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State of the game

Forza
Forza Member Posts: 109

Survivors stacking gen rush perks to deal with gen kick meta.

Play without gen kick perks and get destroyed.

Play without gen rush perks and get destroyed.

Neither side can really win in this meta. Killers routinely won't even chase survivors anymore unless they're near a generator. Survivors take a hit, run to the boon totem and heal, killer kicks the gen in the meantime, eventually the killer finds an easy target, someone gets hooked, maybe a gen gets done, but eventually that easy target gets knocked out of the game and at that point 3 survivors can't compete against a gen kicking killer anymore. That's how most games go and end.

Both sides, I think, need some of their gen rush and gen kick tools declawed - for the health of the game.

Comments

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Eh... the thing is, Survivors don't need gen rush perks to do any of that. Adding toolboxes and generator-focused perks only exacerbates the problem.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I don’t run any gen kick perks and I perform just fine.

  • Akumakaji
    Akumakaji Member Posts: 5,449

    I play a very aggressive aura-reading-heavy Pyramid Head as my main, and he is very successful, but only because of his unique kit and the perks. With Lethal Pursuer I get into the first chase immediately, often crashing a gen-rushing party. Hopefully I get my first down soon, and from then it mostly plays by itself. Awakened Awareness and Nowhere to Hide both help flushing out sneaky little goblins and are super valuable. AA often shows you survivors hiding in nearby bushes or behind clutter and allow for cheap POTD hits and occasionally I see survivors entering a locker that I have no business checking out, so after the hook the next one followes immediately, which generates immense pressure.

    Lastly, I am all ears is Pyramid Heads best perk and in combo with Lethal Pursuer really strong. You either get a good shoot at hitting them through walls or you can home in on them trying to get away in tall grass/corn fields etc and never losing them. The overall idea is to put the pressure on early and never release it, allways getting into the next chase, allways flushing out the next sneaky git, never tirering in the Lethal Pursuit.

    So, this combo plays very differently then the current gen kick meta, but it only works with Pyramid Head and his unique kit. I tried it with M1 killers, but its not half as good, if even that. Maybe Huntress or Slinger could work, as they are ranged themselves?

  • Shroompy
    Shroompy Member Posts: 6,659

    Yknow what I just realized, people are complaining as if this is exclusive to DbD, but it really isn't

    If one side plays meta, and the other doesn't. That team who plays meta obviously has the advantage. Doesn't matter what game, it will always be the case.

    What we really need is to make games more consistent and fair, which I think should be done by making killers only able to go to specific maps (Like maybe 8) that don't screw over their power that much, and this map pool could be updated every mid chapter or something to keep things fresh. Another thing is items and add ons, they should have a point system tied to them. Say a full squad brings a full loadout of stacked medkits, they should be matched up with killers who have stacked add ons. For that to work Survivors would have to be locked in to the character they queued with which wouldn't be much of an issue considering you can now browse through the game while queued in the most recent PTB.

    Perk changes absolutely need to be done more frequently as well. DbD has had less than 10 meta's on both sides and its almost been 7 years since the game is out. Compare that to other games where there are constant balance changes that are specifically done to keep the game fresh. Something like Dead Hard going from a 50% usage rate to a 30% is still absurdly high, and while I don't necessarily have an issue with the perk I would sure like to see something else.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 2023

    You're probably not in high MMR...


    Work everytime.

    There are people who are not using Gen rush or slowdown perk. They're in mid MMR.

    Its depend on how hard players try to win, they will be put against equal try hard. Its up to people to understand they're not supposed to win 100%. But half.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    There's no incentive to chase.


    The only reason to chase for that long outside of your gen patrol range is to give satisfaction to the Twitch streamer SWFer looking for content between hits of his vape pen while he insults you for literally everything.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    No, I’m just an experienced killer and don’t need 4 slowdown perks to win.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    If you play with gen kicks perks AKA eruption/call of cringe / oversweat and still get destroyed you either need to get better or the survivors you get matched against are way higher than your level

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 2023

    I think thats just a part of the case, Devs try to find a way that whatever you use, you should win half of the time (if MMR gives you correct opponents).

    There is the difference feeling between one person doing a task with less effort, and one try really hard to complete the same task (win half of the time). The first one feel better than the later.

    I play Trapper without slowdown and 60% kill rate is really effortless, Im happy with it, no reason to try hard to increase my MMR and sweat my brain off.

  • Akumakaji
    Akumakaji Member Posts: 5,449

    We two don't often agree, but that assessment is spot on!

    BHVR should really be doing something that many mobas are doing: take the top 5 played options (perks in this case) of both sides and nerf them, mostly by tweaking the numbers, and then take the 5 least played options of both sides and buff them. Rinse and repeat every 2 weeks (or 4 if you are more comfortable with a monthly roll-over) and let the players figure out whats goods now, what has become subpar and things should settle naturally.

    Maybe add a rule that the recently changed perks aren't up for change for the next round, as the buffed perks will naturally be played more etc. so no back and forth nerfing/buffing, but I could see DH getting nerfed one month and then two month later, until it finally somewhat equals out with the other exhaustion perks.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    This would need the devs to grasp that high-rarity Killer addons should not be based around 'how many weird power changes can we make'. Some get huge game-changing ones, some give nice initial boosts, some decide to go and be memes.

    And to stop balancing them by going 'also we're attaching a big downside to whatever this good one does', if the idea is two good killer addons should be balanced with four stacked items with addons.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Licensed perks are always going to be a sticking point, there, plus less-accessible ones in general.

    And then you'd wander into weird territory like eventually nerfing the free perks everyone has unlocked whenever they slightly become useful.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Giving myself an honest average kill rate across all killers, I would say I probably sit around 75 - 85%. With blight, probably 90-95% kill rate given I hit my 100th win in a row tonight.

    I wouldn’t say I am a super try hard sweat, atleast outside of my current winstreak. I enjoy to win, and will play to win most games, but I don’t stack regression. I hate kicking gens.

  • Katzengott
    Katzengott Member Posts: 1,210

    Problem is MMR, in any multiplayer game. It just leads to use the strongest #########.

    And with all the RNG DBD has, it's even more just advantages over skill.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    You play blight, he's balanced to be able to chase survivors, as he counters shift-w pretty well and has very solid anti loop(I believe).

    Some killers, must camp gens to win, as it takes them a long time to catch survivors in loops.

    Take clown for example, it usually takes a clown at least 45 seconds to down the average survivor (In my observations), this is up to 1/2 of 3 generators, which the clown is only able to stop one (or two if lucky) from finishing after he has hooked the first survivor. While blight can catch a survivor in less than 20 seconds, giving him enough time to push 2 or 3 of the survivors off of their gens, and get another down.

  • TOFFU
    TOFFU Member Posts: 116

    lets see

    so to make max 3 gen Killer build COB+OVERCHARGE+ERUPTION+NOWEHRE TO HIDE

    you need to: 4 perks, tunnel 1 man at same time defendinding 3 gens you choosed from start , then if you see 1 gen remenaining and 3 alive survs , then if you PLAY PERFECTLY you win

    what SURVS need - Genrush = ONE prove thyself on team which is 99% of games - tap gens

    if you have VOICE CHAT SWF you just kill 3 gen bec you know where 3 gen are by voice ( yeah legit no aura right ) and just 30 sec 1 gen in 3 gen area and game is over in 1 min - killer afk / dc


    there is ONLY ONE META IN GAME - SWF VOICE CHAT

  • StarLost
    StarLost Member Posts: 8,077

    Interesting. Got any VODs?

    Very curious to see how you'd handle a strong SWF on...say, the Infinite GOJ seed on a mid tier killer without regression perks. Because I struggle, and I'm fairly experienced.

  • Heytherebigguy
    Heytherebigguy Member, Alpha Surveyor Posts: 226

    He's playing blight, one of the only 2 killers you don't need full 4 stack regression perks. 1-2 are enough.

  • StarLost
    StarLost Member Posts: 8,077

    Oh, right. Honestly yeah, if you're playing an S tier killer you can get by with a lot less regression because you can zoom around the map escalating pressure.

    I try not to run too much regression (I like to have room for fun perks) and yeah, on most days I'll have at least a few games where the gens are flying and I just don't have time to really have any fun chases, but if I'd brought PR+DMS or CoB+Erupt it would have looked completely different.

  • DBD78
    DBD78 Member Posts: 3,463

    "Neither side can really win in this meta"

    It that even possible? Also do we want a meta making only one side win all the time? Do we even want a meta why not nerf the 8-10 strongest perks on both sides now we can choose fun builds and not worry about what the other side brings to the game.

  • LSFkiller
    LSFkiller Applicant Posts: 16

    Just play and have fun. I take the same perks every game . Distortion, bitter murmur, death grip and fear monger. Sure i get a kill maybe every second game,( outside events =party time) but who cares. Just have fun win or lose. Survivors can be pretty cute if you just play for fun

  • StarLost
    StarLost Member Posts: 8,077

    Thanks! Just keep in mind the conditions I've outlined:

    • Strong SWF, preferably a genrushy HSFP sort of team.
    • Strong map.
    • Mid tier killer.
    • No regression.

    That's what I'm curious about, because those are the teams 'sweaty' killers are generally trying to preemptively counter.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    For sure! I’ll play some mid killer tonight. I wouldn’t say I’m a “sweaty” killer, but I do win a good bit of my games.

    I won’t say every single team is a super genrush SWF, but I see a couple good teams every night, especially on blight (but that doesn’t count I guess xD)

    As you said above, there are definitely some games where gens are completely unmanageable and they pop faster than you can patrol, but it does not happen often.

  • StarLost
    StarLost Member Posts: 8,077

    Haha okay.

    You know what might be a better idea? Play for a bit, timestamp...say 3 games that you feel are most representative of what we're talking about here and I'll pick through them.

    Should be fun either way.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Sure! I will do that tonight and get back to you, don’t want you having to comb through. Lol

  • StarLost
    StarLost Member Posts: 8,077

    Awesome. Always curious about this stuff, because I always learn something new.

  • Shroompy
    Shroompy Member Posts: 6,659

    For a good chunk of killers the add ons that would have the highest points would be the greens. How ever its no doubt every killer would need to be looked at individually

  • realflashboss
    realflashboss Member Posts: 328

    The guys says he has a 95% kill rate and you say that he's balanced lol. The killer delusion at its finest.

  • lemonsway
    lemonsway Member Posts: 1,169

    For me the game is in a terrible state and it has nothing to do with stats like kill rates or escape rates, perk usage rates, character pick rates, it has to do with players and BHVR.

    Players going at each other, players generally unhappy, players leaving, etc and BHVR acts like everything is fine. We get the usual content updates and that's it. Communication is poor, transparency does not exist.

    The wheel keeps on spinning and it's another year of DbD with the same issues over and over and over. We've been hating MMR since the tests and it's still here, we're still hating 4 slowdown builds, we're still hating 4 second chance builds, we're still talking about gen rushing, we're still talking about Tunneling, Camping...

    Nothing ever gets better. We're thrown some Licensed content for Hype and then it's back to the regularly scheduled programing of constantly going over the same issues over and over again as if 7 years haven't passed and the game has made nothing to be better.

    Matchmaking exists? Legit question... Do people actually learn how to play? Another legit question...

    I constantly feel like the game goes nowhere, that's why i stop playing. Whenever i feel like i'm in the same circle i just can't play it anymore.