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This game is COOP? really?

How supposed to be coop if i as solo survivor never can know my teammates doing? i know we have perk for any help, but, look the difference for SWF, they have all informations about game just call between them. I still hope to see any improvements for solo survivor in the HUD, because after 6.1.0 this game literally so bad for casual and solo player.

*more gen rush from SWF with prove thyself and toolboxes because game changed in 6.1.0

*more camp and tunnel because game changed in 6.1.0 and above sentence

*Whos suffer about these things? SOLO SURVIVORS

I really hope those improvments to soloQ mentioned earlie in this year become to live soon, and , but BHVR looks like doesnt matter about that, because we had pallet and walls imrpovements, but, for soloQ, nothing 

Comments

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Solo really needs info. But it just increase the escape chance for Solo, which not fixing the game. I would rather die having fun, than M1 seeing my teammate tunneled and escape.

    The game will never be fun if not aim for 12 hooks (no 3 first hook on a single survivor of course).

  • Malkhrim
    Malkhrim Member Posts: 985

    I don't think the game should aways be "aimed for 12 hooks" because, the way more and more tactics are becoming less viable, it might end up being just about chase a survivor, hook them, find another one, repeat. I don't want that, variety and random stuff happening is what makes it fun. However... I do agree tunneling someone out of the game at the beginning or camping a survivor to death are often way too cheap ways of easily beating solo match ups, and that needs to be adressed.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    They've been saying for a while they're trying to bring status icons for survivors (if someone is working on a gen or getting chased etc.)


    I hope they get here fast, though they still lack agency imo, a ping system would be a better alternative as we could also communicate intention.


    Earlier I lost a game on survivor that could have easily been a 3escape because our Kate decided to leave and our Nea decided to try to save me and this has also happened to me. if people could be like "Save teammate?" and they knew the answer was no maybe they could also escape instead of getting themselves killed.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    It depends if it reflects basic info that swf can already do easily then it doesnt really matter.

    Status Icons and basic ping communication are a good example. It takes nothing to communicate things like "I'm on a gen" or "I'm being chased" or "Going for unhook" in a swf thats all pratically readily available info that would be fine for solo q to get.

    The only benefit that info would have for a swf is we would have a little more time to talk about fantasy football during the match instead of having to say that stuff in chat.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Ok so, don't give solo queue anything then? Is that what you're suggesting? In that case hyou should be advocating for the devs to nerf the teamplay part of survivors and buff survivors individual. Then it'll be more like a skill matchup.

  • mischiefmanaged
    mischiefmanaged Member, Alpha Surveyor Posts: 374

    I do think more icons and information is needed for solo queue and there's a difference between when you're playing with friends, but you can also just use your eyes and the HUD to identify what's going on in solo queue most of the time.

    If I see someone is on the hook and someone else lost a health state, I might guess that either I or the other person have to go for the unhook. If I see someone getting tunneled, I might recognize that I need to take some aggro. If I see another survivor get chased off of a generator and the killer kicks it, I may just sneak over there and try to finish it while the killer doesn't think anyone is there. If I see someone randomly Quick and Quiet into a locker when the killer approaches, I might guess they have Head On and want me to run the killer past the locker.

    A lot of this game is being observant and inferring what is happening in areas where you might not directly be. It's certainly easier in solo queue but it's not literally impossible.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941