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Are there other games where 10 hour players can destroy 10000 hour players?

Just curious. I think this is one aspect of the game that makes it so appealing to killers. Even if you’re brand new, the asymmetric nature of the game means you have the likelihood of some incremental ‘wins’ by killing 1 or 2 survivors, unless you get some awful matchmaking and face a swf. Even then… you could still manage to get one and camp them to death.

And seriously BHVR… your matchmaking is just gd awful.

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Comments

  • Mr_K
    Mr_K Member Posts: 10,349

    Have to find a game that has a large enough base with over 10,000 hrs first.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,030

    It's hyperbole but this does make sense. When i started playing dbd in august I was mashing players with very high play time.

    Just today, I mangled a david with 125 days play time, when I have 20 days. Like they were competent but not that hard to catch. Time doesn't always equal skill but playing surv is an extremely difficult role to do well in.

  • Wampirita
    Wampirita Member Posts: 809

    i can kinda confirm it XD

    Me and my swf had a game with an absolute baby of a Trapper. We were in awe, just observing his actions. We let our guards down, we didn't play seriously. We decided to give him some hits. You know, to teach him something, so he can do better next time. Our own Altruism killed us all. We didn't troll at all, we just let our guard down and our confidence was our doom. Good example that hours don't mean anything

  • Ayodam
    Ayodam Member Posts: 3,322

    Map RNG, perks/add-ons, teammate competency, if pallets are still up… at the very least the killer can bloodlust that survivor down. And even if they’re on a map like Coldwind, that alone isn’t enough to guarantee your hypothetical Wraith can’t tunnel their object of obsession out.

  • Sava18
    Sava18 Member Posts: 2,514

    Bro, a 10 hour killer probably doesn't have good add-ons and doesn't know what bloodlust is. Plus most tiles on coldwind are so safe blood lust is irrelevant. You also mentioned Ayrun who I have seen run killers the entire game who have probably well over a 100 hours.

  • Deathstroke
    Deathstroke Member Posts: 3,709

    I don't think 10 hour can do that if 10000 hour survivor plays seriously but 100 hour killer already could that is enough experience to bit understand the game but definetely not enough to beat 10K survivor consistently. We are just talking about one survivor team of 10K survivors is going to destroy almost any killer as at that level they should. I would be worried if 10K survivors would lose to 1K hour killer consistently. However 10K killer should be able to beat any squad too and stomp any below 2K hour survivors.

  • edgarpoop
    edgarpoop Member Posts: 8,721

    Maybe not with that stark of an experience contrast, but it does happen given how much matchmaking trolls solo queue survivors and how much builds affect power level. All it takes is one 700 hr survivor in a group of omega hour survivors to throw against an awful 500 hr Alc Ring Blight with The Build.

    I think the devs try to balance matchmaking by averaging MMR in the match, but survivors don't have the carry potential in DbD like players in other games do. The killer can simply elect to ignore the good players in a match and focus on the bad ones. Then the good players can't win. And part of good survivor play means positioning well, but a bad killer won't find you if you position well, so you can't really take chase in the first place at times unless you intentionally play poorly. Matchmaking has to work a bit differently in a game like this.

  • StarLost
    StarLost Member Posts: 8,076

    ...What?

    As others have pointed out, this is not a thing that happens unless that 10 hour player is a smurf, or those 10,000 hour players are deranking. I recently faced a comp squad as a 1,000 hour killer and unless they were in a literal deadzone (and even then) I struggled to get a hit. Or watch some Ayrun games and see just how amazingly you can juke a killer, as a 10,000 hour player.

    Honestly...not sure what you're on about here.

    Matchmaking is...eh. 'Perfect' is always the enemy of 'better'. And it's better than RBMM.

  • Trollinmon
    Trollinmon Member Posts: 691

    A player much worse than one other player 100% can win. A mediocre 500 hour killer can beat a soloq team better than them by just doing a 3 gen strat. Even if you don't want to do that strat you can just ignore the one player and focus on the other 3.

    SBMM is so bad that when they did a stream years before doing it they said they wouldn't do kills and escapes because it would be bad for the game. RBMM is objectively better than SBMM because RBMM would let you play on reset and sweat and then go into more chill games later in the month. It also had survivor agency unlike this trash system that requires you to rely on the other 3 survivors to gain mmr. The only time RBMM was worse than what we have now is when they removed the reset.

  • Krazzik
    Krazzik Member Posts: 2,473

    If someone genuinely has only 10 hours of playtime, not a smurf or anything, then I can't see them ever winning against someone with 10k hours until the 10k hours player like falls unconcious irl.

    Maybe if it's a killer with 10 hours and the 10k hours survivor has 3 baby survivor teammates, then yeah the killer -could- win in that scenario, but they'd have to break every pallet on the masp and bloodlust-3 every hit against the 10k player. At that point it's not -really- a win.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    If you mean 'stake out a 3gen at the start and literally just run the timer down, not making any effort to chase and just pushing people off gens' then sure...but that's basically an exploit, as Peanits recently confirmed and will get you banned. You may as well say 'well, anyone can win by hacking'.

    If they aren't doing that, and are actually chasing/downing then a SWF can absolutely beat them. And no, we aren't talking about 'better', we're talking about a team of 10,000 hour players versus a 10 hour killer. Those are the parameters the OP established.

    Even in solo queue, that 10 hour killer will lose. I don't even think they'd have many decent perks yet.

    RBMM...hahahaha no.

    I started under RBMM and it was a special kind of hell. Monthly reset? It's chaos for a week. Play a lot? It really doesn't take many lucky breaks to get into purples, and then you're facing Iris. RBMM was crapola, unless you were a veteran, and...then it was crapola for your opponents.

    SBMM isn't perfect, but dammit is it an improvement.

  • Trollinmon
    Trollinmon Member Posts: 691

    I've had a plague that didn't know how to play loops and beat me because she did a 3 gen and 2 survivors didn't know how to beat it. It was basically a 2v1 which we eventually lost.

    I would take what OP is saying as extremely exaggerated. I can't think of a game where a diamond player can struggle vs bronze players, but in dbd you can lose games if you arn't bringing a build that doesn't rely on the other survivors for escape in soloq. MM in this game is all over the place. You can get games where people never do gens and the next where players are doing nothing but gens.

    RBMM was 100% better imo. Soloq players would literally face nothing but release spirit, 3 blink Nurse, and insta saw billy while still ranking up. You would actually get games at the start that were hard for both sides and then it would go into more chill games later in the month. It gave you options if you wanted to play sweaty or more chill. I can see maybe players that were newer at that time creeping up to r1 and have a bad time. The argument I would say for that is every game for soloq is a bad time for me. At least back then you felt like there was more control on what you were looking for.

  • StarLost
    StarLost Member Posts: 8,076

    If those survivors didn't know how to beat a 3gen...then that's a 'them' problem. But you say she didn't know how to chase, which means she was chasing. So it wasn't a '3gen at the start'...meaning that you essentially 3genned yourselves.

    The first sentence of the RBMM stuff was precisely my experience - just smurfs and Iri/purple survivors stomping me flat. I see that so, so much less under SBMM.

    You say 'chill', and what I often hear when people say that about RBMM is that they were facing players far weaker than they were. Here's the thing about DbD - if you aren't playing 'sweaty' and still winning the majority of your games, then your MMR isn't high enough and it'll eventually even out.

    That's...whataboutism. But whatever. Solo queue has always been bad. It was bad under ranks and it's bad under MMR. This game cannot be balanced around solo, because then SWF becomes nearly unbeatable.

    Survivors can choose to play in a SWF. Killers cannot choose. Thus, the game has to be balanced, at least partially, around the potential of killers getting an SWF.

  • Ayodam
    Ayodam Member Posts: 3,322

    It doesn’t matter if a killer understands the bloodlust mechanic; it functions regardless. This mechanic that increases a killer’s speed while they’re in uninterrupted pursuit of a survivor matters because if they’re tunneling a survivor out, it helps. It’s wholly designed to do that. And it honestly doesn’t matter if that killer has good add-ons, bad add-ons, or no add-ons at all. They can still tunnel a good survivor out. Because at the end of the day not even the best survivors can 1v1 a killer. As an aside, yea, Ayrun has run killers all match. He’s also been tunneled out and died to killers who weren’t very efficient, skilled, or strong. Because tunneling a player out—especially if they’re solo—is supremely easy.

  • edgarpoop
    edgarpoop Member Posts: 8,721

    RBMM was much, much worse than SBMM. There's no correlation between emblems and skill, and that makes RBMM problematic. I'd prefer tighter SBMM myself as someone who typically suffers in solo queue if I'm not playing killer. Solo players get the worst of the current system.

  • StarLost
    StarLost Member Posts: 8,076

    Yes, but he's losing to probably a 6,000 hour killer as a 10,000 hour survivor. And a big part of that comes down to him being distracted, weird map RNG or the killer just lucking out. Ayrun is frigging ridiculous.

    He's not losing to a 10 hour killer unless his cat is attempting to eat his keyboard.

  • Trollinmon
    Trollinmon Member Posts: 691

    It's a game problem if a bronze player is winning games vs players much better than them. An easy way to look at it is if I had an entire group of soloq at my skill level. Now this plague is so outclassed to the point that she literally doesn't get a single hook in 5 gens(she got a 4k).

    Hell I had a game yesterday were a wraith chased me and then dropped chase and ignored me for the rest of the game. Once he kills the 3 other players he then spends 5 minutes to just down me once. There is not a single game out there that allows players that are that outclassed to still win games. The funny thing is that unless I find hatch he wins those games every single time. I simply have zero agency over the game if the killer ignores me and my team can't hold their own. The only real way to escape as soloq is to make an entire build around escaping through the exit gate/hatch when you get bad teams. In my opinion that's just bad game design.

    Now we go to the good old RBMM. In the 2 games I mention I can at least rank up and get better survivors. I might lose those games back in the day but I have agency in getting better players through pips. If I'm already at r1 I can simply wait for reset and rush to r1 to get better players. There is at least windows were you get good games unlike what this game is now(play swf or don't expect a fun experience).

    SBMM is capped at gold. I can play Nurse with no add-ons with one slowdown perk and win 48/50 games while also playing chill. I can play demo with 3 game delay perks and I can still win like 45/50 while still playing chill. With RBMM the week before reset was when more of the casual players would be hitting red ranks where match quality would go down the drain. So if you wanted to play chill with lower tier killers you could do it at the end of the reset and play survivor at the start to get an overall decent gaming experience. I personally was always at red ranks even on release so maybe I just see things from a different perspective.

  • Trollinmon
    Trollinmon Member Posts: 691

    Back in the day reset would send you to r10 as a r1 player. If you were not that strong as a survivor it would take a good amount of time to get back into red ranks. This made the early reset fairly sweaty as the stronger players are rushing back to r1. You would have a period of time where the games were fairly hard and then would become more laid back closer to the next reset. Ranks didn't really mean anything, but the time it took to get to red ranks did. In the early reset you would at least see players that either are able to pip/double pip every game or are playing non-stop. I personally see this current system a total ######### show, so having something is better than nothing in my mind.

    Maybe I'm biased on the fact that camping and tunneling where basically not used once bbq came out and face camping was removed. Until SBMM those were never playstyles on pc since you would just die and go next. You would actually get strong killer and survivor games where the game was centered around chases, and the system encouraged it. Now the games are mostly about playing in extremely unfun ways and MM is still trash. I do see how players that were newer are much better off now than back then. I would say making more ranks and harder to pip would have been way better than the terrible system the game has now. The old system was off what players were doing in the game and not did you kill/escape.

  • Nazzzak
    Nazzzak Member Posts: 7,356

    Realistically though, someone who has never played this game before can pick it up today and camp and tunnel at least one survivor to death. There are easy ways to get kills that don't require skill. Another option could be a new account by a much more experienced player. My 8 year old nephew was over yesterday and wanted to show me Fortnite so i downloaded it onto the PS5 for him. He was steamrolling everyone and when I commented how good he is at the game, he told me it's just because he's on a new account mowing down newer players lol

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    I have seen a lot of people below 100 hours recently in my lobby. They dont play bad, i assume they are banned people or cheaters who bought an account because they have all meta perks.

  • Pulsar
    Pulsar Member Posts: 22,952

    what

    how are you losing to legitimate 10 hour players

  • HugTheHag
    HugTheHag Member Posts: 3,139

    Hyperbole noted.

    That's what makes killer sting less in my opinion. You can pretty much always secure 1 kill, so losses as killer are less unilateral and discouraging than survivor losses (especially as solo if you can't even be like "well at least you got out !" to a friend)

  • Sava18
    Sava18 Member Posts: 2,514

    In general yes. But against a 10 hour killer even I could run them at least 3 gens.

  • HugTheHag
    HugTheHag Member Posts: 3,139

    I assumed OP wasn't talking about literal 10 hours killers.

    In this community where plenty of people have over 3k hours and 400h is still considered baby, a baby killer can still get at least one kill quite easily.

    I'll trust you on the 3 gen chase though ! I know I probably couldn't haha.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Mkay. Let's look at your examples.

    • This game is very snowbally and occasionally a touch RNG. Sometimes the stars align and you get really nutty fountain spawns on Plague, for example, and that sort of carries you. But the inverse is possible too - terrible spawns and a map that basically plays itself for survivors. And that's not even the most extreme - some maps can still spawn literal, no-kidding infinites.
    • Similarly, one really bad play from a survivor - especially getting grabbed at a hook - can instantly let the killer snowball. It's just...sort of how the game is. But without that comeback potential, it would be really dull.
    • That Wraith game seems to be, from your description, a case where 1 great player and 3...well, players like me get put up against a killer slightly higher MMR than the 3 but much lower than the 1.
    • Survivor is a team role. That means your teammates can let you down. It's why solo is the least optimal way to play this game.
    • You're RBMM example makes no sense. People complained constantly that it was too easy to hit purple or iri ranks, and they were getting 200 hour teammates to their 4,000 hours. Again, MMR isn't perfect but it's way better, if only because - outside of some volatility situations or lobby dodges - it's a bit more nuanced.
    • SBMM is...what? No, that's the exact opposite of how it works.
    • I want to see you do that on Demo. Seriously, do it and upload those matches. Because I'm calling shenanigans unless you're smurfing down your MMR between matches. Because I'm a solid Demo player and there's no way I could do that.
  • Bwsted
    Bwsted Member Posts: 3,452

    I think RBMM issue was kinda the same we have now i.e. it matched players from too wide of a range.

    But, at least over here, if you played when survivor population online wasn't too high, at rank 1 I'd go against rank 1-3 teams who were night and day different than what I'd get later in the day, when facing mostly purple and rank 4s who were basically purples bouncing up and down. The real red rank teams would give me a run for my money any day of the week and twice on Sundays. The other teams... well, I had to resolve to use only corrupt as slowdown to give'em a small chance at least.

    The thing is, you wouldn't break it into top ranks if you couldn't pull your weight in chase. A couple of weeks after reset and I could literally tell if a survivor was a red or purple rank just by chasing them.

    So, emblems and skill, while not having a perfect correlation, they definitely led to much fairer trials for me. At least, when there were enough people my rank online.

  • KingFieldShipper
    KingFieldShipper Member Posts: 617
    edited January 2023

    TBH I don't agree. Killer has always been incredibly easy to pip up on, survivor IS harder to pip up once you hit to iri, but I've been consistently ranking up from 20->1 every season on both sides since sbmm as just an completely average solo survivor within a week or so - life factors into that time period ofc. Even if we go back to resetting to 10, it's still really not enough to be like yeah rbmm better.

    From my experience I see a lot better quality teammates than I did with being rank 1 at any point in the day (I was unemployed from around july last year to late october so I just played dbd all day/all night lol). SBMM quality for survivor, in my experience, starts degrading around 4pm when people start getting home from work so I usually have 3pm as a cutoff. Killer sbmm imo isn't as accurate during the day (I get survivors that are obviously less experienced then me), but at night it's a lot more consistent.

    I am really not saying SBMM is perfect, and I think in dbd you can't ever have it perfect because "skill" is a weird concept in the game, but we're closer to what it should be than we were in RBMM.

  • edgarpoop
    edgarpoop Member Posts: 8,721

    I think that's what the devs have hinted at. There's a mistaken correlation when it came to ranks. Definitely a measure of time played, and players who grind a lot might be good and thus get to red ranks quickly. But after a week or two, a lot of people are going to be clustered towards the top with very different win rates.

    I agree that the problems tend to be the same. SBMM casts too wide of a net in favor of queue times. But a lot of DbD players don't want to be consistently challenged, which makes it tough on the devs. A 50% win rate is an apocalyptic scenario for many killer players. A sizeable portion of the killer playerbase clings to the 2016 notion of the power role being powerful because they clicked on it at the main menu. It's not just about killers either. In general, the playerbase is used to playing against relatively weak opponents on a consistent basis because that's how matchmaking has always been. Suddenly turning that dial the other way is a hard sell when there's no reward for doing it. I'm firmly in the camp of "use it or don't" and think this middle ground certainly isn't it.

  • Trollinmon
    Trollinmon Member Posts: 691

    The plague found a weak link and made a 3 gen around her. She was legit carried by eruption, and I think I was hit 3 times on the same gen before I gave up. If I recall correct each proc of eruption is 40 seconds of game delay while old pop was only 20.

    I only remember the 100 hour players in red ranks when they made reset only go back one color. I would agree that the last part of RBMM was bad because they never did resets. All they had to do with the old system is make it harder to rank up and remove the safety pips for purple and up. I would say back in 2018/19 the game was in a much healthier state than what it is now. At least in RBMM it was more about the chases than kills/escapes.

    SBMM is capped at 1600. Once you hit that soft cap you can play with players that have 2800 mmr and all the way down to around 1400. My Nurse games can have players that legit no clue how to play vs the killer. I basically never lose with the killer so it isn't like I should be playing vs new players. I've seen streamers that get 500-600 win streaks with mmr. The reason they can do that is because it's top players going against gold players in most of their games. When I play soloq it is a living hell at soft cap. So many killers just do a kick build and defend a 3 gen. If you don't see that then you are going to see camping/tunneling in most of the other games. If you lower your mmr is basically the same unfun experience.

    When I did nightlight I think I had a 82% kill rate over 18 games with Demo. I had a Wesker daily and ended up getting lerys with him. I had 2 hooks with 4 gens done and they ended up having them spend legit 10 minutes to get the last gen vs a 1 slowdown killer. There is a massive difference in power from the top-end of builds to even mid-range. I would say Call of brine and Nowhere to hide is already going over the edge in terms of power. You then add eruption and it is way over the top for what killers should have in 3 gen scenarios. The only games I struggle with Demo is when players know they're in control of stack gain and then also pre-leave gens. And I don't even try to force 3 gens with the killer or focus on removing a player asap. In my opinion I would call that playing chill.

    Screenshot 2023-01-20 102239.png Screenshot 2023-01-20 102344.png


  • Emeal
    Emeal Member Posts: 6,626

    This thread is all hearsay, we dont know much about the matchmaking, players involved here and their previous games.

    You should have flagged the game for an ingame repot and followed it up on Mail if there was anything worthy of note.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Well...that's a weak link going down in a very silly place. This isn't a balance thing, this is a 'we got outplayed' thing. You were let down by a teammate.

    Eruption - here's the thing. Pop - you hook, you find a gen, you dump a pop into it. There's nothing survivors can do. Eruption - you first need to kick a gen, then have it not be finished mid chase. Then you have to hope that survivors don't have the gamesense to let go, or that nobody calls it out. I've taken Eruption off my bars because even solo queue bunny rabbits are getting savvy on the timing and the hard games, the ones with a spooky SWF, make it sort of useless.

    The game was absolutely not in a better state in 2019. Infinites, exploits, every map having a 'you can't pick me up from here' spot, generally more than 1. Crazy imbalanced perks like old DS and OoO. Stupid, stupid maps like Haddonfield.

    Could RBMM have been reworked into something better? Sure. But it's a fait accompli at this point.

    SBMM...people overestimate how many folks are capped.

    No, you're not facing 'gold' players at the MMR cap. I was gold maybe two weeks after I started, and the only time you'll see a 30 hour player matched against the 8,000 monsters at MMR cap are volatility, lobby dodges or smurfing.

    That 600 winstreak is Supaalf. On Nurse. With more hours on her than most people have total. And a fully stacked build. That's an anomaly, and...really doesn't prove anything besides 'yeah, Nurse maybe needs some tweaks'.

    SBMM used to be a bit more selective at the higher end, but people complained about the ridiculous queue times they were getting.

    Yes, we can trade anecdotes all morning, but anecdotes really don't prove anything.

    Nowhere to Hide...what? The only reason this perk works is because survivors get cocky and try to hide near a gen (or I guess on indoor maps on Nurse, but this isn't Dead by Nurselight). Call of Brine is completely fine - the only reason it sees usage now is because of how mediocre most other regression perks are.

    Yeah, we're not talking about an anecdotal nightlight stat. You said 45 wins in 50, while still playing chill (implied, at higher MMRs). That's what I want to see, because that would prove your point pretty conclusively.

    The ball is in your court, mate. I'm always up to watch some incredible Demo gameplay at that sort of win rate...while playing chill - which was your claim. Really curious to see you pull it off.

  • Trollinmon
    Trollinmon Member Posts: 691

    A new player should not be getting free wins vs players that are much higher skill. This is the only pvp game where this is happening. The problem here is there is zero agency for a soloq player. Killers can be handed free wins over soloq with a gen kicking build and bad MM.

    I don't know what game sense you are talking about to know when to let go of a gen when the killer is on the other side of the map. Sure if you can see the chase you can avoid it, but that's really it.

    Pretty sure infinites where gone by 2017. The only thing that was left were the god windows, and if I recall correct those were changed in 2019. The only true infinites in the game was against 110 killers from my memory. However, I think even then it was only haddonfield they were a true infinite since huntress could run loops one way to be able to throw hatchets. Killers also had Spirit and Nurse, and OoO was a fairly uncommon perk while being amazing when you were Nurse. Not saying it was all sunshine and rainbows back then but you at least would get fun chases unlike what it is now. I feel like when I play survivor it's the killer playing in the most boring way possible. Also, I forgot BL was still a thing back then. I don't remember any issue outside of Hanndonfield for that perk. Can't think of any other map where that perk was a really, really bad.

    When I'm talking about gold I'm more talking about ranks in other games. Silver is around 1300, Gold around 1600, plat around 1900, and Diamond around 2200. In dbd the game is Gold+. This is why higher players win all their games since they are smurfing.

    https://www.twitch.tv/momoseventh has over 600 with blight with double speed. Alf also used omega blink on a bunch of his games. I'm pretty sure momo lost 2 games over 1k games played. He had his streak and then another large one he lost.

    Players complained about SBMM because they were only getting Nurse and Blight at the cap.

    Nowhere to hide counters the downside call of brine has. If you want to counter call of brine you stealth and then get back on the gen when the killer leaves. Nowhere to hide counters this strat since you will spot the survivor. You can stall games very well on these two perks alone.

    I'm talking about making a account and logging a few sessions on the site. I had a 82% kill rate back in Oct. while trying but still looking to have fun. Aka I would tunnel off hook if it was a bad save or chase the player that had more hooks. Not doing this things I would be winning 9/10 games. Not really understanding how you think it's some insane feat. You can go watch Bronx play and win his games with meme builds. Pretty sure Scottjund also wins basically every game if he is using more serious builds, and he plays chill all the time. I'm a legacy player that has played this game since 1.0.0. That Nurse weapon Is legacy.

  • Crowman
    Crowman Member Posts: 10,107

    A 10 hour player is going to have a real hard time catching any survivor with over 1000 hours let alone 10K hours. It's very easy to abuse a killer who doesn't understand how to properly use their power creating situations where you just run the killer for minutes and not even drop a pallet.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023
    • Okay...but now we're talking about two different things. Yes, this game probably has too much RNG, and sometimes the stars can align and it gives one side a free win that they didn't 'deserve'. Sure. That's not an MMR issue, that's a balance/RNG issue.
    • Again, you're now talking about another thing entirely. That same killer will now face stronger survivors.
    • Empathy. And...why are we still talking about solo queue in a vacuum? That's like saying all killers need a buff because Trapper struggles. This game is not and cannot be balanced around solo queue.
    • Infinites were absolutely not gone by 2017. Haddonfield had one until sometime in 2021 - I think you can still see it in Otz's Nemmy streak video, against a Claudette if I recall. Garden of Joy and Pale Rose still have potential infinites if certain things spawn a certain way. I started in 2019, and it was a nightmare, because *every single game* someone would run me to x pile of doodads or locker pair, go down and I couldn't pick them up. How on earth was that better?
    • 'Fun chases'...ahahaha, yes I think I know what you mean. No, being able to loop a killer essentially forever, then pop DH, then run them some more, then potentially jump on a gen, get grabbed and still have DS...no. That was awful.
    • Going to skip the gold stuff, as you've just shifted the goalposts hard.
    • I watched a bit of that streamer and...something doesn't feel right here. Those survivors are running some weird perks, looping strangely, a lot of suicides and DCs. I don't want to make any accusations, but the last time I saw this sort of thing it was someone on another killer who it turned out was basically AFKing out dozens of games between streams to tank their MMR.
    • No, people complained about SBMM because of long queues and games being too 'sweaty' at the cap, which...indicated that it was working.
    • Countering NTH - Distortion. Fade away, then circle around and come back. Yes, you can buy time with it...because if you could 100% counter it effectively and you couldn't buy time with it - would that be good perk design?
    • Shrug. I'm just saying - that's quite a claim and something you would need to back up with some proof. 45/50 games on Demo. While playing chill. At a high MMR. That is what you claimed - which is why I'm curious.
    • What Nurse weapon? I can't see anything like that on your profile - which seems to be pretty new. Do you have a YT or Twitch channel where I could verify...literally any of this?
  • Paternalpark
    Paternalpark Member Posts: 663

    Probably the only game to favour one side if either or both have bad ping as well.

  • Chaos999
    Chaos999 Member Posts: 869

    About the initial question from the title, in Black ops 4 you could one shot any player with the initial shotgun as long as you were using slug rounds.

    If you aimed right you could beat highly experienced players using automatic weapons at nearly any range.

    So yeah, there are other games where you can do that.

  • Trollinmon
    Trollinmon Member Posts: 691

    A player that has no clue on correctly playing loops camped and tunneled 2 weak players on a team and used eruption to completely stall the game and beat a 6k hour legacy solo player. There is no rng or star aligning here. If they don't have the eruption to stall, they lose. If there was better MM, they lose. They won because there was 2 weak players that they tunneled and camped in a 3 gen and used eruption to completely negate the progress the other 2 players were making. There is not a single pvp game you get wins like that.

    Infinites are when you literally can not down a player ever. I can only recall that on haddonfield main with BL and maybe house of pain. There was also a farm map where huntress running it the wrong way would be an infinite. A god window is an infinite but you are in chase and the window will lock. Garden of joy is a god window. There were a crazy amount of god windows back in 2017 but I don't recall infinites being a issue anymore. Pretty sure at that time they already boarder up the windows and I think it was 1.1.0 where the anti infinite mechanic was added.

    So a person in school is getting out of school to tank their mmr and then come online to then win games. Since you want to talk about Otz https://www.youtube.com/watch?v=U7CH6kjvqpg&t=1717s Isn't laser like the best nurse right now? Crazy how he put momo vs laser. momo must be de-ranking off stream. It doesn't look good when you think a player like that isn't winning off skill but being paired with bad players. Expect he is getting paired with bad players it's just that there is no high mmr in this game. That is the soft cap.

    So you are running a perk in the hopes the killer has aura reading? I would take 4 distortions to counter 1 killer perk all day.

    Gold mmr isn't high mmr. I would even argue its more low mmr. high mmr is more like diamond. Even with the old SBMM it was low mmr in prime time. That's why players like otz could afk and then win every game. Most players thought he was lowering mmr and not understanding that the mmr was 1900 cap and +-500. Back at that time you would have survivor queues hit 10-15 minutes and games where you could basically play naked demo and still 4k. I would know because I played Demo with bbq, shadowborn, and corrupted.

    The pictures n my reply of demo and Nurse builds. The Nurse weapon is legacy.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Yeah, this anecdote keeps changing so I'm going to leave that alone for now.

    And...uh, I'd say all team based PvP games have that sort of volatility at times, once they reach a certain level of complexity.

    Infinites...ugh, you know what, I'm not going to spend my afternoon quibbling over semantics. Let's say 'pseudo infinites' and leave it at that, because just find/replace and my point is the exact same. Old DbD had major issues and new DbD is, for the most part, far superior.

    I'm saying that those matches smelled weird to me - this isn't the calibre of player I see when Supaalf plays. But again, I don't know. And I've completely forgotten what point you were trying to make there.

    Distortion...I get value from it almost every single game, because almost every killer uses some sort of aura based info perk, and the only ones that make it useless are maybe Mirror Myers and Hag, with specific addons. Again - I'm saying that if NTH is pantsing you, then run Distortion.

    Yeah again, semantics. Not going to bother.

    Mkay? I'm just saying it's odd for a legacy player to...you know what, don't sweat it. I think this conversation has run it's course.

  • Trollinmon
    Trollinmon Member Posts: 691

    Naw nothing changing you just can't make an excuses.

    If a player is bronze in league of legends they will never beat a plat player. The entire thing is that you can vs soloq dbd.

    Naw not semantics. One is how many hours you want to waste vs 30 seconds. Those windows also didn't matter at the time because 2018 was dead by spirit. It was spirit with a dash of insta saw Billy and Nurse

    the point is that there is a player with 2 losses in 1k games in "High MMR". The fact there's a dude with a 99.8% win rate in a pvp game kinda shows that. 998/1000 but demo doing 90/100 is crazy bahha

    SxyHxy(Hexy)- If you are playing soloq survivor there is something wrong with you. 6k hours I think

    Angrypug- Soloq player from the start and is now not playing this game. 12k

    Crazy how legacy streamers are not playing soloq anymore because of how bad it is.

  • StarLost
    StarLost Member Posts: 8,076

    Yeah, we're in semantics now. Which is why I'm not going to bother going further on those things, especially since you keep shifting goalposts.

    I will say that Ayrun did...I think a 34 escape streak in solo queue? It's nowhere near as bad as folks make out.

  • Trollinmon
    Trollinmon Member Posts: 691

    There has been no goalpost moving? Op basically implies that killers with low hours can kill high hour players. I gave examples of how I agree with this in general for soloq and gave examples of this in my own experience. Saying its rng or the stars aligning is not a counter point to how a player used a certain strategy to easily win a game they shouldn't have won. It was eruption, camping/tunneling, and bad MM.

    So lets talk about Ayrun. Wasn't he in Oracle when they were a top team? Didn't he play in hexy's tournament and play in the finals or semi-finals? So you are now using what I would say is a 2800 player to talk about how soloq is fine because he can do well at 1600.... I haven't watched the streak but I'm going do this crazy thing and predict what he did. Sole Survivor+ wake up and maybe a key+ hatch offering. When soloq team shits the bed and he can escape with a build built around the expectation of your team shitting the bed. Don't worry soloq fine is just fine just give up half your build and say f your team. I'm also guessing the streak ended with him being sniped and a player tunneling him out of the match. If I am wrong I would love to see the stream/youtube vid.

  • StarLost
    StarLost Member Posts: 8,076

    You claimed there was no goalpost moving...and in the same post move the goalposts again by talking about stream sniping.

    Yeah, no. Let's call it here. Because we've been going in circles for a while now.

  • Audiophile
    Audiophile Member Posts: 319
    edited January 2023

    “It’s nowhere near as bad as folks make out”. That’s an ill informed and incorrect statement. You are just wrong. I’m a 10k hr survivor main. 95% solo. In short, the game has gone from about 80% fun / 20% awful to 80% awful / 20% fun. You can’t tell me I’m wrong about the games I play every day. It’s pretty simple to understand. You can’t argue with these points:

    • The game is balanced to swf
    • Most games (~85-90%) are solo
    • Matchmaking is awful and RARELY creates an all high mmr team
    • DCs and Quits are common
    • Broken killers and builds destroy solo teams (Nurse, Blight, Spirit, Perma Mike, Coxcomb Wraith + Indoor map, etc
    • Camp/Tunnel playstyle destroys solo teams (with bad matchmaking no one pushes gens correctly)
    • Hit validation is gone so we still get downed even though killer gets pallet stunned
    • Various survivor gameplay issues seem to be acceptable to devs (same button for closet/vault on console, constant ‘failed skill checks’ giving away position without failing a skill check. Just stopping an interaction.)

    I’m anxious to see how the new changes work but doubtful they’ll solve the problem.

    Post edited by Audiophile on
  • Trollinmon
    Trollinmon Member Posts: 691

    Because I'm talking about how I would think he would lose the streak? What are you even on about.

    Though the fact you didn't counter shows I hit the nail on the head. =)

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    No, it shows that I'm either being baited or am arguing with someone who is arguing for the sake of arguing. There are few things less productive than bickering over semantics on the internet, and we've basically been doing that for a while now. I've honestly lost track of even what your point is for a while now.

    If you want to get back to that...fine. We were talking about SBMM versus RBMM and whether the game is better today than in 2017 overall. Otherwise, I'm just wasting my time.

    @Audiophile

    I’m a 10k hr survivor main.

    Firstly, I doubt it. Secondly...so? As a wise man once said - 'my bum has been a bum for a long time, but it doesn't mean it ever says anything worthwhile'. Playing the game for a long time does not make you automatically correct.

    It just might mean you've been wrong for longer.

     You can’t tell me I’m wrong about the games I play every day.

    No. But I can tell you when your logic is wrong, or you have a bad opinion.

    The game is balanced to swf

    As it should be. Because the alternative would be massively unfair to killers. Survivors can choose to play solo or in an SWF, killers can't.

    Most games (~85-90%) are solo

    I'd have to dig up the post, but if I recall the stat that BHVR gave, this is untrue.

    Matchmaking is awful and RARELY creates an all high mmr team

    Objection, your Honor. Speculation.

    Broken killers and builds destroy solo teams (Nurse, Blight, Spirit, Perma Mike, Coxcomb Wraith + Indoor map, etc

    Broken SWFs and builds destroy killers. Yes, this game is not perfectly balanced, but you can't talk about balance on one side without looking at the other. Nurse is getting nerfed, and she's on the radar. Blight will almost certainly be next. Spirit...meh. Outside from one addon combination (which has been bugged for a while now) - are people still moaning about her? Myers needs a rework, sure. Wraith...no.

    Camp/Tunnel playstyle destroys solo teams (with bad matchmaking pushes gens correctly)

    With bad...what? No, I don't get your meaning here at all.

    Hit validation is gone so we still get downed even though killer gets pallet stunned

    And? Latency cuts both ways. I'll get pallet stunned from a meter away, or whiff a hit because the survivor isn't where the screen is telling me they are.

    Various survivor gameplay issues seem to be acceptable to devs (same button for closet/vault on console, constant ‘failed skill checks’ giving away position without failing a skill check. Just stopping an interaction.)

    *Laughs sadly in killer*.

    • Console control issues are something else entirely. And, again, cut both ways.
    • I've literally never seen that issue. Can you link a video or something?
  • Trollinmon
    Trollinmon Member Posts: 691

    You didn't reply totally to the right person.

    The reason l bring up stream sniping is because it is a moot point to bring up. I bet money he used that build and a 2k killer will chase the 1600 survivors and not the 2800. This means the way you lose the streak is by someone sniping him and causing it to end by not allowing him to get to end game for his free escape. Implying soloq is fine because of this is just faulty thinking.