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Solo q Survivor Stats

Hello, over the past two weeks I have played solo q survivor and these were the stats from the first 30 gamers. I know 30 games is a small sample size, I just wanted to get this out before the new patch and I wont have any time this weekend to play.

For these games I was playing with two different builds: COH, Head on, Kindred, Q&Q AND COH, SB, Kindred, Vigil.

I want to clear up two things first, my definition for camping and tunneling that I used in my notes.

Camping: When the killer stays by the hook while no survivors are around, if survivors are around they don't go to chase them, they stay at the hook.

Tunneling: After an unhook the killer goes straight for the unhooked survivor.

Also most of the graphs and data generated was from nightlight.gg so if you want to do this your self you can.

Over all escape/kill rate:

OAEK.PNG

Personal Escape rate:

Personal Escape rate.PNG

Chart of killes to escapes:

Orange:4k

Dark blue:4e

Light Blue:3k 1e

Green 2k 2e

Yellow: 1k 3e


Escape rate.PNG

Top Three seen Killers:

Most seen killers.PNG


Out of the 30 games a total of 13 (43%) had a camp or tunnel present, the kill rate in those games was 67%. Out of the 30 games a total of 4 games had either at least one DC or 1st hook suicide. Interestingly enough as well one of the games had a bot survivor in it.

I will be doing another update at 60 games, then 100. If you have any questions feel free to ask, I might not get to every right away.

Comments

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941
    edited November 2022

    Do you escapes include both hatch and exit gate escapes? Can you also track down the rates at which you escaped via exit gates or hatch and in case of hatch, how many gens were done?


    Also, did you ever dodge lobbies or just played with whomever you got?


    And did you notice certain builds for killers who won/lost more or was there no correlation?

  • HugTheHag
    HugTheHag Member Posts: 3,139

    I'm a sucker for stats and have recently started using nightlight as well, so I'm looking forward to updates :)

  • usesPython
    usesPython Member Posts: 121

    Build: No perks, no items, no offerings, mostly solo queue (Two of the games are a 2 man SWF with text comms, don't have the option to filter them out), P0 survivor. Lobby dodging was only done for ping reasons, otherwise played with what I got

    Overall kill/escape rate:

    image.png

    Personal escape rate:

    image.png

    Escapes per trial:

    image.png

    Outcomes:

    image.png

    Personal outcomes:

    image.png

    Killer pick rate:

    image.png

    Kill rate:

    image.png

    Items brought by teammates:

    image.png

    Escape rate includes both gate and hatch escapes, and there's no way of tracking how many gens were done unless the OP manually tagged the game. Also no way to track what builds did better/worse, only the overall pick rate of perks

  • Wiggles_Diggles
    Wiggles_Diggles Member Posts: 188

    There were a total of 4 hatch escapes, didnt think of keeping track of gens will do for the next round.