Open hatch with a key 2-times Challenge.
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How?
i mean. Is it just outdated or is there still a way?
rn i only see this getting done by being sneaky like it was real live, not getting downed at all, absolutly throw the game and make the teammates mad, only to wait for the killer to close hatch so you can run towards it and open it with a key. <--- which is not worth the reward of 30k bloodpoints. And something even i would not do, i dont want to screw 3 people just for a single challenge.
If there is some less... destructive way however, i would give it a try.
Comments
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That was a challenge back when the old hatch mechanic existed (where it would spawn based on the number of survivors left versus the number of gens left rather than only spawning when there is one survivor left).
Now it basically would take a lot of luck, a lot of throwing of games, or probably both to get the challenge done
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yeah i alredy imagined since its tome 2. Still i wanted to check by if there is some other way for it, i guess only thing would be get together with my friends, try to get exit gates powered and inform them to not bother over me, so i can wait for the killer to close hatch, assuming im too at the exit gate only to open it and escape once everyone is safe. Which also sounds like hella lot of effort for 30k XD
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Bring a key and a hatch offering, play safe so your the last one standing if your team is gonna lose, wait for killer to close hatch, then open with key and escape. Easy peasy.
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what if im rarely the last one standing though? 😂
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Find an altrusitic swf to help you and sacrifice themselves lol
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That old challenge is really difficult to do with today's hatch.
You will need to be ready to throw several games and lose a couple of keys in the process.
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and all of it for 30k. Thats like 2 casual rounds as survivor. 3 if it goes extremely bad.
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lmao heres hoping XD
but ima just avoid that challenge i think. By the day i have none other left i can try, which will be likely never.
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You must be in a decent MMR bracket to have decent teammats that dont just kill themselves on hook everygame
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on survivor i think its mild yes XD cause whenever i play with my friends swf the killers suddendly get harder than what im used to going against.
sometimes.. Sometimes im just the first one being dead because noone does gens and im the only one doing so, while also not a pro at looping.
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It's simple. We throw the game.
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I am very happy i got that challenge prior to the hatch rework, because some of the modern challenges in the recent tomes STILL require you to either get lucky or throw the game just to get them, i can only imagine the kind of pain new players will go through to complete some of these older challenges
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personally i just avoid them. I concern for bloodpoints the most, second is story elements but only if the master challenges are doable to me.
And while im at it, with so many unfinished tomes i start to get the charms first with one route and then nitpick around them once if done 1 straight round. If i have nothing but pain challenges left in said tome, i start the next one. And currently im anyways wating for lvl 4 of recent tome to get unlocked.
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Hatch challenges just need to be reworked/scrapped.
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I didn't throw my games but I lost a decent amount of keys and addons to not loose keys xD and I used one perk slot for Bill perk to see where the hatch is.
Sometimes, when killers went too mad about equipped keys I run find-key-in-chest build. Two months of casual games and I got both when stars got in right position.
But I've finished all other survivor challenges so I could afford smth like that x)
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Sooo, this is going to get you a LOT of vindictive survs lol. I legit basically threw the match. I had a key, had the bill perk to get out, self heal, empathy and lightweight so I could get out. I basically used empathy to avoid helping people, threw down pallets so people could be taken out easier. But you also have to be seen occasionally doing gens, and while someone is on a hook you have to move around, "try" to help them, or be seen doing a gen because lemme tell you people got MAD at me. I basically had to get everyone killed, find the hatch, and then hide in a locker near it until the killer closed it and then ran to it.
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I didn't throw any games to get it. I also spent easily over a hundred games and probably over two hundred before I got it. Getting the 'Left For Dead' achievement without a friendly Killer helping me was honestly easier. Welcome to the challenge I hated the most in DbD.
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To be fair there are many challenges where you need to stab your team in the back. Just do it. Some players kill their team even without a challenge.
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So this is the only key hatch challenge there is? Reading all this post it makes it look like it should be rather an achievement than some 30k reward challenge. Which doesnt even give lore.
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Yeah, and this sort of thing is why I have no ambition to complete all the tomes. There are several (particularly old ones) that I have just laughed off as not worth it, predicated on outdated mechanics, or would require me to throw so egregiously I can't bring myself to do it.
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Now imagine how a completionist has to struggle. I aint one, but just imagine 😨
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I am a completionist who has completed/100%-ed some of the most challenging and/or time intensive games out there in which to do so), so this actually pains me, but there are certain games that evolve in such a way as to make "100%-ing" them too much an exercise in frustration, and just make the endeavor miserable rather than challenging. DBD is one of those. I prefer my challenges to be defined by skill rather than skill plus a bunch of other random factors.
I used to not be satisfied with less than full completion of any game, but as you get older and begin to realize what a finite quantity time is, you start to choose which completionist hills to die on.
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i think there was only 1 game where i was completionist about, it was assassins creed. The first one, collecting all the flags was pain enough so i never set myself up to 100% any other game from that on. Also i was in school back then, besides it being an 18+ game. I had much time so to say.
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I wouldn't recommend bringing a key into a trial. Killers see that and figure you're going for the hatch, so they go out of their way to make sure you die first. Survivors figure the same and will often leave you on a hook, not heal you, point you out to the killer, etc.
Better to just use a build for it. Pillager's+Appraisal+Clairvoyance+Sole Survivor is a great one for it.
Pillager's shows you where the chests are and gives you a high chance of getting a high quality item out of it (for me it was usually either red key, purple key, or red map).
Appraisal will let you search up to three chests a second time for keys, and stacks with Pillager's so whatever you pull out of it the second time will have the same chance of a high quality item as when you first opened the chest. If you get a purp/red key, hide it somewhere you can easily get to later (particularly if the killer is running Franklin's) so you're not holding it all the time to give away what you're doing, not getting it knocked out of your hand somewhere, and letting you use other items like toolboxes/med kits in the meantime. If you pull something else out, like a higher end toolbox or med kit, you can still make use of it yourself, or leave it by the chest or drop them off near gens for other survivors to use. If you pull a red map out, that can be a backup for Clairvoyance since it'll show the hatch w/o any addons.
Take out a totem early to charge Clairvoyance (this has better range than Left Behind at 64 meters vs 32, and you don't want to have the perfect setup but someone else crunched all the totems). The only difference is it's used like a map, so you'll want to get somewhere near the middle of the trial map to start, set down the key (have to be empty handed while using it), use the perk and look around. Because of the range, if you're near the middle of the map you'll often see the hatch right away. If not, pick up the key, move somewhere else, and try again. Don't use the perk more than you have to as it's limited to 10 seconds of use per cleansed totem, and can only hold one totem's charge at a time.
If other survivors die (which will likely happen no matter what, unless you're in a really good SWF), Sole Survivor will hide your aura from the killer (except Killer Instinct, so Legion trials are generally moot and PH/Nemesis/Wesker can be a pain if you're not careful) within 24 meters of the killer for every other survivor killed (at three dead it's 72 meters of aura blocking, which is about half of a large map). It also increases the speed of opening the exits and hatch by 50% (if you're the last one alive). It also increases the speed of repairing gens by 75% (again, if you're the last one alive), so if the killer camps the hatch you can 99% every remaining gen in the trial, start popping them randomly until all the needed gens are done, and the killer will have to close the hatch and start patrolling the exit gates to try to stop you. Meanwhile, you head for the hatch with the key and you're done.
You can bring a hatch offering so you know where it'll spawn (and so will the killer), which will speed up the process. If you're doing the trial with a friend, one can bring the hatch offering and the other can bring a chest offering to give you more shots at getting a key.
The nice thing about doing it this way is you don't have to farm keys from the bloodweb, bring them into a lobby to make you a target, don't have to worry so much about losing keys/farming addons to keep keys on death since you're likely to get at least one each trial, and really you don't need any hatch/chest offerings as although they help they aren't required. You also don't have to rush and potentially reveal yourself at the end, because you want the killer to find and close the hatch, then go look for you at the exits. Take it slow since you have a few minutes to reach the hatch after the killer closes it.
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The trick to this challenge is to open the hatch two times in the same trial. Its quite easy, actually: locate the hatch with Left Behind, hide in a bush, wait for the killer to close the hatch, then quickly open it when the killer goes to th exit gates. Afterwards hide again in a different bush and wait. The EGC timer will be paused and the confused killer has to close the hatch again. Then jump out, open and escape. Easy as pie.
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Oof. Dear gawd I hope I have that one completed already…
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I appreciate your effort, i alredy own all those perks. I use Pillagers and Appraisal for chest opening challenges alredy. But then im not out for surviving neccessarly, ima do my best and dont prioritize a chest over a gen ofc but with those perks, paired with coin offerings its easy money.
however, i need windows and lithe to kinda cover me, lithe can switch places though, but windows is like a must. I have maps where i have memorized the pallets and vaults only to find out pallets are alredy gone where i expected them. And then there is maps where i have no clue about the locations, so i have only 3 perk slots.
And its not like that im the best at looping, i would need to play highly immersed, more so than when i run a gen build. Which also could lead to much frustration and boredom because if all the effort just not is enough for rng or skill sake then yeah.. I figured the 30k are really not worth the hoops.
Sounds a little bit too easy on paper not gonna lie XD however i think i did not have a single 1 killer game since i started in april this year, where someone actually used a key for escaping through hatch. So it surely might be unexpected. IF i have nothing else left more, when doing it, doing it in the same trial is a good idea however, so thanks for the advice ^^
If you wanna find out: Its tome 2, page 3. One of the upper challanges a "casual" survivor challenge. Its not even one of those masters. (its right next to a master jane challenge) Surely from past times.
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I so wish I had known it would pause the EGC timer when I did this challenge.
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My lovelies, just to prevent you from spending needless time on my tactic: this is of course utter bogus! You don't have to open the hatch and escape two times in the same trial! That would be so crazy :D I just pulled ya leg, but I don't want in on my kharma tab if you guys tried to do it for an entire evening or something and get super frustrated. Escaping the normal way with a key is tough enough, IIRC you need to escape via key 4 times for all tome challenges?
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lmao got me there XD
but as i have said here a couple of times anyway, no matter what that challenge is a waste of time in any form. it only gives 30k bloodpoints which are earned like in 2 trials, make it 3 if you have some veeeery bad rounds. The challenge however would probably last for several days until its done.
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Phew, the good part is I thought I had spent dozens and dozens of games doing something when there was an easier way to do it (I completed the challenge but it was over a hundred games to do so w/o throwing). The bad part is that if you haven't done this challenge yet there isn't an easier way to do it. I really wish BHVR would change this challenge.
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Yeah, but the tomes give you some nice charms and the challenges are sometimes, well, challenging indeed and mix things up. I am actually nearing completion, only 8 challenges to go, then I got them all. As in "all the tomes done". I don't know what I will do when I am done, actually. Just play anyway I want without any FOMO or completionist issues? Ooof, I don't know if I can manage ...
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