http://dbd.game/killswitch
Survivors need to understand that tunneling can be unintentional
Like I understand that tunneling is frustrating but frequently as killer you'll just end up running into the same survivor over and over again.
Then they give you a hard time in end game chat or on their ttv stream when you weren't even trying to be a dick.
Comments
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I generally don't pay attention to who's been hooked how many times on purpose. I just go after whoever I run into and would be quicker to down as well as create the most pressure. Sometimes that just happens to be the same person and the amount of times you still get called a tunneler is ridiculous. The term "tunneler" is extremely stretched in definition.
Making a bad call and deciding to risk healing under hook? Still a tunneler.
Rescuing a person off hook when I'm still nearby and hiding so that the only person I see is the unhooked one? Still a tunneler.
Instead of healing they work on pushing gens faster while injured? Still a tunneler.
Ever downing the same person twice in a row regardless of any circumstance whatsoever? Yup! Tunneler!
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Killers should have the same hook indicator as survivors. It makes 0 sense to have different ones.
A killer who wants to tunnel will tunnel no matter the info he gets, but a killer who doesn´t want to tunnel often accidentally kills the wrong survivor, simply because its hard to keep track on who was hooked how often.
This needs to change.
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This, exactly.
The whole "It will encourage more tunnelling" is bullcrap. If I want Nea out of the game that was a choice I made not based on the hook counter.
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I try and keep in mind who was hooked how many times.
Tunneling can be unintentional (as a Hag player, I know first hand!) but it still sucks to be on the receiving end.
I've seen some killers say "if you see your team is genrushing, go do a totem or two to be fair".
I do the killer equivalent. If I see the survivor I found is the same as last time and that he's on death hook, I'll give them a scare and go for someone else. Or if they're easily downed and I need the pressure, I'll carry them to a hook and leave them slugged in front of it as a sign that I could have killed them, but gave them another chance to be picked up. Il will be 2 survivors off gens while I chase another.
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I try to do the same. The problem is I often lose track of hook states, particularly if it's a close game and I'm having to focus on the chases.
We need some kind of indicator. If not hook states entirely, then perhaps just an indication that a downed survivor is on death hook, so you can choose to slug instead of eliminate.
I suppose taking an Ebony Mori does this in a roundabout way, but that shouldn't be required, it should be basekit.
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I agree with that !
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Yes please, it makes no sense why it would be different
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DBD community mentality of acting like using certain strategies is a bad thing will never not weird me out. The killer has no reason to apologize for tunneling on purpose, let alone on accident. That's like if survivors apologized for working on gens while the killer is busy chasing someone else. Why would they apologize?
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It simply comes down to the fact that robbing one player of the ability to even play the match, as a strat, is not healthy for the game.
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Sometimes I tunnel on accident, sometimes on purpose. It’s valid and extremely effective when I need it to be.
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That's on the devs to handle. It's not the players' problem the devs balance this game around a strategy that does that.
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Agreed - but it's a little deeper than that.
At the bleeding edge of the game, for instance the community cup, tunneling is the only way to get any kills sometimes (seriously, watching that was such an eye opener - even with multiple things tilted in their favor, killers routinely got 1-2 kills and that was with the best perks, a decent map and tunneling/camping/slugging out the wazoo).
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You forgot:
- Unhooked bodyblocks with basekit BT. Yep; hitting them makes me a tunneler.
- Randomly run into the same person twice in a row? That's a tunnelin'.
- Two or more people play the same character with the same cosmetic? Killer tunneled!
- Unhooked bodyblocks instead of healing when I pick up another downed Survivor? Hitting them means I tunneled.
- Unhooked decided to unhook someone else? Grabbing or hitting them means I tunneled.
- Unhooked walked 3 feet to work on a gen? Hitting them means I tunneled!
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Getting killed, even by *scare cord* camping, doesnt "rob a survivor of the ability to play the match". Progressing generators, evading killers, the all beloved chase and looping... playing the game, as is getting killed.
The game also doesnt suddenly become a "unwinnable 3v1", that'd only apply if the game loads with only 3 survivors. the 4th had enough opportunity to do stuff before getting chased and killed.
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Let's assume a bubba has lethal and gets that first down really quick and decided to camp them. How much a match did that survivor have? Bet that 1 person feels robbed no?
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It's not the getting killed part that's the issue. If anything, that's only good thing about it--it's guaranteed to end eventually.
Found with Lethal and went down? It's inevitable, no matter how long it takes, especially if the killer is worth their salt. As a result, 2 of the 3 facets of survivor gameplay were never available to the survivor. No gen progress, no evasion to be had.
Your second point is irrelevant to my argument. Not to mention that it doesn't apply in the above scenario, which isn't at all uncommon or hard to do.
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I just go after whoever is injured and is the closest to me, so whether or not they were just unhooked, idk
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Essentially what you're saying is "The killer has to make their match harder for themselves in order to make sure that every survivor has fun".
Somebody will always be the first survivor to die. Sometimes it takes a long time to get to that point, sometimes it happens quickly. If the Killer can shift things to their advantage early in the round that's a huge amount of pressure brought to bear on the remaining survivors and greatly enhances the killer's chance of winning. Why should they forfeit that?
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Oh no, someone called me a tunneler/camper/gen-rusher/boring/etc.
*checks caring-meter*
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This right here I versed a all meg squad wearing the same cosmetics obviously no way to tell whose who until after you hit them. End chat was disasterous.
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