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Solo q Survivor Stats
Hello, over the past two weeks I have played solo q survivor and these were the stats from the first 30 gamers. I know 30 games is a small sample size, I just wanted to get this out before the new patch and I wont have any time this weekend to play.
For these games I was playing with two different builds: COH, Head on, Kindred, Q&Q AND COH, SB, Kindred, Vigil.
I want to clear up two things first, my definition for camping and tunneling that I used in my notes.
Camping: When the killer stays by the hook while no survivors are around, if survivors are around they don't go to chase them, they stay at the hook.
Tunneling: After an unhook the killer goes straight for the unhooked survivor.
Also most of the graphs and data generated was from nightlight.gg so if you want to do this your self you can.
Over all escape/kill rate:
Personal Escape rate:
Chart of killes to escapes:
Orange:4k
Dark blue:4e
Light Blue:3k 1e
Green 2k 2e
Yellow: 1k 3e
Top Three seen Killers:
Out of the 30 games a total of 13 (43%) had a camp or tunnel present, the kill rate in those games was 67%. Out of the 30 games a total of 4 games had either at least one DC or 1st hook suicide. Interestingly enough as well one of the games had a bot survivor in it.
I will be doing another update at 60 games, then 100. If you have any questions feel free to ask, I might not get to every right away.
Comments
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Do you escapes include both hatch and exit gate escapes? Can you also track down the rates at which you escaped via exit gates or hatch and in case of hatch, how many gens were done?
Also, did you ever dodge lobbies or just played with whomever you got?
And did you notice certain builds for killers who won/lost more or was there no correlation?
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I'm a sucker for stats and have recently started using nightlight as well, so I'm looking forward to updates :)
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Build: No perks, no items, no offerings, mostly solo queue (Two of the games are a 2 man SWF with text comms, don't have the option to filter them out), P0 survivor. Lobby dodging was only done for ping reasons, otherwise played with what I got
Overall kill/escape rate:
Personal escape rate:
Escapes per trial:
Outcomes:
Personal outcomes:
Killer pick rate:
Kill rate:
Items brought by teammates:
Escape rate includes both gate and hatch escapes, and there's no way of tracking how many gens were done unless the OP manually tagged the game. Also no way to track what builds did better/worse, only the overall pick rate of perks
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There were a total of 4 hatch escapes, didnt think of keeping track of gens will do for the next round.
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