The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
is there really a skillbased matchmaking working?
i dont know. i just started a killer and i get matched against survivors that are just way better then me. i dont stand a chance. i can handle the killer but they just know every map in and out and just know every tile and see every pallet and every window.
shouldnt i be matched vs relativly equally skilled players?
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It's "working" in the sense that there is a hidden MMR system that is used to match players together, but it's extremely loose and more concerned about fast queues over balanced matches.
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There is a matchmaking system, but it might as well not exist. It will match brand new players against semi-pros with thousands of hours, especially during peak times, to keep queue times down.
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The only solid information we know is that the softcap is 1600 MMR, if there are queue times over possibly a minute it broadens and will expand by 200 MMR, and that Killer is easier to gain beginning MMR on then survivor. Those are all points that the devs previously mentioned.
That means a 1400 Killer could potentially be matched against a 2300 MMR survivor as an example and, since it's easier to hit 1400 MMR as Killer, it'll probably be seen more frequently on Killer.
We don't know what percentage of the playerbase is at the softcap, what high MMR is, how often the queue gets widened, etc. The only thing we really do know is that before the softcap was lowered major streamers were waiting up to 15 minutes to an hour for queues and presumably so was everyone else at that MMR which made the game unplayable for them.
From looking at other elo systems with a large playerbase we can surmise that since roughly a quarter to a third of their participants are at 1600+ DbD is probably similar but that's an educated guess but still a guess. I would guess that probably 40% of the playerbase is at 1400+ MMR and eligible to match against anyone else.
As well, if someone drops out of lobby the system prioritizes queue times and can pull someone from anywhere.
The only alternative to that would be queue times that would probably kill the game but inconsistent matching is the norm, not the exception in DbD.
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Imagine you are designing a system to match players against each other, you're going to very quickly find yourself in a problem area where if a player at a certain skill level has been waiting for awhile do you force that person to continue to wait or do you allow them to play with less/more skilled players?
All MMR systems face this issue and there is no one universally correct answer. DBD prioritizes queue times over truly fair matches(a truly "fair" system might have a top player waiting hours to find a match). The longer a person waits in queue the more likely a match that is not "fair" is to occur. Wether that is putting that player in a match that they are too skilled for or a match where they are not skilled enough.
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