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Tryed dbd without genrush perks for survs and with only one slowdown for killer.

So, I organised some private matches with my friends where we put some rules in order to make everyone enjoy their match. Except from some stupid rules such as "Don't use the same killer two times in a row", we used the following:

1) Both killer and surv cannot take red add on and objects;

2) Survivors cannot use gen speed perks, with the only exception of "Hyperfocus";

3) Killers can take only ONE perk that interacts with generators in ANY way;

4) NOED banned;

5) Keys banned;

6) No tunnel/camp/slug (except when needed);

7) No Nurse;

The results were the following:

When chases were fast, survivors had more difficult to do gens and, without tunneling and camping, the killer could've win easily or at "medium difficulty", with short/medium chases

When chases last long, gen popped in a reasonable time, where the killer is punished for long chase but don't loose instantly if he doesn't camp/tunnel.

So, what did we deduce from this test? That this game, without gen speed perks and with max one slowdown perk is balanced also with D tier killer. As always, tunneling is born to counter genrush, if genrush isn't in the game killer doesn't have to tunnel to win. I can't wait to read who says "But killer will tunnel also if you fix genrush 1!1!1!1!" yes, because you can't fix one without fixing the other one at the same time.

So, if the game wants to proceed in an healthy way, on a balanced direction, remove gen speed perks, allow killers to take only one perk that interacts with gens, and find some ways to prevent tunnel and camp. I have some ideas, for example base kit barbecue for killer, to consent killer to go find the next victim easily, a base kit reassurance that work only if the killer is camping and not defending/chasing near the hook, maybe in combo with the same mechanic of pyramid head cages, that if the killer is camping the survivor teleport away.

So, this is my opinion, I tested the game without gen speed perks, without tunneling, camping and slugging and with only one slowdown perk for killer, and the results was that if the killer does short/medium chases doesn't get genrushed, but at the same time survivors that keep the killer in chase for a long time can make gens easier but without destroying the killer without a chance of recovery.

Sorry for my English, I'm Italian.

Comments

  • illNicola
    illNicola Member Posts: 482

    I forgot to mention without any offerings, because buffed luck and potentially map offering could've unbalance the results.

  • illNicola
    illNicola Member Posts: 482

    You are right, but we noticed a big difference. My friends, like me with them, don't take it easy and they spared me nothing. We just noticed a huge difference compared to normal games. Without genrush perks, closing a chase quickly means for survs make an enormous effort to close the generators, while with long chases they have the way cleared.

    In almost all my killer games, even with very short chases, survs I'm against make at least 2 generators in the first chase, sometimes I don't even have time to start the first chase and a gen is already done. I don't say that my opponents (my friends) didn't make a single gen, because they were very organised and made gens, at the same time organised saves and bodyblock.

    So I know that games with friends aren't the same, but my friends didn't take it easy and they played against me as if I were a normal opponent, same thing I did against them. Whoever played better won, which often doesn't happen since many survs I face are carried by genrush.

    And maybe you think that we did like 5 matches, we did too many matches, at least 20/30 matches for everyone, with different killers (except nurse). In fact, I did this post now because we wanted to do this test in order to see every slightest possibility, see every slightest difference perhaps between one map and another, between one killer and another in the same map. In short, every possible combination imaginable.

    Last thing, I don't have any problems playing against genrushers, I'm a pretty good killer, but it's boring playing in sweaty ways only because if you don't kill faster your opponents close gens faster and you loose a game with 0 kills but maybe like 8 hooks. As I said, in our games the killer didn't tunnel/camp/slugged, so no sweaty plays. No genrush, no need to tunnel, camp ecc., and this is what I will love to see in every game, and before MMR dbd was balanced and fun, now this game can be very very frustrating.

    Sorry again for my English, I'm Italian

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    That's good at least you did something to have an opinion about... seriously

    Also I've been wanting to try something similar

  • illNicola
    illNicola Member Posts: 482

    We are continuing to do this test, also to see how it goes with the worst killers and we are "studying" the various defects. This night with the knight we deduced that it's power is too much slow, because the time it takes for a guard to spawn is excessively long and, moreover, the guards are too slow to realize that a surv is in the patrolling area.

    Tests like these need a lot of matches, it can be long. Even now we haven't seen many things probably, which we will probably realize after many other games.

    If you find someone to do a test like, it could be fun, because it doesn't feel too much unfair.

  • Shroompy
    Shroompy Member Posts: 7,915

    If youre lookin to try to get a group. I wouldnt be opposed to be apart of it as long as its NA. Playing with 150+ ping is just not a good time

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    Well I can't do anything right now... No Console, No WiFi...

  • RaSavage42
    RaSavage42 Member Posts: 5,735

    But anyway...

    My idea is to start the match with nothing (no perks, addons, items or offerings)... no Camping and no Tunneling

    Then when the match ends....

    If the Killer gets a 4K they don't get anything

    If the Killer gets a 3K the Killer can chose 1 addon

    If the Killer gets a 2K they can pick the map

    If the Killer gets a 1K they can pick 2 addons

    If the Killer gets a 0K they can pick a perk

    To the Survivors who dies they can pick a perk

    To the Survivors who escape they don't get anything

    Or I can do the Survivors by Hooks

  • Blueberry
    Blueberry Member Posts: 14,472

    So the conclusion you came to was that if both sides play inefficiently, ie no camping/tunneling/slugging/survivors slow on gens, that the game is balanced with one slow down perk?

  • illNicola
    illNicola Member Posts: 482

    So the conclusion I came is that you didn't understand a thing.

    Playing inefficient is wasting time, and nobody wasted time in any game.

    If you can't win without tunneling/genrush and you think that are the only way to play this game I think you lack in skill. Everyone complain about tunneling and genrush, then you arrive and say that tunneling, genrush and so on are good things. In online matches are needed, and 90% of players complain about it, so I wanted to see a possible way to balance the game. If you like being tunneled or tunnel in every game and live with the anxiety of being genrushed, ok, you're problem, but 99% of players would love to see the game back to 2019 state, where both genrush and tunneling didn't exist, or were very little present.

  • Okonar_
    Okonar_ Member Posts: 499

    I would love dbd without gen perks, I was never a fan of them to begin with. That being said, the game is far from balanced and using only 1 gen defense perk is not enough for a lot of the cast. Just map size and survivors spawning spread can make you lose the early 2-3 gens quite easily, so the whole "just apply pressure" idea is not always true. And a lot of times the way you can comeback from these situations is by getting a massive slug going, which apparently wasn't even allowed in your games (hard to tell when the criteria is just "when you need it").

    Also a chill custom with friends doesn't prove anything regarding the balance of the game overall.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited December 2022

    Bro chill out, no need to get nasty with the sarcasm. I was literally asking the question genuinely. You got so defensive. I never once said those things were “good” as you implied. You’re jumping to conclusions. I don’t know what 2019 you were playing but both tunneling and gen rushing were just as much a thing back then as they are today. For the vast majority of the player base tunneling/camping and all that jazz is not necessary to win, but at high mmr against actually equally good survivors in swf it is if you want to win, that’s just fact unless you’re on a couple exceptions like blight/nurse ect. You’re not winning against those level of players going for 12 hooks and hooking them each one at a time without them playing very badly. I’d love a better balanced game to where we could remove those strats entirely but that’s just not currently where the game exists yet. Hopefully in the future.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited December 2022

    "Sorry for my English"

    No need to apologize, hell, you speak English better than most people I know, including myself.

  • Krazzik
    Krazzik Member Posts: 2,473

    I mean it doesn't really mean much. People are still going to bring the strongest stuff they can most of the time and for killers that's multiple slowdown perks.

    Sure, they could still win many matches without that, but so what? Why bring decent perks and win a bunch of matches when you could bring the best perks and win more of them?

    This goes for both sides by the way. Outside of meme builds or people who do genuinely not care, why bring Overzealous or Better than New instead of Prove Thyself? Why bring Smash Hit instead of Sprint Burst or Dead Hard?

  • illNicola
    illNicola Member Posts: 482

    Bro, literally I thought you were the nasty one going with sarcasm, omg sorry.

    Ok, you're right, at top mmr tunneling and camping are needed, but because genrush exist and genrush exist because of the excessive amount of gen speed boost that surv perks give. Devs don't understand that surv perks can be taken up to 4 times. 2 prove brake the game, 4 destroy it. Without prove thyself and maybe only with hyperfocus, gen go fast if survs play efficiently. As I said multiple times, me and my friends played like it is a normal match, so really good chases, gen were fast enough because they depended on how the teammates kept the killer in chase, and the killer didn't take it easy but without tunneling.

    I'm at the top mmr, imagine how interested I am in demonstrating my killer skills. I just wanted to see what the game could be like without everything that is considered "rotten", ie tunneling and genrush, also because bot are boring. Chase always the same guy is boring for me, I never tunneled because it wasn't necessary, and as I will always say it doesn't even come naturally to me to tunnel for the simple fact that I had never needed it. Being genrushed is even more boring, in particular when the only skill that 90% of survs possess is pulling one pallet after another without even looping a minimum, perhaps not even lasting more than 20 seconds in chase, but winning all the same because they genrush.