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How insulting for developers to call DBD a 'Party Game'

You can understand why survivors in a SWF and using communications call the game a 'party game' but how insulting must it be to be a developer and have your hands tied behind your back to make it easy for new players to learn survivor.

Why aren't BHVR just adding communications for everyone then balance the game around everyone with communications rather than solos without?

Comments

  • TAG
    TAG Member Posts: 12,874

    Dead by Daylight reminds me of the way the EDH format is managed in Magic the Gathering.

  • BendIt
    BendIt Member Posts: 104

    Interesting the negative comments are without logic so here goes ...

    I'm reading comments which goes against what you are saying, 80% of the community have to play survivor for a game to take place.

    Therefore is the game balanced for casuals or is the game being balanced more for that 80% to have a 'party game', the outspoken or minority are those that want to have a fair and balanced game... interesting comment.

    Is this a record that always plays? You've heard of mute options and being able to play with the same swf from the last game being introduced?

    No logic here.

    I'll apply some logic the reason people call it a game is for a winner and loser, a challenge.

    I'll wait to see if anyone can actually explain why they think DBD is a party game ... excluding the bit where it is so easy (in a swf comms group)

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    Well it's not a horror game like it claims to be. Its more like fortnite than something scary.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited November 2022

    out of curiosity, how would you make dbd 'scary'

    EDIT: There have been suggestions for a 'nightmare' mode in customs, aka no TR/silent TR, no buff/debuff info, no other auditory warnings other than sounds the characters would make, no red stain, etc.

    While 'scarier' would this be in any way enjoyable to play for more than 5 matches were that the standard for all matches?

  • fake
    fake Member Posts: 3,250

    There is no voice chat, so the killer is never considered part of the party lol

  • AMOGUS
    AMOGUS Member Posts: 489
  • Terion
    Terion Member Posts: 810

    if it was children, most crylouds are grown up adults even...

  • Ghouled_Mojo
    Ghouled_Mojo Member Posts: 2,286

    I have haven’t played much MTG since the days of the Tempest block. Started a bit after Ice Age. That game has changed so much since those days. Still have my card collection from then.

    I miss those days. Still break them out now and then with some of my old friends. I reminisce too much these days.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    It's a party game.

    If you think it isn't a party game, you're giving it too much space in your head.

  • GeneralV
    GeneralV Member Posts: 12,666

    I do not know what to call DBD anymore.

    Party game or not, it never really mattered for me. I cared far more about other aspects of DBD than whether or not it was made for competitive.

  • SMitchell8
    SMitchell8 Member Posts: 3,304
  • TicTac
    TicTac Member Posts: 2,693

    There is no ONE definition for party game.

    With the right definition everything is a party game.

    You also cant say there is only competitive games and party games. Well, you can with the right definitions, but even if you draw a line and have only two kinds of games, ten people draw ten different lines.

    Tldr: the discussion makes no sense, people waste their time. Its funny.

    And yh they should add communication for everyone.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I don't think the devs care what it is called just so long as the cash keeps rolling in lol

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    BHVR hasn't said anything to make it clear of what the game is... which makes things like this pop up every now and again

  • drsoontm
    drsoontm Member Posts: 4,954
    edited November 2022

    I don't see it as an insult at all.

    At most, it's annoying for the players taking it too seriously when everybody knows that if one side wants to stack enough things in its favour (and be helped by the random placement of tiles) and play a certain way then there is almost nothing the other side can do.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I don't think it is or should be a party game, but it feels like that's what the devs/players want it to be because of the seemingly arbitrary design choices and balance decisions. Counterforce was later released as a counter to Ruin/Undying after it had been nerfed, yet the nerf wasn't reverted. Dead Hard, which was complained about as being a third health state... still is a third health state. And basically every main building is a god loop. These would not be the case if the top level of play was being prioritized as it should.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Bar the tournament scene. I'm talking about high level play, which many people claim to be a part of yet find Wraith and Overcharge and stuff like that difficult. They're the ones asking for these ridiculous balance changes that force DBD into being more like a party game where nothing's really balanced yet everything's balanced.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    * Horror-themed Asymmetrical PvP Action Game *

    The over-arching aesthetic and theme is strongly bound in horror, even if the game steps outside of it for various cosmetics and events. I call it an action game because the mechanics of the game focus around chases and looping rather than hiding and scares.

    It has too high of a general skill floor to really be a party game. It has too poor of balance and gameplay which is too loose to be on the competitive level of an e-sports game.

  • Krazzik
    Krazzik Member Posts: 2,473

    I mean Counterforce was just an anti-hex perk in general, since there were only two that helped you find them. It's the weakest one anyhow.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Mario Kart at least has consistent courses.

    It really makes me think of Mario Party. Sure, you could be better than the other people and beat the minigames, but you rolled bad, didn't get to any stars first and didn't even get the Minigame Star.

    Sure, you could be better at the game than the other team, but you got The Game/ a barren Shelter Woods. How good or how poorly the match can go is ridiculously variable with no human input and is decided before the match even begins.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233
    edited November 2022

    DBD isnt a party game.

    Everyone takes it so seriously, it's why people always dictate how you should play what you're allowed to use and they complain about everything when it isnt going their way.

    The closet thing to a party game i have seen in this game are meme builds on killers which became non existent for me to see since SBMM.

    If it was a party game people wouldn't care so much and they would just play any match they went into for fun but that isnt the case as people will just straight up hate on you because you arent going by their rules.

    I'll believe DBD is a party game when I see a match of both sides having fun and actually messing around and bot getting mad at each other.

  • Veinslay
    Veinslay Member Posts: 1,959

    Not one person here has ever played DbD at a party

  • steezo_de
    steezo_de Member Posts: 1,259

    It depends on who you ask. If you ask someone who takes the game seriously, of course they're not going to say it's a party game, and I think that's the problem people and BHVR are having. Some take the game seriously, but most everyone else -- BHVRs main base -- play "their way" and to have fun, even at the expense of losing. I think the game has a bit of an identity crisis and BHVR really has their hands tied in how they talk about and balance the game.

    It may not be a party game, but it's way more casual than a lot of competitive gamers are willing to accept. Hardly anyone would play the game as hard as they can, for as long as they do now, if it were a true competitive game-- not even actual DBD comp gamers.

    That said, I wouldn't mind a party mode. Random perks. Random killer. BP divided 5 ways equally. Voice chat for friendly ######### talking. I'm down for it!

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I agree with the developers DBD is more of a party game the problem is the sweat on both sides who dont see it like that.

  • TicTac
    TicTac Member Posts: 2,693

    But Mario kart has a catchup mechanic. And its not even a fair one. Its mostly random, which item you get.

    And you cant compare courses with maps in dbd. The courses are not consistent in MK, but when a game is not asymmetrical, everyone needs to deal with the same bad map.

  • I mean, the way I see it, DBD is either a party game (read: casual game) or it’s a competitive game. And anyone who thinks DBD is a comp game or takes competitive DBD seriously in any way needs to go outside, so… that only leaves one option.

  • INoLuv
    INoLuv Member Posts: 464

    DBD is a party game, everyone that makes it something competitive or takes it seriously are very cringe.

  • Chaos999
    Chaos999 Member Posts: 869

    I mean, it's not like "party game" is an insult per-se.

    Sure, some people call DBD a "party game" with an insulting intent, but they do so sarcastically.

    I don't see why any developer would feel offended by it.

  • Wewantjason
    Wewantjason Member Posts: 288

    It is starting to piss me off that despite paying real money for skins and characters the devs don't care about loyal fans only new ones that play for two weeks and quit and say "oh yeah i played that game once". At this point I refuse to spend any more money on the game until they start addressing issues that have been problems for years.

  • AJStyIez
    AJStyIez Member Posts: 419

    Everything in the world can and will be competitive lol. I get it, you don't have to play every single match or do every single thing in life as if there's a 10 billion dollar pot and championship trophy on the line, but its equally cringe watching people shame others for playing to win or operating at a higher level just because they're fine with only doing stuff at a casual level

    Imagine playing PvP games and being shocked that people want to compete, you know the entire point of a PvP game

  • INoLuv
    INoLuv Member Posts: 464

    It is not equally cringe because the mere perspective of dbd as a competitive game is cringeworthy, very much so than CS and call of duty. Playing casually and sweating happens a lot, especially on the survivor side, which is the one dbd benefits the most and for the longest. Still, dbd being competitive to the point of having "comp" tems is extremely, high tier cringe.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    No idea really balancing is mixed to the point I don’t know the identity of the game

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    What is the issue with adding voice comms? It is literally a feature that can be added as an option along with other things (ping system etc).

    This isn't the first game to have ever come out with voice chat capability, if you don't wan't to take the risk of hearing loud noises you don't have to, you could just mute.

    F13th did it

    Evil Dead did it

    VHS did it

    Prop Night did it

    It's not unusual for an Asymmetrical game to have voice comms.

  • mizark3
    mizark3 Member Posts: 2,257

    People have a tendency to call it a party game because the balance is non-competitive. Mario Party is also a party game, where you can win every minigame, but still lose because you get bad dice rolls on the map and never get a star. The fun comes from using the random tools however you see fit, but not sweating off your keister for every advantage and taking 'wins' seriously. You also can have situations like everyone ganging up on one person spamming Boos to steal coins and stars.

    Similarly in DBD, you have a bunch of fun playstyles and gimmicks like stealth perks on non-stealth killers, or the opposite, that being chase perks on stealth killers. The mixing and matching of mechanics is where the prime capacity for enjoyment lies. People often call it a party game because a decked out Nurse on Midwich is an entirely different game than an adept attempting Trapper on say Garden of Joy or The Game. These are falsely being treated as equal, by virtue of each being 'Killers'. Similarly you can have god-tier survivors, or people with single-digit hours. To take the game seriously in the state it is in, quite frankly, is a joke.

    There are also core design philosophies that don't mesh with a fair and remotely balanced competitive game. In general, risk and reward are measured against one another, in order to determine the efficacy of any given tactic. Some mechanics are well designed in terms of what you give up versus what you stand to gain. Flashlights saves and sabotaging hooks are a good example for survivor actions, versus self-healing with medkits being a bad one (why is self-healing with medkits more rewarded than healing a teammate with one in a 'team' game?). Similarly Killer has core problem actions like facecamping and tunneling off of hook (in soloq moreso). This is the equivalent of Boo spamming one person in Mario Party, it doesn't guarantee a win, but it solidifies in most cases you just want to say 'eff you' to one person in particular.

    In short bad balance, but fun to goof around = party game. Taking it seriously typically ruins the fun for all involved, and can cycle others into taking the game too seriously. Reminding yourself and others that 'it is just a party game' is a good way to disarm a bad experience and prevent cycling that scumbaggery into the next match. It is important to reinforce 'BNP/Blight/Syringe/Nurse = cringe' as others have put it (except against each other), because the social disincentive is one of the few protections we have in order to help not see them in every match. If there were a limited number of map bans for Killers to utilize, or Killer bans for Survivors to utilize, it would help severely limit the worst of interactions. Note that wouldn't prevent jerks from being jerks, but it would help sanitize an otherwise diseased environment a bit.