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Dead hard

JonathanByers
JonathanByers Member Posts: 167

You know what this poll is…

Dead hard 117 votes

Was perfectly fine before 6.1.0. (Ability to remove the survivors collision box once activated and avoided all damage during the dash)
9%
KillmasterMrsGhostfaceMeneLawvrunkLekitzulJudithMorelSgtMittensbuffcoyoteGracjan_King3dgielsaintjimmy456 11 votes
It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)
62%
AdelooMiriamGbrokedownpalaceDimekad19970JawsIsTheNextKillerAetherBytesMrPenguintoxik_survivormewmew[Deleted User]MaxwelllilsweetrolldugmanNormal1PatatesfinianbadThotsDhurl421benkiNoOneKnowsNova 73 votes
Dead hard should just be removed entirely
23%
GibberishBlueberrykisfenkinFeryGENmusstang62dreamsy10GlamourousLeviathanCluelessDonleovAkitoMan_of_trianglesIthiriaHeaderDarthRevan21GamerEzraVeinslayimjayDyingWish92ConfigFridayNightPizza 27 votes
Other
5%
EvilSerjeAlex_DeathstrokeOpalescentHareKrosesanees 6 votes

Comments

  • EvilSerje
    EvilSerje Member Posts: 1,070
    Other

    Didn't give a heck about DH before and now, both as killer and survivor. Don't know why so much fuzz about it. Good perk in proper hands (before and after), but there are plenty more of other strong perks.

  • OpalescentHare
    OpalescentHare Member Posts: 59
    Other

    It's the kind of perk where it was useful before, and is still useful—but in different ways. Now you can use DH to check for NOED, take a protection hit while injured, maybe avoid trading hooks in some camping situations, etc. I prefer DH a lot more now since it works better with For the People now that I can take a hit for someone as soon as I pick them up (and giving them a better chance at survival than I could if I had old DH).

    I only chose other since I wonder if reverting it to 1 second endurance would be be an overall improvement for use, or if it's better to keep it at .5 second endurance. Since I can imagine arguments for both.

  • xni6_
    xni6_ Member Posts: 505
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    the only thing i dont like about it is how just the threat of its existence removes the killers ability to lunge, but at least its not press e to win instantly anymore

  • Aurelle
    Aurelle Member Posts: 3,611
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    It's fine now. It's a rewarding perk and actually takes skill. The only issue I have with it is that the animation looks weird and it's very slow. Other than that, new DH is perfect.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    This poll is useful by showing who shouldn't be taken seriously at all

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    I'm alright with it now simply because it doesnt by default give immunity to abilities. Trapper needed this.

  • dugman
    dugman Member Posts: 9,713
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    Dead Hard is fine as is, aside from there being a hack cheaters use for it which is annoying but that’s cheaters for you in general.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    Requires good timing and skill rather than being able to escape a bad play and it actually matters now if the killer knows you have it or not.

  • Clueless
    Clueless Member Posts: 340
    Dead hard should just be removed entirely

    I think it is still a relatively unconditional perk with very powerful effects. I don't think something being mechanically hard is good enough justification for overpowered effects i.e., Nurse.

    inb4 just bait it out

  • Alex_
    Alex_ Member Posts: 143
    Other

    Was decent and fun, but not OP before. Is fun and kinda descent now. I prefer old one, as killer and survivor, but i dont really care.

  • Deathstroke
    Deathstroke Member Posts: 3,516
    Other

    The 1s would be too much maybe 0,7s because sometimes if killer start hitting same time the 0,5s just ends. But I think it's fine now. But it was not that bad before I would just removed the immortality from it so then you can get hits through it.

  • OpalescentHare
    OpalescentHare Member Posts: 59
    Other

    My main reason for extending it was pretty much that same reason: latency issues, and how the killer starting to swing at the same time (feels even more off with lunges) so dead hard just ends in mid-swing.

    My main concern for extending it was that too long of a period could mean killers would have to go back to waiting it out, which I feel was a big part of the frustration and unhealthiness of pre-endurance dead hard.

    So something like .7 seconds could be a possible way to make it more viable for people with average ping and adjusting better for activation time and swings/lunges.

  • SgtMittens
    SgtMittens Member Posts: 249
    Was perfectly fine before 6.1.0. (Ability to remove the survivors collision box once activated and avoided all damage during the dash)

    It was always fine. People who play killer and take the game too seriously never shut up about it.

  • badThots
    badThots Member Posts: 18
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    I'll always think it was fine before, but the current one is okay too. I'd say just give us back the 1 second like the initial rework.

  • Donleov
    Donleov Member Posts: 117
    Dead hard should just be removed entirely

    Maybe better ways to inflict ehxaustion

  • Blueberry
    Blueberry Member Posts: 13,669
    Dead hard should just be removed entirely

    The perk was way more unhealthy before so it is better now, but it’s still too strong and not healthy for the game. I wouldn’t remove it, it just needs to be reworked into something else entirely.

  • JustWhimsical
    JustWhimsical Member Posts: 590
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    Alright now, but its getting more popular I wouldn't be against just nerfing it again honestly cause the revival is ongoing and even though I used to love the perk it is insanely boring to see it all the time again.

  • GensByDaylight
    GensByDaylight Member Posts: 528
    edited December 2022
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    Dead hard is in a much better state than it was before 6.1.0. It requires much more skill to use than the old DH and is still the most common exhaustion perk.

  • igotskiz
    igotskiz Member Posts: 18
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    It adds variety and makes the game interesting. It only seems overpowered because out of all perks that you'll potentially see an entire team run, it's either this or Unbreakable.

    I'd love another perk shakeup where they buff unused perks. Hopefully it'll decrease the amount you see the same perks in every game.

  • HugTheHag
    HugTheHag Member Posts: 3,140
    It’s currently fine now (gain the endurance effect for a short time once activated, much healthier for the game)

    To be fair, I think it was kinda fine before 6.1. as well. Most I saw (though I do admit I'm on lower mmr) would be ######### DH into nothing and result in downs 2 seconds later.

  • Lekitzul
    Lekitzul Member Posts: 495
    Was perfectly fine before 6.1.0. (Ability to remove the survivors collision box once activated and avoided all damage during the dash)

    I think it was easier to counter before. XD

  • Ithiria
    Ithiria Member Posts: 236
    edited January 2023
    Dead hard should just be removed entirely

    I don't think it's imbalanced, I just don't enjoy the counterplay to it.


    Esp. because you'll bait like 4 dead hards successfully and then fail the 5th and feel like a dumbass lmao.

    Post edited by Ithiria on