There's a lot of PC players who use controller and I am well adapted to my console/controller to 2017 360 tactics as much as my other bredren are ,so please don't make this a console/PC thing

  • AJStyIez
    AJStyIez Member Posts: 419

    I agree with everything about adapting and holding everybody to the same standard but since I play on both Xbox & PC I feel slightly different about spins, but only because of aim-dressing console moments. Of course over my years playing DBD I've whiffed randomly or got unexpectedly juked fair and square, but the vast majority of the time what's happened to me is the aim-dressing alters a swing and drags the camera away from where I was actually aiming and it leads to embarrassing whiffs that aren't even my fault. Its happened on and off stream and is kind of cringe to watch because you don't feel a skill difference, you just stand there for a split second like a goober feeling bad for something that's supposed to 'help' you rob you instead

    You can aim directly at a Survivor unhooking somebody and it'll snap your hit onto the I-Framed Survivor that's being pulled instead giving them both a free save and so much more obnoxious scenarios that have costed me. I don't mind giving props at all during the rare times I fall for something because I appreciate it when I'm the Survivor that's juking and the Killer shows respect, but I get salty tbh when the game does me dirty and I have to deal with the result anyway

  • Mooks
    Mooks Member Posts: 15,082

    I play on PC with controller as well. And generally 360s aren’t a problem for me

    But it is a PC/console thing especially considering last gen consoles because of performance/optimization issues. And controllers have the other issue of aim-dressing.

  • Lost_Boy
    Lost_Boy Member Posts: 679

    Except it is a huge issue console. The amount of times I miss an attack that is almost impossible to miss on PC is a joke. My £450 work laptop performs better than my Series X when it comes to spinning and FOV techs.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    @Thusly_Boned @danielmaster87

    I like you both a lot and your banter here was quite entertaining, but now I'm confused and done know which one to back up and support :V

    /roll 1d20

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676

    Killer lunges should be a useable tool. If the counterplay to 360s is "just don't lunge", then killer lunges are terrible and need to be made more reliable.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    I miss hits most games but I'm pretty sure the same thing would happen with the option off/on tbh.As far a Next Gen console/PC are concerned the difference in ping and processing speed will probably always have a gap in between so ,if the player doesn't something on the other side,it will mostly effect the other.

  • DashMonsta008XV
    DashMonsta008XV Member Posts: 611

    Well yeah it is a PC, that's able to run current gen games but I still think it's also a valid tech regardless of what system you're on.Best thing is just to.... however you manage to hit them.Keep doing that.