I have the solution to reform the ranked system.
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Each ranking ash -red has different requirements via objectives .
ASH ranking for example.
In ash survivors only need to complete 4 gens to open the gates.
Killers only need 2 hooks to sacrifices.
Making shorter games for lower skilled players will give them more attempts at learning the game and doing better.
The higher rankings like gold or red
Survivors will need to push 6 to 7 gens.
Killer need more hooks.
This way gens at higher ranks cant be rushed and Survivors have more attempt to escape. Making higher ranking games feel like you earned it no matter what side your playing.
No one likes playing at higher ranks just to be gen rushed or to have a early survivor hooked and you down all the heros trying to save the firsted hooked
Comments
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Grades aren't used for matchmaking and can't be considered a ranking system.
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That's why it's reformed. This was merely a example of a core system. And the game used that grading system of grades longer than it didn't for matchmaking .
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Killer can bypass this system by slugging all survivors.
The better survivors play, the more they have to suffer M1 simulator.
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