Since when was playing the games you queued up for a controversial ask?
Title.
My memory might not be what it used to be, granted, but I don't remember the last time just asking you to stay in the match you queued up in a multiplayer game for was an unpopular thing to do. Not when the game was hilariously more broken, or more unfun, or when the REALLY stupid stuff wasn't fixed and everyone was pulling out 1 gen hatch escapes and old Ruindying or old Spirit or old Moris or anything like that.
I don't remember people having such a consensus it was their god-given right to suicide on hook the absolute moment something went slightly wrong for them. Or that asking them to not have the ability to circumvent the DC penalty that we ostensibly have for an actual reason is a breach of moral conduct.
I risk sounding a little bit heartless when I say this, but I really don't care if you stop having fun in the middle of the match. I honestly don't.
You queued up for a game of Dead by Daylight. You, apparently, know what you're playing. You know what to expect. You know what could go wrong. You may, even, have made peace with the fact that something you might not like could happen. Like, say, losing.
In this game with no backfills and DC penalties that we ostensibly have for an actual reason, I have the controversial opinion that, as an adult (hopefully), you should have the self-responsibility to know what you actually want to do and what you're okay with happening when you do things with other people.
If you don't, and you demand people open the door for you on the way out the millisecond something you don't like happens, you demonstrate that you have the self-governing skills of an actual child who can't be responsible for their own actions and doesn't care about how much of their own and everyone else's time they waste as long as they don't have to actually commit to something.
It's the 'ol shopping cart test. We apparently can't make you do anything at any sort of inconvenience to yourself unless we literally force you to.
Is this a long and silly and overly-serious rant about a video game that doesn't matter? Absolutely. But the mindset behind this silly and unimportant action is what crinkles my crundle. That you apparently can't and won't be responsible for yourself.
Anyway funny silly rant over.
Comments
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A lot of people that queue up/play the game literally can't handle it on a mental level.
It always amuses me.
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And yet, these people continue to queue up. And complain on the forums that no one can make them stay.
Why even bother queueing up, then? Just go do something you actually enjoy so we can get a teammate who won't waste everyone's time.
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I mean it’s a video game. It isn’t a hot new exclusive elite club in Hollywood. Players aren’t signing blood contracts to get into it. It’s a *game*. No one ‘agrees’ to do $#!% but play until they don’t want to play anymore. If you’re that upset with people expressing autonomy by making decisions you dislike in a video game, play with a SWF. If you’re queuing up as killer, who cares if they die early on hook? You still get credit for the kill, which is the most important thing to killers anyway. In the end survivors aren’t there for a killer’s entertainment just like killers aren’t there to be a plaything for survivors.
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See third to last paragraph.
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What gets me is that these people are constantly rage quitting out of games, but haven't decided to stop playing dbd and go play something else.
These people are spending their time to not play a game.
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Literally tried playing today and had 2 teammates DC, 1 after being hooked and the other shortly after I was watching and it was because the killer waited out the hooked players dead hard lol. It wasn't even a killer that people really hate on it was just an Oni, people in this game can be really awful.
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Oh, I read that. And still said what I said.
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Survivors on Hook-DCs: You can't make people play in a match they don't like. This mechanic needs to stay as it is.
Survivors on AFK Killers: They should all be banned for not playing! They ruin the game for Survivors!
It's a double standard. Survivors deserve a way to DC without the penalty, but Killers are expected to play out every match, from beginning to end, without afking. 😂
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Not much to be said, then. You do you.
Survivors suiciding on hook irks me as both a killer and a survivor. No one should have an easy way out past the DC penalty.
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Who am I Superman?!?!?
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Unfortunately, there will be pathetic and selfish players with equally pathetic and selfish excuses for their behavior. The ability to suicide on hook needs to be removed entirely.
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It's adorable you think this excuse is even remotely relevant. No one cares if you don't want to play anymore. If you aren't willing to play out a game fully, you should never have queued up in the first place. That is 100% solely and exclusively your fault.
And newsflash~! Some killer players actually want a game where people are trying to play out the game. Amazing, I know, right? You are free to ragequit whenever you lose the maturity to continue the match. But you should not have a loophole to bypass the penalty that exists specifically for ragequitting. Want to drop out? Then take the penalty you deserve and sit out so you don't ruin any more matches for a bit. :)
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I get people reaching a frustration level where they just don't care. That said Holy ######### there have been alot of DC/first hook suicides lately.
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Yeah, but the thing I don't understand is why they get to that point and then keep queueing up.
At what point is queueing up just irresponsible towards yourself and all the people you play with?
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While I don't endorse DCing nor I do it, unless I genuinely have a real life reason to, it's really not that hard to understand why those who do it, do it.
When a DC prone player queues into a game, they do so with the expectation of having a fun enjoyable match. This mean that under the correct circumstances they can and will enjoy playing DBD, likely to a greater extent than anything else they could be doing instead.
Once the match starts their reasoning is as follows:
1) the games goes as I want: stay, play the game and enjoy.
2) the game does not go as I want. Suicide (ideally) or DC, then immediately go into another match they might enjoy.
See? They actually waste less time doing something they don't enjoy, and more time having fun matches (for them).
Is this an incredibly selfish and immature thing to do? Yes it is.
Can we judge them for it? Yes we can.
Do they care about the last 2 things? They do not
Can we make them care by making threads about or any other way? No, we can't.
All that is left is acceptance. Ultimately what goes, can come too. Those with the mindset to see things to conclusion do so because they get satisfaction from it, regardless of the result.
Not being able to "handle" the fact that those we play with might not care about us (or anyone else) and might do things we dislike is also a fault in my opinion.
And the only alternative to that is to Play with SWF.
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Assuming that they don't do this every time they have a bad match it's hard to say. Personally Clown's bottles hurt my eyes. If I'm not the only one with this issue that could be a cause of some of them. At least that's one possibility.
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And removing the hook suicide option so there is no stupid loophole around the penalty.
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Most of my irritation is directed towards the people on the forums who go around and defend doing this.
I've made peace with my matches. I know how bad it's gonna be. I usually forget the quitters 10-15 minutes after a match ends, I don't have that much attention span. I point and laugh at them and move on.
But the people who go out and actually defend it, who go out and argue with people about it? That's the people who're gonna see this. That's who this is for. The "i'm a quitter and proud!" people who i'd like to make the self-justification just slightly harder for.
Gonna change anyone's mind? Sure ain't. But no one goes to forums to change their minds anyhow.
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Think about this: YOU KNOW what makes players quit. I’ll spell it out anyway: OP builds, cheap killer play, bad teammates. This is probably 80% of the reason for quits. I’ll say the other 20% is being petulant because they got found early or didn’t like the map or didnt want to face their 5th Wesker in a row… So about that 80%, and getting back to the fact that YOU KNOW this is why players quit… if killers want to minimize quits:
- Stop loading into games with OPAF builds (Nurse, Blight, your “magic build” on other killers where you run your map and the best perks and addons that make you damn near invincible)
- Stop running lethal pursuer with an extreme mobility killer that downs someone in seconds and then steamrolls with BBQ or whatever
- Stop camping and tunnelling and ruining peoples games because you want to be as oppressive as possible vs a team that is likely a bunch of mismatched solos already at a disadvantage.
Solo survivors are sick of being reamed sideways because killer players are getting spoon fed wins. How easy is it to find survivors now? Every killer has access to like 100 aura perks and addons. How many killers have extreme mobility? How many have “magic builds” where they’re pretty much guaranteed a win? Killers have 100 ways to 1 hit now and slow down gens and find survivors, often simultaneously with one perk doing multiple things. Meanwhile any concept of survivor stealth is GONE. It’s all just about running and trying to get gens done fast which is damn near impossible with OP extreme mobility killers running aura perks and gen slow downs vs a ragtag team of mismatched survivors.
Solo survivors play as one post above described: they join hoping for a fun game. But when faced with OP BS and/or horrible teammates they often leave and move on to try and find a fairer match. So take some responsibility and play fair. BHVR isn’t going to do anything to help the situation so try looking at how YOU contribute and change THAT and see what happens.
Post edited by BoxGhost on7 -
Not reading that. Not sure why you're trying to make irrelevant excuses that don't justify quitting.
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I am quite frankly in a state of total disbelief that you of all people would take umbrage with this post.
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I don't really ever DC. I think the only times in the last month have been when I thought someone was breaking into my house, when I got DDoS'd and when I connected to a game where everyone had 250 ms of ping.
I don't suicide on hook if I think it's going to have a result on the match. 7 hooks at 5 gens? Probably just gonna move on.
I'm simply sympathetic to people who get fed up with the bullshit the game throws at you. You want to have fun, you go in with a good attitude, nice perks, you don't even care if you survive. Then boom, tunneled out in 2 minutes, no gens are done. Boom, Bubba facecamping you. Boom, Eruption infinite three-gen.
I'm not advocating for them, I just understand the absolute agony this game can instill in even the best people.
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So Killers should have to stop using perks Survivors hate, or Survivors have carte blanche to ragequit? Is THAT your stance?
Sounds like someone is projecting the blame.
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Oh I made peace with quitters long ago because I understand them. The game is insanely unfair and broken for solo survivors. You load into a game and hear a nurse. Then you see someone go down inside of 20 seconds. Then another 20 secs after that. Bad teammate? Strong Nurse? Both? Regardless, you know what you’re likely in for: yet another slaughter because some guy felt like playing the strongest killer in the game with a great build. Or You see someone downed by a Bubba early while you’re running Kindred. You see him hook and then guard him while your teammates slowly walk toward the hook and stand there trying to figure out what to do. Game lost. You have any idea how common these 2 scenarios are???? And when people quit these situations THEY are the problem??? No. The killer who wanted to play that OP build that solo teams will almost ALWAYS LOSE AGAINST caused those quits.
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You took the words right out of my mouth dude, I see this a lot in the community and I don't know why. I've lost count of how many survivors have disconnected or killed themselves on their first hook, and I've seen a lot of killers disconnect or leave a lobby because the game isn't going well for them, or the survivors have 3 toolboxes or something like that. I don't understand waiting through the long queue times just to disconnect because one little thing isn't going your way. Is it really such a big thing to ask people to play a game nowadays?
Well anyway, great post my dude. I couldn't have said it better myself.
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It depends I am against early suicides but at the same time every match has a breaking point where the time your investing isnt worth the stress of the match.
If I play killer and am getting destroyed sitting with 1 or 2 hooks and 4 gens done, I will gladly afk at the gate till the gens are done and open it and walk away, there is literally no point in continuing that match.
If I get Hooked in a game and the killer has 6 hooks 1 dead and we still need to do all 5 gens, and my teammates are doing nothing, same thing match is basically over anyways
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Oh, bologna. When I play Killer and I see people DC out of games the #1 reason they DC has nothing to do with my perks, the teammates, or any of that crap.
The #1 reason, overwhelmingly, by a huge margin, is because I found them first.
It's that simple.
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No. I’m dealing with the reality of this game and suggesting that the solution requires that killers take some responsibility for their role in all the quitting. Stop playing the OPAF stuff. Am I suggesting killers do something they don’t want to do? Yes. Is it a reasonable solution that would probably reduce quitting? Yes. Games are not fair for solo survivors. Most games (90%) are solos or a 2 man swf. Solos vs the OPAF stuff described almost ALWAYS LOSE. What’s the killer proposal? Suck it up and keep losing so we can keep winning our easy games. You guys offer no solutions based on reality. You just whine about the quitters and want harsher penalties. Anything to keep the game as it is. I’m suggesting you take matters into your own hands and self-correct the game by making it fairer for survivors by not playing your strongest stuff. Try it for a week. I guarantee if you stick with it you’ll get longer, more enjoyable games with less quitting.
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I also understand that this game can absolutely goddamn blow. I've experienced plenty of it.
I don't, however, have sympathy for people who know this, can't handle the game at its worst, but queue up anyway as it they expect it'll just never happen to them. I'm not asking people to just be stone-faced gargoyles who aren't bothered by anything. I'm asking them to be responsible enough for themselves to not waste all our time with their lack of commitment and go do something they'll actually always enjoy.
They aren't victims of themselves, they're just not smart.
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You guys offer no solutions based on reality
Meanwhile, your solution is "Stop using your strongest perks to make your opponents (who will bring BNPs, 16 META perks, and be in SWFS, btw) bring whatever they want. And if you don; you're to blame for Survivors quitting." As if THAT is a realistic solution.
And before you try to say 'No I did not':
I’m suggesting you take matters into your own hands and self-correct the game by making it fairer for survivors by not playing your strongest stuff.
Youa re literally telling Killers "Stop trying so hard, or it's your fault we DC!" I can't make this up. You are saying Killers trying to win are at fault for Survivors rage-quitting. Hilarious!
I was unaware I have to stop trying so my opponents stop DCing. Does that work in reverse?
Survivors like you need to take your own advice and
take some responsibility for their role in all the quitting
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Killers bring strong stuff into a match.
Survivor quits making the match easier for the killer.
Survivors somehow think this will get killers to stop bringing strong stuff into games.
At some point, you just have to accept that playing a pvp game means that people will use things you don't personally like playing against.
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That's one way to think of it, another would be it's a form of protest. Really this has been a problem forever and the devs have done nothing to fix it. So maybe these kind of posts should be directed at the devs and not the players. It should be obvious by now that the players just don't give a #########.
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Yeah.
I've been testing some theories recently, and there's no difference in quitter rate between games where I play Trapper and games where I play Nurse, or games where I bring a flan and games when I bring a mori.
The only thing that makes a difference is 'are we winning?'.
I've had people DC because they went down for the first time...at 1 gen left, and I've got 1 hook on everyone else.
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Nobody can handle this game at it's worst.
Some people can handle the game at it's medium worst.
Most people can't. It's one of the reasons DBD hasn't gone fully mainstream yet, imo.
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This is the #1 reason I see survivors DC as well, by a huge margin.
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It’s always disappointing to engage with people on these forums that just twist words to try to win a debate rather than actually solve a problem. You all KNOW what I’m saying but you want to skew it to make it look like something else. I didn’t say ‘don’t try to win’. I said you need to recognize that the game is unfair for the vast majority of survivors when the most OP killers and builds are used. This is responsible for the majority of quitting. If you want to reduce the quitting stop playing those OP killers and builds. Play a killer that is more challenging to win with. If you’re a good killer you’ll still do fine but probably not 4k 80-90% of the time.
”OMG!!!! DO something I don’t HAVE to do, that would make the game more difficult??? OMG You are stupid and insane!!” There. I answered for some of you.
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I once had a Survivor poof on first down (As Trapper, I main him. #GiveTrappyLove) but still get in endgame chat.
I got TOASTED, with 1 kill, not counting the DC. I was wrecked by the Survivors. I mean, I did not full-throttle until way too late, given the DC, but it was enough of a stomp that I don't think it would have mattered if I went hard from the word 'Go'. I was destroyed.
What did the DCer say in endgame chat? "YoU bRoUgHt NoEd!" His excuse for DCing was 1) A perk that did not trigger yet. and 2) He had to wait 11+ minutes to even SEE to whine about. He blamed a perk he did not even know I had until after the game ended, for hm DCing as first found.
Some people just refuse to accept they are the cause of their own actions.
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"Handling" in this case is just not DCing.
You don't need to smile and titter at that silly rascal that just BM'd you for 30 minutes. You just need to not DC early. That's it. That's all the expectation is.
Just don't make things worse if it's so damn bad.
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I didn’t say ‘don’t try to win’
Uh-huh
If you want to reduce the quitting stop playing those OP killers and builds.
So...We CAN try to win, just not too hard? Do we need to ask for a list of SurvivorApproved(tm) perks and Killers to use? Or is it in my most recent Survivor Handbook For Killers (132354th Ed.)?
Accept that anyone who DCs is the only one at fault, and stop expecting your opponents to 'stop trying' while Survivors bring 16 META perks and SWF with voice comms.
It's not the Killer's fault you DC, hun. It's yours.
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The biggest 'sigh' moment for me is seeing another thread where someone defended quitting because camping/tunneling.
I tested it out, and the numbers barely went up.
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Yeah sorry. I don’t believe your “testing”. There is zero chance that quitting is just as high for Trapper as Nurse or Blight. ZERO. Re: Flan or Mori… I don’t think anyone bases whether they stay or quit on that. No one really cares.
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Just giving you a heads up that I’m not even going to bother responding to you. You don’t understand and I’m not wasting my time. I’m quitting. ; )
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Shrug. The numbers are what they are. It's going to be about a 500 game dataset, 300 on killer 200 on survivor, by the time the LNY event ends and I probably take a break. Will post up the full results then.
A game where I get an early down as Trapper has the same rate of quitting as a game where I get an early down on Cenobite.
Trapper has a slightly lower quitting rate overall, but only if I include games where I lost. People don't seem to quit unless they're losing.
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I understand completely.
You have repeatedly told Killers to 'stop bringing OP stuff'. You are expecting them to stop trying and placing the blame for Survivor DCs squarely on their shoulders. While ignoring that Survivors, in turn, will continue to bring their own 'OP stuff'.
Because you refuse to accept that you are in control of your own actions.
Last I checked; I can't physically make my opponents DC, so it's not MY fault when they flip the table. And telling your opponent 'It's your fault for trying so hard' and 'Stop trying to win!' is so laughably immature that I'm surprised someone could meant it and still work a PC.
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I mean, the worst to me isn't in-game BM.
It's the DDoS's, the racists who only kill minority Survivors and then boast about it, some of the TTV's who witchhunt people, the cheaters who hold you hostage.
Somebody slugging me for a while while Wraith bonging me, it's whatever. Annoying? Yeah. Childish? Sure. Will I DC? I won't and you shouldn't, but I'd understand. Will I stick around for his victory lap? Nah, I'm gonna make some food or something.
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Whenever I see someone boast like that on their steam profile, I make it a point to report their profile.
And if Steam says 'We took action', I check; If nothing changed, I report again. And again. And again. Until I get a mod who actually does something about it.
Thankfully, their profiles usually end up wiped clean by a mod within a try or two. They still WORK (Sadly), but the mod removes all offending comments.
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Alright killers then stop complaining up a storm a out dead hard or whatever survivor perk you guys hate
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Cheaters and actual criminals are such an outrageous outliers that a DC penalty should be the least of your issues in these scenarios.
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The guy I saw the other month had hundreds of pages of comments on his profile, literally thousands of "X characters killed" and screenshots of people getting upset with him in the EGC.
I really don't know how he's still around. Maybe he's friends with Gaben or something idk seems ridiculous
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Imagine if this happened in person with a boardgame.
You gather everybody up, set up the boardgame and a couple of minutes later one of your friends who isn't winning at that moment just says "yeah this isn't fun, i'm leaving"
I think you would be lucky if you could still call those people friends if you pulled that off against them. Especially if you have the gal to invite yourself again for the next boardgame
But because this is a video game, that single simple courtesy doesn't exist anymore apperently
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