http://dbd.game/killswitch
People are sleeping on Deja Vu
This is the best info perk in the game,it gives you the location of the closest 3 gens at the start of the game,it works with a map so you can let all your teammates know as well,it also gives you 5% repair speed boost for a minute,and the same effects again after you complete a generator.
I started using this perk and now I can play without it,its soo good,especially on awful maps like midwich or rpd,I never have to worry about finding gens and wandering around wasting time looking for gens when I can instantly find them and also get a 5% speed for repairing,I really love this perk.
Comments
-
If it was 5% on those generators until the next 3 were highlighted (like I originally thought it worked), it would be worth it. But most of the time you spend half that 60 seconds just traveling to one of the highlighted gens so by the time you get there you're really only shaving off a few seconds
7 -
Its the information that really matters in a game where most survivors dont care about 3gen until its too late
1 -
It's a very good perk. I run it with a Prove Thyself and Situational Awareness build although, even then, 80% of the time I do the gen by myself.
Even without an exhaustion perk, I notice I tend to escape more with Deja Vu than without it.
0 -
I would never use this in Solo Q, where you can't share the info with anyone. It's fine to know where to go, but when the killer shows up, you're kinda screwed without that Spine Chill or Dead Hard or whatever you gave up to make room for Deja Vu
In a SWF, I still wouldn't use it, since you have 4x the searching power + instant info sharing already. Do you ever really have a game where NONE of the 4 of you can find a single gen?
1 -
no im not
im sleeping in my bed
4 -
It's a great perk to watch your teammates condemn you all indeed.
4 -
If you hate being 3 genned it is the right perk for you!
1 -
It's a mainstay in my gen rush build.
0 -
Yeah, it's strange, right? The bonus repair speed is negligible, but the info is invaluable, showing you always the three most important gens, thus breaking up a 3 gen becomes much more easy.
As the killer I would literally kill for a reversed version of this perk, and here we are, with the biggest chunk of survivors laughing Deja Vu out of the room for being "babies first perk".
3 -
Dude…. Didn’t you just say that?
0 -
This perk is dog water in solo games. 5% is nothing and it's only there for 60 seconds. the info also isn't good. sure, in friend games this perk can give you good gen spread but thats not a real expectation in solo queue
0 -
You must not be using it right. Deja Vu has come in handy plenty of times for me.
2 -
People are sleeping on perks that are not exhaustion or second chance perks,or gives you a fast gen speed like prove thyself.
This perk is much better in soloq than prove thyself,where you have matches you have to do gens alone because your teammates are too ****** and they dont wanna touch gens.
1 -
When you finish a gen with your soloQ mates and they jump instantly on the gen 10m away instead of skipping it Deja Vu comes super in handy, allowing you at least a fighting chance to break that budding 3 gen yourself or die trying.
3 -
The point isn't doing a gen; the point is doing the right gen. Quite often a loss at 1 gen left can be attributed to either people grouping up on gens when it isn't strategic to do so, always doing the gen right in front of them so they create a natural 3 gen without the Killer's intervention, and not contesting a 3 gen when the Killer is focusing on an early hold of a 3 gen. Deja Vu nearly always shows the most important gen layout.
There are people who are really good at looking behind them while looping but, for some reason, don't consider the macro aspect and look around them to see where the gens are. Just recently, and this occurs a lot, we had a Killer in RPD who couldn't chase very well. However, while the Killer was chasing me and a Bill, all the gens except the two in the main room and the one in the library got done and the Killer made the right call and didn't take the bait to leave when we baited him out.
So, a three hook states at 1 gen becomes a 4K. If even one of those gens had been done at the beginning it would have been a 4E. The Killer quite handily beat us because the Survivors as a group lost at the strategic level. If one of the two survivors who had been able to do gens uncontested at the beginning of the game knew the layout or had Deja Vu it would have been a win.
2 -
Very easy for the killer to force 3 gen anyway
2 -
It's 3 seconds saved if you get the entire 60 seconds out of it. And usually you won't.
So yeah the repair speed buff does almost nothing. It's more useful for the information than the 5% boost.
1 -
i dont know how its supposed to be used. here is how it typically goes when i DO bring it:
-i get on one of the highlighted gens
-killer finds me
-eventually i go down
-by the time i get unhooked i no longer have the info
-team mindlessly does gens meaning we end up in a 3 gen scenario
not saying the perks effect is bad but it feels like i never get the chance to use it
0 -
As a solo Q player, when this appears in my build it is a godsend! I can't always be certain my fellow survivors are aware of any threat of a 3-gen, so having this really can make the difference between victory and defeat.
As an example, one match was against a very good Trapper, who (thanks to the intel from Deja Vu) I could tell was setting up a perimeter around a close gathering of 4 gens. Because I constantly headed for those gens, after 2 other gens had gone, I think another survivor figured out what I had and started attacking the same gens. Another came in when we were on the backfoot, and although Trapper got some hooks, we took a key gen out. This meant we had an easier endgame with 3 escapes.
Deja Vu is definitely underrated.
1 -
Deja Vu is around the same strength as Windows of Opportunity, in that for bad to above average survivors it helps a lot while for good survivors who could already do the things it does without it it's a dead perk.
With rare exceptions like Suffocation Pit spawning 5 gens on one side you can generally expect gens to be evenly spread out around the map, and since you always get a notification of what gen was done when it pops you should also have a general idea of where the rest of the gens are. Likewise, doing the middle gen first already prevents most 3-gens unless your team is completely clueless (in which case you were probably going to get 3-genned even with Deja Vu, since if they're that clueless on gens they're also probably bad at chase and you won't have time to solo more than 1 gen if you're planning on powering the gates).
If you're having trouble finding gens or you can find gens but forget which gens are already done then sure, put it on. If you can already find gens and already do the middle gen first though, why would you ever run Deja Vu over something like Unbreakable, Off the Record, Boon: Circle of Healing, or an exhaustion perk.
1 -
If the killer is trying to protect the 3 gen then you have to try your best to work around that. Typically I'm already using an aggressive gen repair build if I'm running deja vu which makes it more difficult for the killer to stop me.
0 -
I would never switch anything for OTR but if I have Deja Vu I'm also running either Prove Thyself and Situational Awareness or Built To Last along with a Commodious Toolbox with either 20 additional charges or 12 additional charges and a BNP possibly combined with Streetwise. If I throw in Resilience I also get the gen repair bonus for that.
It's specifically a counter 3 gen build with OTR to help counter tunneling. If tunneled I normally don't go down until my OTR icon is nearly done or is done (so over 60 seconds on the average). And the build is fun.
If I'm bringing Unbreakable, CoH or an exhaustion perk I build to synergize with those.
0
