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A really sucky killer build idea

So I had this idea for a build and I've tried it a couple times but it really doesn't work very well. Although, I think it can be considered one of those builds that are very useful on rare circumstances because the concept I had for how it would work sounds great, but it doesn't bode well with luck at all. So it might be fun to keep trying it as a sort of challenge to get value out of it. I'll tell you about the build and let me know if any of you have tried it and tell me your thoughts and stuff like that. So here's the build:

Furtive Chase: Best case scenario, the first survivor you hook is the obsession. Whenever the obsession is unhooked, the survivor who unhooked them is the new obsession.

Make Your Choice: Whoever unhooks the obsession if you're far away enough becomes exposed and so you can quickly get a new obsession back up on a hook.

Save the Best for Last: This is where the build gets tricky. Save the best for last is always great, but this build gives you a lot of opportunities to attack the obsession. That's where make your choice comes in so you can still get the obsession up on a hook and losing only 2 stacks instead of 4 in the process.

Remember Me: This is kind of a bonus perk in a way. Since you'll be attacking each new obsession so much, you should be able to get easy max stacks on it.

Now I'll explain why this build rarely works well. I was playing a match with this build as the Chatterer and I had a lot of different issues with it. So I will put a pros and cons list below:

Cons:

Furtive chase stacks are almost worthless

This build almost requires you to hook the obsession first

Even though the obsession will be exposed by make your choice, it's still very difficult to balance attacks between the obsession and other survivors. To get the best results, you might have to hook the obsession at least every other time.

The obsession could die and you could lose your stacks. This is especially difficult because it's hard to keep track of obsession changes while keeping track of how many times you hooked each survivor. And if you remember, then you kind of have to figure out if it's worth it to kill the obsession in the current situation.

Even though the obsession changes a lot, you might not get much stacks of remember me because of them being exposed by make your choice.

Worst case scenario: The obsession dies on the first hook, you don't get any make your choice value, furtive chase doesn't help (it rarely does anyway), you get almost no remember me stacks, because the obsession is dead, you don't get any more stbfl stacks.

Pros:

I kind of mentioned all the pros in the build description, but I'll write a best case scenario here. This best case scenario was somewhat what my concept of this build was that didn't work out, but I still think is possible.

Best case scenario: You hook the obsession first (2 stacks of remember me, assuming it took 2 hits). You patrol gens as make your choice procs. You down the new obsession and hook them (3 stacks of remember me). This time, make your choice doesn't proc. You attack some other survivors, hooking two of them and getting some stbfl stacks and some make your choice value. You down the obsession and hook them (losing 2 stacks of stbfl) (now you have max stacks of remember me). You hit some other survivors and maybe hook one until you have max stacks on stbfl and at around this time, make your choice procs on the new obsession. You hook the obsession leaving you with 6 stacks of stbfl. The obsession dies on the hook, but you get max stacks back on stbfl. Maybe you hit a survivor while you were carrying the obsession or you dropped the obsession and hit a couple survivors before picking the obsession back up, but like I said, this is the best case scenario so even if it's unlikely, this is just the best possible outcome you can have from this build. You hook some more survivors, with more make your choice and stbfl value to help, until there is one survivor left. You close the hatch and start patrolling the exit gates until you find them. On one exit gate, the survivor just starts to open it right when you leave to check the other gate, but remember me gives you just enough time to come back before they're done and you kill them with a beautiful final mori 'cause you probably brought cypress memento mori.

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Okay so this is probably one of the dumbest builds ever, but I think with enough luck, hook awareness, and keeping track of survivors, you can achieve this best case scenario. Let me know your thoughts on this! I would love to hear what happened when you tried this build and please tell me if you ever achieve the best case scenario with it!

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