Jesus bhvr c'mon
Fix your maps! The cornfield maps are all terrible , eyrie is horrid, Mt Ormond is just a terrible map for 26/28 of the killers, garden of joy , haddonfield , shall I ######### continue ?
I swear that and gen placement dictate how the game is gonna go unless you're a straight god at this game. Which I am not.
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the cornfield maps are a nightmare to chase a survivor, but they are fun when you get them...
garden of joy should be deleted, the house is annoying and WAY too unbalanced, favoring survivors
also, I used to hate with fiery passion RCPD, but they fixed :)
even then, yes, the maps need a fix, especially totem placements
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For Haddonfield you need to know how to play it as a survivor. It's so easy to 3-gen yourself. Happened to me yesterday. We started well enough and could have avoided the 3gen honestly but somehow no one finished that effing gen, so we ended up with that infamous 3 gen by the main house.
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Garden of Joy isn’t that bad if you have a gen defense build, because once those pallet resources are depleted….
Haddonfield leans more toward. Try to strat your 3 gen early on and dont follow anyone going to the other side once it’s in play. Use offerings so you can get better and more familiar with it- a lot of survivors are inexperienced on it and it’s map priority setting must be set to low, cause we rarely get it.
As far as Mt. Ormond is concerned, yea you’re screwed. Just remember Wrecker’s Yard & Azarov’s Resting place exists.
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Haddondfield also massively depends on whether the House of Pain is open or closed. If it's closed then you have a huge deadzone near the potential three gen as well.
I don't actually hate the corn maps or even Ormond. The former has mindgameable loops. The latter has unsafe pallets. But Ormond does suck as certain killers like the Dredge. The locker placement isn't very consistent near gens. Trickster and Huntress also suffer from this, of course.
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You can adapt your playstyle on those maps. Securing kills if you struggle more
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Garden of Joy, Eyrie of Crows, Ormond, Thompson House, Temple of Purgation, Ironworks of Misery, Crotus Prenn, are all basically the same map. They have a different skin, some different features, and a few alterations here and there. But they're all basically a multi story main building more or less in the middle, a ring of loopable tiles around the edge, and a deadzone right out the front of the main building, with a shack in the corner.
If one map is so much worse than the others, it's only minor details that are making it worse. An odd window or pallet placement that's too weak or too strong, tiles slightly too close together, hitbox issues (twigs with 3 meter bubbles around them!), ground that's too light to hide traps on, etc.
So:
- It wouldn't take much to balance the maps so that they're all equally fair.
- The imbalance is overblown, and most people overreact to the maps they get. No map is so imbalanced that one side doesn't have a chance. Some you just need to learn to play to their strengths and avoid their weaknesses. Just as you would avoid chasing the Meg who's following you clicking her flashlight, you avoid chasing survivors to the god pallet, etc.
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How can you possibly compare the main building of thompson house or even temple of purgation with the nightmare that is garden of joy or crotus prenn... Thompson house is so easy to loop in and garden of joy is a main building you can basically never loop in with so many good windows in there...
And to your 2nd point of no map is so imbalanced you cannot get a hit there... Play an M1 killer on cowshed dude... If you somehow manage to win there then the survivors massively messed up... That map basically has no deadzones so it does not really matter where you chase people...
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