People are allready playing different killers
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Like what everyone said, Remove survivors from seeing his orb, Guard radius, What guard he can summon next, and remove the buff from the flag (Keep it to where if you remove the flag it de-summons the guard), fix some numbers (Make Assassin a bit faster, etc.). Knight could easily be a terrifying killer to go against. Right now, he's a joke, a raw dough pie that needs more time.
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I trust you have played more matches since and maybe you see it now. His power has too many downsides.
Sadako has way more potential with her (broken) teleportations and her insta-kills.
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His power is simply inconsistent. If he wants his guards to actually guard an area, then the timer is simply to short and they despawn. If he wants to use them to down a survivor in a chase, then the survivors simply outrun the guards.
Devs made his power as new survivor friendly as possible. Giving them the ability to see at all time where the guards and their radius are is simply to strong.
I´m sure in a couple of days, we see threads asking where the new killer is, because facing him was fun...
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It is the ideal killer, a killer easy to loop and simply hold w when he uses the power, braindead counterplay and very easy to deal with. If the killer is slightly challenging, he is boring and need a nerf. Perfectly fit killer for survivor gameplay.
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yep, in the PTB you had to use a guard's entire patrol to get through them too, at least in the full release they let you slap the guard to speed up cycling.
as it is now, he's so pathetically weak that he still might not be good with that change.
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