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Blindness is long overdue for a buff

SirCracken
SirCracken Member Posts: 1,414
edited January 2023 in General Discussions

Blindness is the weakest status effect in the game right now. Being able to hide auras from survivors is a very small effect that is impossible to notice in most games. Even if several survivors are running aura perks such as Bond and Kindred, there's no way to tell that their perks are being countered because Blindness doesn't have any visual tells. Outside of running a dedicated slugging build there's little to no benefit to making survivors blind.


Haemorrhage was buffed to not only be significantly better but also causes survivors to bleed more visually if their healing is interrupted. I believe that Blindness should get a similar treatment. My recommendation for a buff is in three parts:

1 - Blindness fully obscures the survivor HUD

Survivor portraits and perks are now hidden for the duration of blindness. Preventing the afflicted survivor from seeing the status of their fellow survivors and if any of the perks they have equipped are active. Such as Spine Chill.

2 - Other status effects are hidden as long as Blindness is active

Any status effects that inflicts the blinded survivor are not shown to them. Allowing synergies with perks and add-ons that cause other powerful status effects such as Oblivious and Exposed. This would also include getting Marked by Ghostface, Condemned by Sadako, and infected by Wesker. Preventing the afflicted survivor from knowing how much any killer power is affecting them.

3 - Blinded survivors have a unique icon next to their portrait as long as they are blinded

This will let the killer know which survivors are blinded and for how long. Giving Blindness a much needed visual que and allowing the killer to capitalize when a survivor is blinded.

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    All you needed to give it was number 1, the others are unnecessary. Also, remove the hook location ping. Why were years later and that still exists is is beyond me. Having a location ping at the hook location defeats the entire point of them being blinded since they know where the person is hooked anyway. I find that another issue is that most effects that apply Blindness are for way too short of a duration to be relevant. 60 seconds is like the bare minimum to have value unless it’s applied by an effect that is very recurring.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    I think its more likely the Survivor HUD to be not affected by anything "to protect the mechanic thats closing the solo swf gap". All that free info needs to stay free else survivors riot: "but an third party advantage (comms) is unaffected by ingame mechanics, unfair, nerf blindness now!!!!"

    Only your 3rd idea might be implemented if the devs bother to.

    If dbd were better optimized, blindness could maybe raise the fog density tremendously for affected survivors or restrict the max visible distance, but probably never as strong as dredge. Or maybe add a black vision obscuring border around the edges of the screen to reduce the visible area for survivors.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Imo all it needs is to be able to hide the red stain

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm all for buffing blindness but the hook location ping needs to stay.

    Losing a hook state or dying just because your team happens to not be able to find you should not be a thing. It would just divide swf and solo again.

    Survivors should always have a reasonable way to be able to unhook a survivor. It shouldn't be safe always and have risks but not being able to unhook a survivor cause you had no way of knowing where they are is just a horrible experience

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,665
    edited January 2023

    Hmm, interesting. I have found Blind with monstrous shrine wrecks. I pulled a swf into customs to try and flush this out, and even with comms, it was semi difficult to deal with. Of course, it's harder on soloQ, but everything is, right? Like... everything is more difficult for soloq than SWF. So we should stop comparing the two, as its just default at this point.

  • Blueberry
    Blueberry Member Posts: 13,590

    I get your point, but if that’s the case then your saying we should essentially do away with blindness entirely or rework it into something different as what you’re wanting to prevent is basically it’s main purpose.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    Blindness is a status effect that's kinda meh, because if you made it too strong (especially if you start messing with the HUD and notifications like some people here have suggested) it becomes too game breaking.


    That being said, it is a status effect that will lose some of its effectiveness against solo q once the HUD icon update comes, and I don't think bhvr is ever going to have a game mechanic (whether it's a perk, status effect, etc) that messes with the HUD. So I have no clue how'd they go about buffing it, if they do at all. A rework might have to be done to it or it'll just have to stay in the game as the annoying but weak status effect.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Main purpose is to stop aura reading. It is and was never to prevent people from finding hooks

    Honestly blindness was never really a "weak" status effect. It's niche, there is a difference.

    It's honestly better then it ever has been with fogwise and windows becoming more popular.

    The reason people call it weak is cause it's effects aren't apparent and because for some reason a lot of sources of it are very low in duration. And also ofcourse Swf bypassing a lot of it

    It can use an overall increase of duration but overal the status itself isn't as weak as people believe

  • Blueberry
    Blueberry Member Posts: 13,590

    Main purpose to stop aura reading yes, which includes hooks. The point is to make them waste more time running around looking for the hook or slugs as well as aura perks. It’s sole purpose is not just knocking out survivors aura perks. You’d have to have all the survivors running a lot of aura perks to make it worth running and even these days with some in the meta it’s still not typically that many being ran.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Sort of like the opposite of Oblivious. You still get the Terror Radius, but no Red Stain. Mixing the two, with our without Undetectable also in the mix, could make for some interesting plays.

    One other thought I had was it creates an obscuring effect around the screen like when you're downed by Knock Out.

  • Krazzik
    Krazzik Member Posts: 2,475

    Blindness is decent with certain specific perks but yeah in general it's probably the worst status effect in the game and it's about to get even worse with the solo queue buffs. Having it hide the HUD is actually a really cool idea, would still affect solo queue more harshly than SWFs but may still mess SWF up a little.

  • Xernoton
    Xernoton Member Posts: 5,826

    There is a light at the end of the tunnel. WoO is can be countered by blindness at least. I know it's not much but it's better than nothing!

  • camping_site
    camping_site Member Posts: 136

    Your logic is that if something was buffed then everything must be buffed.

    Considering many killers can inflict this status with a simple addon suggested effects are just way too much and borderline ridiculous.

  • SirCracken
    SirCracken Member Posts: 1,414

    I disagree. If all Blindness does is obscure the HUD then it will continue to be completely useless against SWF's. Because they can just communicate to tell everyone if they're being chased, repairing, healing, etc. But hiding status effects is something you cannot counter by communication. Giving Blindness an actual purpose.


    Hiding the hook location ping is a terrible idea. Because it exclusively targets solo que players.


    Most Blindness durations currently in the game already last for 60s anyway.

  • SirCracken
    SirCracken Member Posts: 1,414

    You're being disingenuous.

    I wanted Blindness buffed because it's extremely week. I used the buff to Haemorrhage as an example of how a useless status effect was buffed to not only be useful, but also give a visual que when it's being useful. Something that Blindness also doesn't have.

    How is it ridiculous that a good status effect can be inflicted with an add-on? Literally every status effect in the game, including exposed, can be inflicted with specific add-ons. The buffs I suggested would not be too much. They would make blindness good on it's own and potentially really good in combination with other perks and add-ons. Which is exactly how it should be.

  • SirCracken
    SirCracken Member Posts: 1,414

    Why? That's a pretty small change that might not even be a good one since it stops the killer from being able to mindgame during a chase by manipulating their red stain.

  • SirCracken
    SirCracken Member Posts: 1,414

    How would it be too strong? The only change here that's questionable is someone wanting the hook bubble to be removed when someone is hooked. We already have other perks that deny survivor information. Undetectable perks like Trail of Torment make the killer immune to aura reading and remove their red stain.


    Behaviour has already added an entire killer based around messing with the HUD. His name is Doctor. And he's one of the weakest killers in the game. I really don't see how making Blindness actually useful would be gamebreaking.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    It's something I've wanted for a while, it just sounds extremely shenanigans worthy

    It'd make some killers a fair bit harder to loop

  • SirCracken
    SirCracken Member Posts: 1,414

    No it wouldn't. If you're playing a killer that has trouble catching a survivor with their power then removing their red stain won't help. Even the shorter ones.

  • camping_site
    camping_site Member Posts: 136

    Hiding auras for a set of time is strong enough because it negates many survivor perks - windows of opportunity, bond, kindred and some more. And it can signicantly affect their decisions. Not seeing HUD means soloq don’t even know if someone is downed and where (because of blindness). I do agree it would immensly help killers by beeing OP- zero skill, zero counter, maximum effect.

    Regarding exposed killer addons you mentioned- it is a questionable developer choice I hope they will rework some day and they are pink (ultra rare).

  • Yippiekiyah
    Yippiekiyah Member Posts: 488

    Removing the hook ping notification would be op, you would have no idea where your teammates are being hooked at all.

  • SirCracken
    SirCracken Member Posts: 1,414

    I've already addressed this. Being able to counter very specific survivor perks for at most a single minute is not very good. And even if you do manage to blind someone and shut down their WoO in a chase, you have no idea at the time. Blindness is such a poorly designed status effect that you have to look at the survivor's build after the game is already over to see if you got value out of it.

  • SirCracken
    SirCracken Member Posts: 1,414

    This is a terrible argument. By your logic buffing Pig is a bad idea because it technically makes the game harder for solo que players.

    If something isn't good against solo que players then no one uses it. Because the majority of the playerbase are solo que.

  • camping_site
    camping_site Member Posts: 136

    It is your opinion which I suspect comes from some bad matches and NGL- inexperience. Killer knows what addons or perks he brings into match and what truggers it or how long its respective effect lasts. It really is the big difference between playing killer and survivor. Killers need to pay a LOT of attention to details, count hooks, time etc. After some 1-2k hours it sinks in but before that it can be overwhelming. However it can’t be fixed by breaking soloQ and creating covert slug fest.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I think there point was it would make solo queue even more miserable and have no effect on swf.

  • littlepaw
    littlepaw Member Posts: 67
    edited January 2023

    we fight for so long for solo queue to have indications of what our teammates are doing and now there's a post to buff blindness to hide survivor hud i'm crying nooooo let us solo queuers have something for once i beeeggg #########'s miserable enough babysitting megs and claudettes ;_;

  • SirCracken
    SirCracken Member Posts: 1,414

    Mate. The average survivor really doesn't care if they can't see auras for a little while. Especially considering every other status effect they could have gotten; increased healing time, getting slowed down, getting insta-downed, or not hearing the killer's terror radius.


    Please do not patronise me and claim that "Blindness is actually good. You just need 1-2K hours to realize that". You don't need even 10 hours to realise how weak it is! Try to actually counter my points instead of speaking nonsense.

  • DBD78
    DBD78 Member Posts: 3,463

    Yes this needs to be buffed. So many addons and stuff have this effect and everyone ranks these addons as the worst for a reason. It needs to be buffed now when we solo survivors gets the coming changes we needed for so long. And blindness needed also to be ok/good for so long.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited January 2023

    I dont think Blindness is that bad. You counter all this Kindred, Windows of Opportunity (!), Wiretap etc. with it.

    However, it should hide the Red Stain and you shouldnt be able to see the new incoming HUD-Pictures what everyone is doing.

    If u want something more spicy, the game could remove all pallets on the map for the eyes, so that they are just gone. You can still use them (Drop Pallet-Info stays at the bottom), but you dont see them anymore.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    I find it funny that now killers complain about Windows being OP and yet the best counter to it needs buffs. But sure.

    Idea 1 only affects solo queue, congrats you make solo queue more terrible and people will just go to SWF more.

    Idea 2 goes against all currents rules of blindness and would make characters like Pig really obnoxious

    Idea 3, again no other status gives information to the killer so its inconsistent.

    Blindness is not amazing for killer for two reasons:

    Not great ways of applying it- You have fearmonger (probably the best) and third seal, or you have to use an add-on slot. So most killers wouldn't get great effect from it unless you want to do a slugging build. Which again, SWF ruins all your effort.

    Second and most important, survivors have way less natural aura reading abilities then killers. Killers have way more natural aura reading and better aura reading perks, so survivors getting a blindness to the killer is valuable (Distortion, Shadow step, residual manifest wishes it could be here but no that one just sucks). Survivors have very limited aura abilities which resumes to downed survivors and hooked survivors so the only benefit killers would get is blocking perks which to fair they have introduced a few new good ones in the more recent chapters like Wiretap, Fogwise and the new popularity of Windows.

    Blindness as an effect is fine, its not like haemorrage which was completely useless before the rework, it does its job and does it well. The problem is that is hard make it do its job and the job is niche in the first place.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,665
    edited January 2023

    I agree. Blindness is good as a status effect. It hides everything i want it too. The problems are as follows:

    How to apply. Adds-ons and a few perks, of which only one perk is viable imo. Hex: TS. I realized why I like it: Im a trapper main. So with this in mind, Hex:TS is the best blind in the game. But what if not a trapping type killer that can protecc the totem? Well, I believe this discussion is for all of you.


    Try Trapper (Dont listen to the hate. He's one of the best, if you're semi-intuitive.) imo. Or even Hag. Hell, Demoboy can even do it. But the rest? Eh.

  • camping_site
    camping_site Member Posts: 136

    I write what I think is right. And you definetly not going to police what I am saying.

    Also never “claimed” what you wrote there.

    I wish for you to learn more skill and look back at this post and have a good laugh.

  • Rudjohns
    Rudjohns Member Posts: 2,139

    Everytime I bring a blindness build (The Third Seal) someone dies on hook because nobody went to save them

    Blindness is fine as it is

  • Carth
    Carth Member Posts: 1,182
    edited January 2023

    By this logic every perk in the game is fine/borderline broken because you can play against bad players and see great results with it.

    People who cannot see the giant huge hook bubble and cant remember where the hook bubble appeared/cannot path around the map in 120 seconds should not be reasons for perk balance

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,665

    Agreed, and it currently is lol. Not sure how else Blindness could be buffed, because even SWFs -can- have issues with it. Constant pressure keeps things difficult to remember sometimes. "Im over by shack!" on comms naturally, but you can bet on that. You can count on them telling the team where they are. So, just counter that! It's not difficult. If you know what they'll do next, plan accordingly like you plan your requests for perk changes.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,665

    I believe Hemorrhage is the weakest status effect. Between bleeding more/heal regression and being blind, you believe blind is the weaker of the two? Just trying to understand perspective because I wholly disagree. My blind build is my most lethal build, and it's good on any killer in the roster. (Or so I would bet on. No way Im playing some of these clowns.)

    Though if I may, are you hoping to use blindess, or is this to try and simply improve thew game? I find this topic very interesting and really would like to discuss this a bit. 'Discuss', not troll or insult.

  • Aurelle
    Aurelle Member Posts: 3,611

    Blindness is kinda a difficult thing to change/balance. It's already horrible for solo survivors, but it's useless against SWFs. I think just adding the first suggestion would be fine.