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Are the Devs gonna do something against bad sports ?

Lanz
Lanz Member Posts: 61

Here's my late experience as a solo Q for the last months.

Random match starts, one survivor goes down, gets hooked, tries to kill himself on the hook for good measure and dies quicker than a lemming.

Next step, 90% of the time, one second survivor either gets caught and kills himself or just straight up DC's.

And last step, the 2 survivors left just wander around trying to fix a gen in vain or they try to stall the game and do a hatch play hoping his teammate gets caught first.

I don't mind people who DCs when they get tunneled at 5 gens or when the game's over. It's irritating but excusable. But why on earth would you DC when the match just started. What the hell's wrong with you people.

Devs really need to look into games situations like this and they have to do something.

Right now those who kill themselves on the hook early game just because they're mad are not punished at all.

They screw the game for survivors, make it easier for the killer and they can just move on unpunished.


Sorry for the rant.

Best Answer

Answers

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    How to fix 'Hook-DCing':

    • Change the punishment for attempting to get free:

    Instead of losing meter, it makes it take longer to be unhooked each time you try.

    Or maybe unhooking someone should have a Very Easy skillcheck. Missing it makes noise and stops the unhook attempt. This skillcheck gets slightly harder for each attempt a player made to unhook themselves.

    • When in Phase 2; there is no missing skillchecks:

    This is a stupid punishment anyways. It does not punish bad play. It just gives Survivors a way to force themselves out of the game. Basically, it's a 'legal DC'. Change it.


    Boom; no more 'hook ragequits'. Players can either man up and play a match through to the end or get reported for unsportsmanlike conduct if they afk or run at the Killer.

  • Lanz
    Lanz Member Posts: 61

    They could make it so bad sports are matched with bad sports at least.

    And this would incentivize players to report them even more.

  • Ghoste
    Ghoste Member Posts: 2,135

    Say you give up on first hook all the time without saying you give up on first hook all the time. Sounds like you should play a different game.

  • Marc_123
    Marc_123 Member Posts: 3,607

    Play a single player game.

    As long as you play with other people you will have these problems.

    You would have to change an attitude of a generation. Sportsmanship an just losing something and accept it isn´t very popular i feel.

  • edgarpoop
    edgarpoop Member Posts: 8,356
    edited December 2022

    It's a two-fold problem: the game is often frustrating for one reason or another, and the results of the match don't matter. Grade doesn't matter because it's based on pips and not a ranked ladder. We can't see MMR or opponent MMR. There's no compelling reason to care about the outcome of a match. Players aren't going to put up with frustrating things in a game when there's no reason to stick it out. They'll go next. A d/c penalty is not a solution. It's a band-aid.

    I've never played another online PVP game where players disconnect and quit to this degree. And DbD is the only one I've played where the outcomes essentially don't matter. I'm just saying there's a correlation.

  • Ripley
    Ripley Member Posts: 866
    edited December 2022

    I see it a lot in other games when the matchmaking puts players with big skill difference. Most people don't want to get stomped especially if the matchmaker allows pubstomping (putting full team against randoms). Difference is in some games replace the player with a bot or backfill with someone else in the queue. In others it almost guarantees a loss for the remaining team.

  • TheSubstitute
    TheSubstitute Member Posts: 2,493

    I don't think it's unpopular at all. Either remove it entirely or give the survivor a self unhook attempt that doesn't cause a reduction in the time on hook; I personally don't care which. Then, remove wiggle checks from second stage or make it so a successful wiggle check adds 5 seconds to the timer as an anti-camping measure with a maximum of possibly 15 to 20 seconds added. The second options I presented would probably be the easiest to sell as it's a small buff to survivors and gives more incentives to sticking around but I'm good with the first since anybody who isn't a terrible team player shouldn't be stuck with a rage quitting teammate.

  • edgarpoop
    edgarpoop Member Posts: 8,356

    The only games I see that begin to approach it are the unranked modes in Rocket League and OW. But you're right, it's usually when the game eschews any semblance of match quality in favor of queue times.

  • Sanna
    Sanna Member Posts: 26

    That's pretty much a shocking majority of my games too.

    It seems like they might intend to add bots to replace DCers, but hook suiciders can be trickier. Either way I'm also hoping they do something about the quitters because it's really not a fun experience, especially when depips are involved.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    I made a fix for hook DCing and got told that fixing it is bad for the game and 'You can't make people play in matches they don't like.'

    So apparently people think it's okay to ruin the match via hook DC. Because apparently being expected to play out a match you queued for is bad. 🤷‍♂️

  • GRIG0
    GRIG0 Member Posts: 308

    They should do something about:

    - Teammates that afk.

    - Survivors that DC, ruining the game for the other survivors and Killer's challenges.

    - Survivors killing themselves on hook when there's still 3 survivors (i understand suiciding on hook when there's 2 in order to try to give the teammate a chance to get hatch).

    - Killers DCing when losing, ending the match prematurely and preventing ppl from doing objectives or challenges; and punishing good loopers.

    - Killers DCing because they got a map they don't like (recently seeing this when RPD pops).


    They should punish these players so others encounter them less but at the same time they should compensate those left behind who actually play the game.

  • Dustin
    Dustin Member Posts: 2,306
    edited December 2022

    I've always thought about how BHVR could address instant DC's and hook suiciding and I just don't see punishing players as an option because they'll still do it unless the punishment is literally a game ban for a single DC.

    For hook suicides I know I'm likely going to be a minority but survivors shouldn't be able to go to stage 2 on their first hook no matter what - There I said it. You will prevent people from trying to instantly suicide at the start of the game that way and it discourages immediate camping from the killer.

    The way I'd personally stop Disconnects is on the leave game button it disallows you to press "Leave Game" for 10 seconds and then the button becomes available kind of like a cooldown for opening the menu. I feel a lot of disconnects are impulsive and if players had a moment to rethink or if things had more time to play out in game there would be less disconnects. Realistically someone is going to argue that someone will just pull their internet or ALT + F4 their game. I would argue that it would take longer to do that and no one is going to continue to go through that pattern for very long. An exit game cooldown on the actual button when the menu pops up would be long enough to dissuade people but short enough to where the alternatives are just annoying.

    Although being honest the most common reason I see people DC'ing is because of map offerings. I would absolutely remove map offerings from this game. They ruin the quality of matches by existing.

    If you really think of it the most common reason people use map offerings is to try really stupid cancerous builds.

    Badham Preschool with killer shack basement offering? Probably a team using boil over to prevent hooks in school basement.

    Gideon Meat Plant? Probably someone using a pallet destroy build

    Dead Dawg? Probably a killer wanting an easy 4k.

    Yeah sometimes I want to play a certain map but the cons outweigh the pros for map offerings. I've never seen someone actually say they like map offerings more than they have a bad experience with them.

    Edit - Actually regarding what I mentioned I agree with what Sonzaishinai said. Just in general self unhooks should probably not be a think unless it's guaranteed with a perk. Completely solves a lot of older issues the game has.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Im pretty sure I saw a dev say here on the forums that the only "bad sport" stuff they will ban people over is actual slurs and death threats, and that they don't do anything about general trash talk.

  • edgarpoop
    edgarpoop Member Posts: 8,356

    But those are all addressing symptoms, not actual reasons that players are doing those things in the first place. I alluded to this in an earlier post, but unless a player has made up a reason to care about a win, there's no reason for them to care about losses in DbD. It's the result of the hyper-casual nature the devs insist on. Nothing matters in terms of wins or losses and nothing is tracked. Players are going to treat it casually as a result. They're not going to drop rank. They're not going to make GM or Top 500 if they win. So what's the point in sticking with something they're not having fun in? Why play at all if the fun is inconsistent for them and they're severely punished for leaving or held in game?

    Maps need to be addressed, of course. But they don't seem to have the bandwidth or ability to do it. They're actually getting worse at it somehow (see Garden of Joy and Shattered Square).

    Otherwise, I think it's a case of players thinking they want one thing but not realizing they have to take a lot of bad with it. Players think they want a more casual game. Well, you take broken builds and rampant disconnects with that. Every unranked mode in every multiplayer game is a d/c fiesta. Do players d/c in OW ranked? Of course. But it's at maybe a 10% rate comparatively.

  • Dustin
    Dustin Member Posts: 2,306

    Dead By Daylight has such a diverse set of content that I don't believe BHVR could ever resolve all of them anytime soon even if they dedicated time to it fully but I wouldn't know how they handle things internally. I know there are a few key issues that blatantly cause disconnects but myself and I'm sure a lot of others are on the boat of yeah we can solve those but could we just give a friendly nudge towards players to not disconnect unless there's an absolute good reason to?

    I hate admitting it but sometimes disconnect is also the better option. Let's say you're in a match and there's a Nurse rolling with Starstruck and Nurse is just slugging everyone. You could bleedout for four minutes or you could just disconnect and eat the first 5 penalty of the day and just go to the menu where you could actually do something more productive like maybe changing your loadouts or managing the battlepass. In that case the obvious thing is to address Nurse. Although I just feel we have such petty disconnects that could also be avoided.

    I fully agree - BHVR has tailored this game to be casual and ultimately there's no reason to stick around if you're not having fun. The disconnect penalty is very lenient and granted I feel it's fine how it is now I just feel there should be other things built around it to discourage disconnects. I've been here since 2016 I've watched the game transform - especially with how they handle ranks and that feels like part of the problem is not every part of the game is evolving at an equal pace. Admittedly part of the issue is they backburner blatant problems the game has and it takes even years to address some small things that seem to bottleneck bigger issues the game has. I just want to enjoy DBD again without my games being ruined.