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Are the QA testers under qualified?

Many times, (playing since 2017) we've seen ludicrous numbers in varying categories. Be it Perks/addons/offerings to Rng pallet numbers and hook distances that never should have been released into the public build. (Not the PTB, the actual live build.) Then we have killers who straight out have not worked from day one or have gotten little to no attention even after countless feedback from popular members of the community. (Otz/True for instance.) The common issue all of this has is not down to the ability of the coders/artists involved (although the fov is awful for 2022 as killer.) but down to the people's ability to spot these issues before release and have them reported to the people in charge.

I personally assumed the Fog Whisperers would have a more important input other than just glorified salereps. Many a time there has been very unwise and unfinished versions of this game sent to the public be it by lack of feedback or down to the deadlines. Why aren't the Fogwhispers taking part in these tests? A profound amount of them are very experienced and would offer very valuable feedback over the more casual.

Comments

  • Mooks
    Mooks Member Posts: 14,794

    I don’t think it’s down to the QA testers and probably how much time the team is given for QA at all. They have pretty strict deadlines and are already working on future stuff etc. We really don’t have enough insight in the work processes to pinpoint where the problems are - though if it was just the QA testers then the team/management would have realized that by now. It’s more likely that BHVR is fully aware that there are plenty of bugs and they are okay with those existing for the bugfix patches etc.

    generally they have gotten better with super gamebreaking stuff (not including whatever happened to PlayStation platforms here - but live environments can vary and result in something like this - I am pretty sure they had to get approval from Sony for this update and apparently that worked? Though this is really just speculation)

  • Mooks
    Mooks Member Posts: 14,794

    …and? That doesn’t prevent developers from sending the bug back with the comment ‚could not reprod‘ at all…

  • Hensen2100
    Hensen2100 Member Posts: 339

    That's not just the gaming industry, that's the software industry in general. Let the customer do the testing and bug finding for you. There's never time to do it right, but there's always time to do it over

  • tippy2k2
    tippy2k2 Member Posts: 5,198

    This

    Anyone who has done any software testing of any kind knows that it's incredibly likely QA catches most of these issues but management for whatever reason decides to push it through anyways.

  • AssortedSorting
    AssortedSorting Member Posts: 1,347

    And depending on the severity, and if you're still able to repro it, you get that dev on a webex or something and see why they're not able to repro it but you are.

  • HellDescent
    HellDescent Member Posts: 4,883

    We just need to hope that the one day they come in to work falls on the update release

  • Adjatha
    Adjatha Member Posts: 1,814

    Sadako got a TON of buffs before official release and she's still awful.

    What kind of design team and QA team sees her pre-buff incarnation and says "Yeah, that looks right. Let's send it to the PTR!"

  • JPLongstreet
    JPLongstreet Member Posts: 5,860

    As a console player, I half-believe they did not have DBD testing for my Xbox over the years.



    Half-believe...

  • Mooks
    Mooks Member Posts: 14,794

    Sure. But we are still closer to the deadline and depending on the bugfix attempt the bug may even linger even though fixing it was attempted. Maybe slightly different event.it’s not like having it reported and having a reproduction that works guarantees a fix is directly working.

    thing is… if you are just assuming maybe don’t try to personally attack some people instead give constructive feedback like ‚the quality of the product seems lacking and needs more attention‘




    QA testing isn’t about balancing or buffing/nerfing killers though?

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I for one am glad Fog Whisperers don't have a prime place in QA or balance tests. Most of them are very high skill and don't have the first idea what it's like to be a casual in this period. It's been a long, long time since they were low/mid mmr.

    If they were the ones doing the balancing, everything would be balanced around the top, which is not a very viable model.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    Well we really don't know what the QA testing process is like--maybe they're working on strict time deadlines, maybe there just aren't enough resources to catch every single bug, maybe they thought that a bug was intentional, however inconvenient. We shouldn't be so quick to point fingers when we just don't know that much about what goes on in BHVR.

  • Satelit
    Satelit Member Posts: 1,377

    The QA is done by the same people who did Cyberpunk 2077's .

    Jokes aside there's probably more than just the QA team.

  • foodie
    foodie Member Posts: 437

    QA employees do have deadlines, which are usually pretty strict. And you have to keep in mind that QA doesn't only test bugs. There are different types of QA and in some companies the QA employees are do-it-all, so that means testing code, testing if the game is running right, testing for bugs, stress testing, performance testing over different types of machines - weaker and stronger to hopefully make sure that, let's say players on weaker PCs don't crash when they open the game.

    There is a lot of testing going on, and it depends on the team, how much time they have, how possible it is to fix certain things within the deadline, is it a big issue, is it game breaking, can we push the update without fixing it if we don't have enough time to fix it right now, etc.

    There is so much going on there and it's impossible to catch all issues that come with updates and the simple fact that you as a player might experience something, like a bug that the QA employees didn't find during their testing, because sometimes bugs are inconsistent. They might not happen to everyone, which is why when you report a bug, you need to provide steps to reproduce and say how often it occurs, so the QA team can make the bug happen on their end as well.

  • Liam282
    Liam282 Member Posts: 219

    Perhaps.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    That too. Plus, we don't have a second PTB to test the fixes from the first PTB, so the live version is bound to have a few problems initially.

  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited November 2022

    Maybe they arent underqualified but understaffed or red tape prevents them from doing their job properly, I work at a big corporation (big enough to influence my goverment and goverments in South America) and I can guarantee red tape prevents me from doing my job more often than not, some times in a way I have to circumvent the procedures and "good practices" manual just to get high priority stuff done, one would think paperwork wouldnt be as much as a hindrance as it is in the way of profit but it actually is.

    P.D. Im nobody important in said corp, just a very small cog in a inmensely huge machine and Im still swamped by paperwork...

    Post edited by HectorBrando on
  • Liam282
    Liam282 Member Posts: 219

    While I understand the underlying structure of what you're saying (and mostly agree) from what I'm understanding there is a massive time crunch from the departments you mentioned. Be it from going from said QA tester finding an issue to the actual employee responsible for doing the work to correct the bug. While it has been well documented in the past Dead by daylight was built on Kismet from the early days it really sounds like the foundational elements of that engine (UE3 I believe back then) is still unstable for making quick precise changes without affecting other elements of the game resulting in a crunch. Would it not make more sense as mentioned before, to have a health update versus cranking out killers and multiple perks (as you said before it's reaching a point, we are about to hit 250 perks) many people would rather a stable easier to modify game versus a content overload which eventually won't be held together with the rocky foundation.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    DbD actually has QA?

    You've been fooling me for years.

  • drsoontm
    drsoontm Member Posts: 4,901

    QA is rarely the issue.

    What happens mostly is that their reports get ignored and the product gets pushed out.

    I know one instance where, to ensure there weren't too many issues found on a product (preventing its release), the QA team was gutted. Magically, almost no issues were found and the product got out, riddled with bugs.

  • BillsHere101
    BillsHere101 Member Posts: 247

    I ask myself that same question. It's time to update their engine and release health updates.