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Don't play for Bloodpoint Incentives
Aside from my bad matches today I've noticed for about a month now
If I play the side that DOESN'T have an incentive the games are less toxic, less sweaty, and generally easier.
Has anyone else noticed this? I guess it makes sense. If one side is getting sweaty and rude, the other logs off, kicking in the BP incentive. It really feels like the BP incentive is just telling me "here this side will be miserable but we will pay you to play it".
Everyday I've played for about a month I've done the opposite side of the BP incentive and the games were fine. But the MOMENT I've played a few games with the incentive it's been a nightmare.
Thoughts? Maybe it's my imagination but I had another couple friends try it and they got the same result. I'm not saying it worked this way every match but the majority atleast.
Comments
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I've noticed that the side with incentives has the shorter queue time, and since any queue beyond 2 minutes at the moment convinces me to go and play either pokemon legends arceus or just dance 2023 instead of dbd thats just how itll hjave to be
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I haven't really noticed, however he BP incentives are a complete joke anyhow. I just play the role I feel like playing.
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It's people, you can't predict anything they do, they suck sometimes and other times they're the nicest people, that's all it is
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For killer, it sure is.
Whenever I play killer with a +100% incentive, I get nothing but sweaty P50+ Fengs, Nea's and Dwights, because apparently that's the only survivors who play when they don't have an incentive.
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Yeah same for me.
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I'm going to try this out now though, just playing the opposite. Matches have been ridiculously sweaty playing when the killer incentive is at +100%
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I can't say I've noticed that, but that's an interesting theory.
Incentives are most times on survivor and the quality of my matches is not improved nor worse in terms of killer behaviour. I'll run into as many tunnelers and campers as I'll run into killers playing farily enough, and still occasionally be matched with the sweetest killers who'll stay and chat and wish good luck next.
What I have noticed though, is that I generally tend to be more nervous before a killer game, and that playing with incentives on will make me focus more on the "please let this be a good game I could use the bp" thoughts and therefore making me more on edge. From there it's not far to reach that I'd perceive the other teams as generally more sweaty.
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I play for BP so no thanks
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It is, but the reason I think this is occurs is because the MMR is incredibly thrown off (even more than usual) for the side with the bonus. Technically both sides, but it's much more noticeable on the bonus side. For example, if you're playing Killer with 100% queue bonus, you can get anything from a full stacked SWF sweatlord crew to a mostly carbohydrate-based noob group. There's not enough killers to go around so the game sticks you in whatever MMR bracket that's been waiting the longest as the game has lobbies to fill.
Compare this to the survivor side, who at the time would have 0% queue bonus. They're more likely to receive a similar MMR level of killer and other survivors to work with as they have the pick of what's available at that moment (particularly other survivors, hence having the higher population to need no queue bonus). The fact that it's not an immediate lobby pop is good, because the game is actually looking/waiting for other players at/near your MMR level to match you with. That's not to say you'll get a teammate or killer way off from your MMR, it's just less likely to happen.
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I still have 15 survivors to level up on my PC account. Those incentives are necessary tbh
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For me it is like that for killer, for survivor it is a lottery: sometimes its Nurse, Nurse, Nurse, Spirit, Blight, Nurse, and sometimes its some Legion playing for the first time while the incentive is +100% in both cases.
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