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Michael Myers
I have a genuine question and I've yet to get an answer for regarding Michael. Why is he regarded as a stealth killer of his kit is designed to get out of tier 1, the actual steal aspect and become basically a weaker Oni with minor chase advantages? You could make the argument that he has scratch mirror and even vanity mirror but most killers have at least 1 addon that makes them undetectable so that doesn't really work in arguing stealth. Stealth killers switch of their terror radius at will, so Michael doesn't fit that. It makes more sense to call him a late game killer/slugger (even though that aspect is questionable).
Comments
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He has something like an 8 meter heartbeat radius in tier 2 so he's basically undetectable for most of the game. If he gets within 8m and you only get a warning then odds are you're gonna get hit anyway cause you don't have time to run. Worse still if he's got instadown ready from stalking a useless teammate and you get downed without anything you could have realistically done to avoid it.
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That is true but sometimes, it feels odd to call him stealth based only because he can't completely reduce his tr to 0 at will without 2 specific addons. He does have little warning but still has some warning but I can't really say that as a rebuttal when the other stealth killers make noises you can track
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He can be. If his tier 2 is 99ned and he is using Monitor and Abuse he can sneak up to survivors and get an instadown quite easily (unless in an open field scenario, obviously). The stealth grabs in Tier 1 tho don't work very often, people usually react in time or you get validated by the server.
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Myers and Oni are not that similar, they only share the one-hit-down mechanic at gameplay level they are very different.
Oni has to injure someone to get his power while Myers doesnt, Oni cant 99% his power and pop it against the best looper to down him without having to endure a very long chase (technically he can but its not feasible or reliable), Myers cant speedrun the map and EW2 with M&A gives Myers a 8 meters TR which A LOT of people underestimate how deceptively strong it can be if you use it well, sure some other Killers have addons which give undetectable but they are not permanent and have activation conditions.
A 8 meter TR means a Killer is less than 2 seconds away of hitting you and it can be used to enter a loop from the most convinient place for example from the side of the pallet forcing the Survivors to run towards a zone with no pallets, Myers players who manage to approach gens without being noticed by using the high walls to block sight can get a ton of free first hits, thats not possible with a 32 TR Killer even if you use M&A, the stealth Myers tag comes from this, if you play him well Survivors wont be aware until its too late.
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Yeah but do perks really count to make him stealth based? I feel like it's more the perk creating the stealth rather than him.
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You have a point in terms of MA that can help out with stealth but that kinda presents 2 problems. 1, the perk itself is causing the stealth and not him either his base kit abilities. 2, unless you force it most maps are very open so even a reduced terror radius doesn't work well if you can see the dude across the map.
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It's weird, he's only really a stealth killer if you play with Scratched Mirror, otherwise he's... not really one at all, despite most of the playerbase throwing him in with Ghostie, Pig and the like.
Like yeah right at the start of the game he is one, but the second he's in Tier 2 he isn't anymore.
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Debatable, since he can captalize of some different playstyles. I just consider him as a pure M1 killer, don't really think of Michael as a stealth killer that much but it can be done.
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That is kinda why I asked the question tbh. I always hear Michael considered to be stealth based but playing as him and against him makes me feel otherwise.
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I main Myers and I think maps are not as open as they seem, most maps are built in a way where the inner part is usually quite "open" it has loops but most are low wall loops (McMillan boxes, Autohaven small trash, Coldwind tools, Crotus Penn burnt low walls etc) but the outer ring is almost universally made of jungle gyms, L/Ts, high walls and other LoS blockers, once you learn how to navigate the maps using this outer tiles is so much easier to surprise Survivors and get free hits, also 16 TR radius is still quite decent, if you dont know where he is coming from you have to take a guess fast because even if its his 16TR you may not know where he is but be sure he knows exactly where you are and is going to turn a corner in less than 4 seconds and stab you in the ass.
One of the biggest mistakes I see on people who dont really play Myers on a regular basis is walking the map like a regular M1 32TR Killer, thus making the 16 or 8 TR pointless.
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He’s sort of a stealth killer but not to the same degree as ghostface or wraith. But he at least starts undetectable and the reduced EW2 terror radius does help especially if you have tier 3 ready to go.
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I mean he has 16 m in T2 normally and 12m with dead rabbit and 6 m with monitor and dead rabbit together, but that's basically overkill... the 12m are fine already... I would consider him a stealth killer because when played properly you ambush the survivors with your small terror radius and just pop your t3 on them and oneshot them... If not this what else is a stealth killer then? I mean sure you will notice the heartbeat at 12m but at this point you have like 3 seconds until you get hit and in this time you may not even know from which side he is coming if the line of sight blockers play along and you're inside of a jungle gym or some other high wall structure...
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Lets just say he is one sneeeeaky lad 😂
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