Dead Hard was nerfed due to the pick rate being too high

Adaez
Adaez Member Posts: 1,243

The perk pick rate is just as high,what now?

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    It was more of a balance change then for pick rate. It's mostly fine now

  • HugTheHag
    HugTheHag Member Posts: 3,139

    Might be popular in your mmr bracket ? I think a good chunk of the 20 pts of % of decrease might be from lower mmrs.

  • Krazzik
    Krazzik Member Posts: 2,473

    It's the most popular survivor perk again but it's still quite a bit less popular than right before the nerf. It -is- steadily climbing so if this keeps up they may need to look into it again. Don't know how they'd nerf it though.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    1-2 isn't so bad, I'm seeing 2 ot more without fail.

    But it beats the 4x DH which was just used for distance non stop so bad killers was made even worse.

    I still remember most forum members say DH wasnt any good before, still makes me laugh because the same people still like to say I'm just bad lol

    Side note though, DH is still always on my builds. Like I said after the change the perk is still stupid strong and in some situations even stronger

  • Dionysus42
    Dionysus42 Member Posts: 427

    It hasn't been half the old rate for a long time. Right now it sits at around 30% whereas it was 40% before. Regardless, it doesn't really matter if it's 'weaker'. The problem with Dead Hard is how it forces the Killer to work around it every single time until they confirm someone doesn't have it. It dominates the game even if nobody has it. The constant need to wait out DH is an 'unfun' part of the game regardless of the state of the perk itself. If the devs listened to feedback, they would've seen reason when people told them that DH would be terrible and they never would've added such a badly conceived perk in the first place.

  • InvadeGames
    InvadeGames Member Posts: 458

    have the hit apply deepwound if they need to do something with it. but i think its ok as it is currently.

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    At this point is more of why people are using the perks that they do... instead of saying "oh X perks are being used to often"

  • drsoontm
    drsoontm Member Posts: 4,954

    In my experience its usage has dropped.

    There is quite a few more Lithe and Sprint-burst than they used to be.

  • Reinami
    Reinami Member Posts: 6,796

    50% usage in a game with over 100 perks is pretty awful and means it is still overused. Also in high MMR, its usually 3-4 people with it.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Oh its definitely not good it's so often used. I mean I get why it is, it's the same reason I always use it every game like OTR because its simply that strong.

    It's also a reason I became a survivor main when SBMM got introduced as I was bored of the constant meta, luckily it's not as bad anymore but i still stick with survivor.

    Btw there is no high mmr, people love to keep telling me that. It's always a skill issue lol

  • Emeal
    Emeal Member Posts: 6,849

    Old Dead Hard was also a lot better, current DH applies Endurance.

    which means you cant use DH if you suffer from Exhausted or Deep wound.

    I still hate Dead Hard with a passion, but I have to admit its better.

  • InvadeGames
    InvadeGames Member Posts: 458

    does it? lol i guess i never look at the survivor list

  • Shroompy
    Shroompy Member Posts: 7,910

    bro.. just wait out the Dead Hard then and get a down. Worst case scenario the survivor on your shoulder wiggles and you just pick up the guy you just downed.

    Only way it gets worst than that is if you whiff multiple hits, which means you made a mistake which is easily avoidable

  • Krazzik
    Krazzik Member Posts: 2,473

    I usually hit the healthy survivor once, then just go for the hook since the now-injured survivor dead hards away anyway.

  • Steakdabait
    Steakdabait Member Posts: 1,385

    when they release an exhaustion perk that is both as good and fun as dh is than you won't see it every match. Sprint burst is flatly a better perk than DH is but SB is boring while DH is really fun to use.

  • Krazzik
    Krazzik Member Posts: 2,473

    Yeah but when you get near them when they're injured they DH away thinking you're gonna hit them.

  • VideoGameMage
    VideoGameMage Member Posts: 356

    As long as dead hard can be used on demand it will always be picked. Other exhaustion perks are used automatically if the conditions are met. Lithe activates automatically when vaulting a window. Sprint burst activates when running. Balanced landing when you drop down from a height, etc. It's why I think an exhaustion perk that activates on flashlight blinds would be very popular.

  • HuntresssMain
    HuntresssMain Member Posts: 37

    I could be because that it is a really hard perk to time, and takes effort to make work. Some more casual players probably don't want to grind practicing the timing over and over again until they get it right.

  • HuntresssMain
    HuntresssMain Member Posts: 37

    Flashlight blinds require a flashlight, which needs to be selected in pre-game or found in a chest. No other perks I am aware of are based on items. It is all things that you can do somewhat easily, and don't require the potential sacrifice of an item to activate.

  • HuntresssMain
    HuntresssMain Member Posts: 37

    Literally no survivor is competent enough to do this, and there will be guaranteed at least one person on a gen across the map. Also not everyone selects dead hard.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    I just know that all the best survivors still pick it over the other exhaustion perks, because it is the best one by far. And also that more of my matches than not feature it, and that those matches are twice as hard as the others.

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  • Shroompy
    Shroompy Member Posts: 7,910

    I never said bait, I said wait.

    There is absolutely no way a Survivor is reacting to an immediate swing, its not that its hard to do so, its actually impossible. Only way a Survivor is consistently doing it, is if they got a script

  • JustWhimsical
    JustWhimsical Member Posts: 617

    I still see 2-3 every lobby now that people have learned how to use it, not as obnoxious as it used to be, but my gosh, the matches when the survivors are on point can really be infuriating, they are definitely way better at it now.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I still see perks like pain res in nearly all of my matches along with other gen perks. Yet no one seems to be talking about that perk.

    If the argument is that dead hard should be nerfed because it's used a lot then pain res should also be nerfed again because it's still used often

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Ok and? So it's not a perfectly balanced perk like other perks. There is going to be at least one flaw.

    It's still way better then before. Still not a justification to nerf it.

  • HauntedKnight
    HauntedKnight Member Posts: 399
    edited November 2022

    The issue with DH will always boil down to the fact that it activates at the moment a killer thinks they have won the chase and therefore feels incredibly frustrating to deal with. Now, we could all engage in a boring, philosophical discussion about how if a killer gets caught out by DH then did they really win the chase but the answer will simply boil down to your own opinion.

    For me, I do think the perk is too powerful for what it is. Especially when it’s brought by 2 or more survivors in a match. But that is of course when the perk is used to it’s potential- when it’s used by a survivor in the open and telegraphed a mile away it’s basically comical watching them dab a few yards. But at the moment when you’ve battled against a good survivor, managed to outplay them and the chase should be over, is this really a “fair” perk given its power to extend chases for what could be a crucial game changing amount of time? I’m not sure.

    Of course the flip side is that there are very annoying killer perks which people may feel are unfair and also that DH does take some skill now in regards to timing. Similarly, there are killer perks, powers and add ons which allow instadowns so the notion that DH adding a third health state is fundamentally unfair doesn’t really stack up when plenty of things on the killer side allow players to bypass hitting survivors twice to down them. But for me there’s still something about DH that feels the way getting hit by eruption feels on the survivor side; it’s frustrating and it’s just not fun. Especially when you have to play around it pretty much every match against multiple survivors.

  • fake
    fake Member Posts: 3,250

    Was DH changed for the main reason of utilization?

    I thought not.

    The developers designed DH to duck killer attacks, but as a result, OLD DH was able to use its invincible acceleration to increase the loop by a round or reach a palette or window where it would not normally reach in time. I think the developer said this was not the intention, but I may be misremembering.

  • Reinami
    Reinami Member Posts: 6,796

    Pain res has fallen out of fashion i think. The new "Meta" build right now is: Call of Brine/Eruption/Brutal Strength/No Where to hide.

  • Adaez
    Adaez Member Posts: 1,243

    The high mmr survivors always use dead hard because they got so good at using it,its even stronger than old dead hard,old dead hard just gave you a little bit of distance to make it to a pallet,now it gives you a whole sprin burst that confirms you make it to the next loops.

  • Adaez
    Adaez Member Posts: 1,243


    Pain res depends on hook rng,and you can easily dodge any other effect by just getting off gens while the hook animation happens.

    Also you can just get off the gen be 2 seconds if you wanna counter any other effect pain res might cause besides gen regression.

    Killers are forced to run slowdown perks like this because of the current genrush problem.

    Dead hard is a free health state most of the times,survivors can live without dead hard,killers cant without gen regression perks because survivors have no other objectives except rushing gens and going for a save.

  • sulaiman
    sulaiman Member Posts: 3,225

    So what? every single lobby when i am playing killer there is either devour hope, star struck or noed. Should they all be nerfed with a 100% pick rate?

    (yes, i know how this actually works, its just overstated to show why that is not an argument but just anecdotal evidence and statisticly not significant).

  • MalevolentSadist
    MalevolentSadist Member Posts: 40

    Dead hard just needs to be straight up scrapped.