Fat-shame spots not fixed for all maps?
they occur on multiple maps, did they only fix asylum or am i missing something?
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They fixed it on a few maps, not just the Asylum
This might be wishful thinking, but hopefully this means they're looking at changing maps
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Just two maps got fixed.
There's still the tiny gap in the hedge on Badham, among many others.
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After the Knight released there has been so much random rng around ALL the maps and gyms. From random picnic tables that spawn in unusual places on ormond, to stacks of tires that fat shame you around shack, gyms etc on autohaven, random stacks of crates that force the survivor and killer to go around that were never there before on Macmillans, it’s annoying..
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if you hit esc (or the respective button) you can see the tile-ID on the screens with ping and offerings if you wanna report what map and tile you found a spot on
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Just fixed for killers? Nice. Thanks BHVR.
They're getting worse too. There was an entire bloody hedge sticking out the shack on garden of joy yesterday.
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Killers have larger hitboxes than survivors. If fatshame collision is fixed for killers then it's also fixed for survivors by default.
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There is so many places I think I should fit through when i'm running and just get stuck on.. love the term fat shaming for it lol
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i'm assuming and hoping you played few games and saw none of those spots because patch notes were confusing.
and yes very optimistic, since somehow the decision they made is to increase the volume of garbage in maps, it's worrying
i think they happen(ed) on every single outdoor map
it definitely came with the chapter, garden is the worst because there would be one of those huge bushes attached to a TL wall or even shack
i didn't play any matches and saw them myself, just asking because the wording isn't clear. i mean it IS clear, but doesn't make sense, why would they fix only one map?
i didn't come up with it but it's hilarious
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What I was going for is this:
Many spot reports just say 'oh yeah, there's a spot on x map near y spot'. means the devs have to go through all the tiles that can make up that spot, which takes longer.
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